Experimental Branch Patch (0.19.10)
Greetings players! The newest patch (0.19.10) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes[/h3]
[h3]Quality of Life improvements[/h3]
[h3]Known issues:[/h3]
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Foxy Voxel
[h3]Bugs and Fixes[/h3]
- Fixed several crash occurrences.
- Fixed the issue where revoking a role from a settler during the event (at which they were performing their duty) would cause their animation to break.
- Fixed the issue where an animal that was a part of the ritual was allowed for roping, resulting in it missing the event.
- Fixed the issue where bartering with a merchant would be disabled after the event ended.
- Fixed the issue where a right clicking on a Wardrobe would not show more than 4 items.
- Fixed the issue where merchant bodyguards couldn’t be a part of Sermons and Rituals
- Fixed minor animation issues.
[h3]Quality of Life improvements[/h3]
- Rerolling settlers confirmation prompt will appear only if changes are being made in the edit mode.
[h3]Known issues:[/h3]
- Some text keys are missing.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Foxy Voxel