Patch Notes (0.16.15)
Hello, everyone. The newest patch (0.16.15) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes[/h3]
[h3]Quality of life improvements[/h3]
[h3]Known issues:[/h3]
[h3]Bugs and Fixes[/h3]
- Fixed several crash occurrences.
- Fixed some lag/fps drop issues.
- Fixed the issue where settlers would be able to traverse stairs upwards and downwards diagonally and break pathfinding in the process.
- Fixed the issue that caused the appearance of very high/low temperature values across the whole map on some saves.
- Fixed the issue where the whole river would disappear if you tried to split it in two parts.
[h3]Quality of life improvements[/h3]
- Piles that are located under two (or more) layers of water may bug out the AI, but now if a settler tries to get them, they’ll forbid themselves.
- Forbidding blueprints is in the game. Players can pause a construction by forbidding it.
- “Forbid” order tool is updated to apply only to blueprints or building phases or just piles, like before.
- Treated wounds time has been readjusted so it lasts 24h. Before it was 920 in-game minutes.
[h3]Known issues:[/h3]
- Settlers/animals still get stuck upon caravan return or during the forming caravan and going out. Save & Load fixes it.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.