Experimental Branch Patch (0.19.32)
Greetings players! The newest patch (0.19.32) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes[/h3]
[h3]Quality of Life improvements[/h3]
[h3]Known issues:[/h3]
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Foxy Voxel
[h3]Bugs and Fixes[/h3]
- Fixed the issue where archers would shoot through floors, but only when commanded with the attack order (G).
- Fixed the issue where settlers would not attack animals if they were marked with the attack order (G). This also bugged out their animations.
- Fixed the issue where x5 speed wouldn’t be disabled during combat and spam message “Fast speed is disabled during attacks”.
- Fixed the issue where settlers with roles would sometimes lose their rooms upon their return with the caravan.
- Fixed the issue where the message 'Hunter lacks ranged weapon' would appear if you have no one assigned to hunt.
- Fixed the issue where the mouse wouldn't show on hover what each perks/background/ pseudonym offers when choosing them via advanced character creation.
- Fixed the issue where changing the background of a settler via customization would not refund the creation point cost, causing the depletion of creation points just by enrolling the background over and over.
[h3]Quality of Life improvements[/h3]
- NPCs leave footprints, too.
- Rope effect has a bit of a curve to it now.
[h3]Known issues:[/h3]
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Some text keys are still not translated.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Foxy Voxel