Experimental Branch Patch (0.14.10)
Greetings players! The newest patch (0.14.10) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
For those that missed the full log of the new experimental update, you can find it here.
[h3]Bugs and Fixes[/h3]
[h3]Quality of life improvements[/h3]
[h3]Known issues:[/h3]
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!
Foxy Voxel
For those that missed the full log of the new experimental update, you can find it here.
[h3]Bugs and Fixes[/h3]
- Fixed several crash occurrences.
- Fixed the issue that prevented beauty, light, and temperature from working as intended causing 0 degrees and 0 beauty everywhere. This issue also prevented the appearance of grass, snow, and wetness. All of these were caused by the compatibility with Intel GPU.
- Fixed the issue where right-clicking on chest/armor/weapon stands would result in showing just the first item on that storage.
- Fixed the issue where if you place a grated floor and a roof over it, the room under it would be labeled outside and allow for rain/snow to enter.
- Fixed the issue that prevented force-equipped items from displaying tooltips in the Manage panel.
- Fixed the issue where a Mine order button wasn’t ‘deselected’ when canceling that order.
- Fixed the issue that caused the lack of cursor for the dig order.
- Fixed the issue where pressing Esc would close the Manage panel and Preset editor.
- Fixed the issue that prevented proper animation to appear when carrying wounded settlers.
- Fixed the issue where a settler status that is on the caravan would appear as ‘Idle’.
- Fixed the issue that showed forbidden books (Chronicles, Textbooks, Thesis) not located on shelves/stockpiles as available for research.
- Fixed some discrepancies between the almanac and the tooltip for winter clothes.
- Fixed all of the wrong/missing texts in-game.
[h3]Quality of life improvements[/h3]
- Decreased severity of Cold Snap events. Before, the temperature would be lowered to -40C, but now it’s between -14C and -17C.
- The coloring of temperature and beauty should be clearer. Now, 0C is blue, indicating coldness.
- Summers are 1C colder now.
- Ice blocks are colder now.
- Production buildings' heat is toned down.
- The decay of certain items has been slowed down. Ice melting and carcass decomposition are slower now.
- Cabbage growth has been slowed down by +1 day.
- Cats have proper ladder-climbing animation now.
- Carcasses of wild animals are forbidden by default now if those animals die of old age.
- If a forbidden carcass turns into bones, that bone pile will be forbidden by default.
- Added tooltip info for ice blocks explaining that ice can’t cool down a room under 0C.
- Multiple brazier selections will now show the thermal intensity of the last selected brazier (same as in refuel priority).
[h3]Known issues:[/h3]
- Merchants in some cases idle around the edge of the map.
- New Settlers are coming rarely, even with the small number of people in your settlement.
- Settlers always use walking animation (the speed is still the same as before only the animation never swaps to running).
- Settlers will not rope animals through the regular doors. They will perform successful roping through gates.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!
Foxy Voxel