Patch (0.11.10) notes
Greetings, medievalists!
The newest patch (0.11.10) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes:[/h3]
[h3]Known issues:[/h3]
Foxy Voxel
The newest patch (0.11.10) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes:[/h3]
- Fixed several crash occurrences.
- Fixed the issue that occurred after an incursion, if the player un-drafts all settlers, they would be prone to getting stuck on the same food container if they were hungry.
- Fixed the issue where editing a production that has already started affected that production when it should affect the next unit of that production
[h3]Known issues:[/h3]
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- Animals get stuck on slopes and stairs sometimes, save/load fixes this. Yes, this happens again but the chances for that to occur are significantly lower. However, please F10 this issue whenever it occurs. It’s been really hard to replicate the issue on our side.
- If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
Foxy Voxel