Experimental Branch Patch (0.16.6)
Greetings players! The newest patch (0.16.6) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
For those that missed the full log of the new experimental update, you can find it here.
[h3]Bugs and Fixes[/h3]
[h3]Quality of life improvements[/h3]
[h3]Known issues:[/h3]
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!
Foxy Voxel
For those that missed the full log of the new experimental update, you can find it here.
[h3]Bugs and Fixes[/h3]
- Fixed several crash occurrences.
- Fixed the issue where the water penalty did not work properly.
- Fixed the issue where archers wouldn’t shoot arrows while in shallow water and would fight with fists.
[h3]Quality of life improvements[/h3]
- Hill maps should not be as flat as before (you’ll have to start a new game to check this).
[h3]Known issues:[/h3]
- Settlers will sometimes end up stuck. Try to save & load. If the issue persists, please F10 it and mention the stuck part.
- Settlers can go up some waterfalls if a slope is generated under that waterfall.
- Large lake formations are missing on mountain and hill maps.
- Sometimes, settlers will not fish. Draft/undraft them and order them to fish again, and they should do it.
- Waterfalls are missing proper sound effects.
- Humans and animals can't drown for some reason. Yay?
- Animals are lacking in animation when swimming (they’ll appear as walking on water).
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!
Foxy Voxel