Patch Notes (0.19.16)
Greetings players! The newest patch (0.19.16) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes[/h3]
[h3]Quality of Life improvements[/h3]
[h3]Known issues:[/h3]
Foxy Voxel
[h3]Bugs and Fixes[/h3]
- Fixed several crash occurrences.
- Fixed the issue where settlers would never start a production on the Apothecary table, despite having all of the necessary requirements..
- Fixed the issue where settlers would ignore Gardening priority.
- Fixed the issue where canceling a building in construction wouldn’t give resources back.
- Fixed the issue where a pen wouldn't be properly detected in some cases.
- Fixed the issue where wounds would not inflict pain. This prevented settlers from fainting because of wounds, which in turn, would make them die more often in combat
- Fixed the issue where the player triggered event would be canceled if you save & load the game during that player triggered event.
[h3]Quality of Life improvements[/h3]
- Thermal model for ice has received a bit of balancing and should be more consistent overall.
- Stew pot in the Main Menu has been moved a bit so it doesn’t overlap with one of the poles. As observed by this post. Now, the pain can stop. #letthemcook
- Youtube, TikTok, and Reddit links/icons are added to the Main Menu.
- Twitter link/icon is turned to X in the Main Menu.
[h3]Known issues:[/h3]
- Some text keys are missing.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Foxy Voxel