Experimental Branch Patch (0.16.5)
Greetings players! The newest patch (0.16.5) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
For those that missed the full log of the new experimental update, you can find it here.
[h3]Bugs and Fixes[/h3]
[h3]Quality of life improvements[/h3]
[h3]Known issues:[/h3]
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!
Foxy Voxel
For those that missed the full log of the new experimental update, you can find it here.
[h3]Bugs and Fixes[/h3]
- Fixed the issue where the water would not flow in some cases.
- Fixed the issue where a settler would, in some scenarios, fish from a spot that is occupied by a tree.
- Fixed the manage group preset issue where apparel was set to no apparel for no reason.
- Fixed the issue that prevented you from ordering settlers to traverse on water when starting a new game on the marsh map.
- Fixed the issue that prevented pile modifiers from refreshing when a floor is built underneath them.
[h3]Quality of life improvements[/h3]
- Added splashing particles to swimming and running in shallow waters for humans.
- Some dropdown issues were solved (dropdowns in the Manage panel were scrolled too slow with the mouse wheel).
- Rain will not appear as frequent in Spring and Autumn.
[h3]Known issues:[/h3]
- Humans and animals can't drown for some reason. Yay?
- Archers can't shoot arrows while in shallow water and will fight with fists.
- Animals are lacking in animation when swimming (they’ll appear as walking on water).
- Pathfinding penalty is doing some weird calculations when humans/animals are walking on shallow water and is not working properly.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!
Foxy Voxel