Patch Notes (0.15.5)
Hello, everyone. The newest patch (0.15.5) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes[/h3]
[h3]Known issues:[/h3]
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.
Foxy Voxel
[h3]Bugs and Fixes[/h3]
- Fixed several crash occurrences.
- Fixed the issue where deconstructing large areas of floor would cause either one or both alerts for “research available” and/or “not enough food” to be received in a loop.
- Fixed the issue that caused a settler to lose bed ownership if that settler was out of the settlement with a caravan, and the player would save & load while the caravan is out.
- Fixed the issue that prevented drafted settlers from attacking animals.
- Fixed the issue where a settler with a Hauling job set to 0 would still haul an animal that they’d hunted.
- Fixed the issue where a drafted settler would proceed to haul the animal that was manually selected for hunting.
- Fixed the issue where clicking on the Chest (Wood) icon would open up the Trough almanac page.
- Fixed the issue where a Campfire blueprint arrow was displayed on the wrong side.
- Fixed the issue that caused both settler and an animal to appear as stuck if that settler tried to slaughter that animal on a ladder.
- Fixed some minor text issues.
[h3]Known issues:[/h3]
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.
Foxy Voxel