Patch Notes (0.20.13)
Greetings, medievalists! The newest patch (0.20.13) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes[/h3]
[h3]Quality of Life improvements[/h3]
[h3]Known issues:[/h3]
Foxy Voxel
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[h3]Bugs and Fixes[/h3]
- Fixed several crash occurrences.
- Fixed the issue where surrendered prisoners would try to escape after 2h instead of 6h.
- Fixed the issue that blocked socketable buildings (ie torches) to be built on some walls, despite them having no clear obstacles.
- Fixed the issue where the beam length, if positioned alongside a wall, would prevent socketable buildings from being built on that wall.
[h3]Quality of Life improvements[/h3]
- Prisoner merchants shouldn’t appear as frequent as they did.
[h3]Known issues:[/h3]
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Foxy Voxel
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