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Going Medieval News

Patch Notes (0.8.35)

Greetings players! The new patch (0.8.35) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed several crash occurrences.
  • Fixed the issue where settlers would still ignore repairing buildings in some situations.
  • Fixed the issue that caused settlers to be stuck in dismantle loop with nothing to dismantle.
  • Fixed the issue where a pet would freeze in place if the position of its owner was unreachable.
  • Fixed the issue where a wrong message would appear during the Violent Extortionists raid if the extortionist settler was sent to the caravan but returned back before extortionists came.
  • Fixed the issue that caused the Barn Door blueprint to have two colors when the resource for it was unavailable.
  • Fixed the issue that caused arrows in-game to have purple color.
  • Fixed the issue that caused multiple settlers to try and tend to the same person.
  • Fixed the issue where particles during construction/production/harvesting/cutting would appear as squares.
[h3]Quality of life improvements[/h3]
  • Animals will haul more frequently now, but not as they did before. We nerfed this because players with a lot of hauling animals would experience significant FPS drops. This issue is being fixed, but until then, animals will haul a bit less often. If you can’t wait for the fix, did not experience FPS drops, and understand that this might cause some other issues - you can edit files on your own. Find animalBase.json file, look for the animal type you want to modify, and change “fireHaulEndEffectorChance” to 0.
  • Bored animation state added for deer.
[h3]Known issues[/h3]
  • Sound effects are missing for some actions like harvesting/mining etc.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Hotfix (0.8.33)

Greetings players! The new hotfix (0.8.33) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed the issue where settlers would ignore food and starve to death, despite having food present.
[h3]Known Issues[/h3]
  • Settlers would start to dismantle with nothing, and gain nothing as a result (except the XP), creating a loop in the process - this occurs if you dismantle more than one thing in a building (or if you put it on forever) - the first one will go as intended, but every next one will cause that issue. Right now, until we fix it - we suggest that you cancel that production and put the new one on queue. That reported fixes for some folks.
  • Sound effects are missing for some actions like harvesting/mining etc.
  • Particles during construction/production/harvesting/cutting can appear as squares.
  • Sometimes, lag will still occur if a lot of animals are performing hauling. The only advice we can give you at the moment is to disable hauling for your pets in order to improve the framerate/settlers lagging.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Patch Notes (0.8.32)

Greetings players! The new patch (0.8.32) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed minor crash occurrences.

  • Fixed the issue that caused wolves to be stuck in idle walk animation between two points.
  • Fixed the issue that caused reservation of production buildings, where a message ‘Already assigned to…’ would appear even though no one would work on those buildings.
  • Fixed the issue that caused newborn animals to be a random number of days old.
  • Fixed the issue that caused black bar texts to appear on influence events and after the end of raids.
  • Fixed the issue that prevented the triggering of hunger effector in some cases which would cause settlers to starve, but not to eat.
  • Fixed some of the issues that caused settlers to stand still for a long time, in between the tasks.
  • Fixed the issue that caused wrong armor rating values to appear in tooltips.
  • Fixed the issue where the ‘Tame’ order wasn’t working upon loading in some cases.
  • Fixed the issue that caused settlers to be stuck in the hauling loop.
  • Fixed the issue that caused the flickering of the mining marker.
  • Fixed the issue that caused the flickering of the production circle.
  • Fixed the issue where items were not pickable if they were located on graves.
  • Fixed the issue that caused default clothes to reset upon entering the ‘Edit Scenario’ window.
  • Fixed the issue that caused placeholder building resource icons to appear in settlers' inventory.
  • Fixed the issue where all domesticated animals would go toward/into pen markers when idling, thus resulting in weird visual glitches.
  • Fixed the issue where beam stability would always appear as 4 in the blueprint phase.
  • Fixed the issue that caused incorrect messages to appear upon ordering the opening/closing of windows.
  • Fixed the issue that caused settlers to look for beds that already had unconscious settlers in them.
  • Fixed the issue where enemies would pathfind through settlers upon loading the game that was in the middle of the raid.
  • Fixed the issue where the speed x5 would carry over to the daytime.
  • Fixed the issue that prevented settlers from walking over walls, doors, and windows if those objects didn’t have floors on them.
  • Fixed the issue that caused invisible slopes. Let’s hope that’s definitely fixed.
  • Fixed the issue that caused the appearance of the blank notification when clicking on unavailable settlers in caravan formation.
  • Fixed the issue that caused corrupted idle animation for merchant’s guards.
  • Fixed the issue where plants would still grow even if there was a roof positioned above them.
  • Fixed the issue that caused settlers to ignore repairing damaged buildings after a load.
  • Fixed the issue where newborn domesticated animals would have trained stat at 99%, and newborn wild animals would have tamed stat at 99% in some cases.
[h3]Quality of life improvements[/h3]
  • Raid end conditions are changed to make a bit more sense.
  • A settler can have only one pet now.
  • Added animations for slaughter, milking, and shearing.
  • Settlers should be looking for the nearest beds now.
  • Added ‘Traveling’ next to the settler's name in the ‘Animal’ panel. This will appear if the animals’ owners are currently on a caravan. Those settlers will also be grayed out.
  • The animal haul process should work a bit better.
  • Improved how temperature is calculated. This should result in less lag.
  • Chests have different HP depending on their material type.
  • Plants should be easier to select now.
  • You can now set settlers that are on the caravan as pet owners.
  • When hungry, settlers will now look to prioritize their chair positions. They’ll look first for a great hall > room > under roof > outside.
[h3]Known issues[/h3]
  • Sound effects are missing for some actions like harvesting/mining etc.
  • Particles during construction/production/harvesting/cutting can appear as squares.
  • Lag will still occur if a lot of animals are performing hauling. The only advice we can give you at the moment is to disable hauling for your pets in order to improve the framerate/settlers lagging.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Patch Notes (0.8.30)

Greetings players! The new patch (0.8.30) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed various crash instances.

  • Fixed the issue that caused the appearance of a wrong production duration calculation.
  • Fixed the issue that prevented beams from being selectable by the side parts.
  • Fixed the issue that caused flickering if a beam was selected and hovered over it.
  • Fixed the issue that caused the corruption of the target indicator, thus making it appear offset.
  • Fixed the issue where some enemies wouldn’t hunt settlers when destroying one of the doors.
  • Fixed the issue that caused settlers to be “stuck” in place.
  • Fixed the issue that caused disappearances of room overlay colors.
  • Fixed the issue that caused the appearance of floating piles.
  • Fixed the issue that caused influence to drop to zero.
  • Fixed the issue that caused copied objects to have different priorities from the original ones.
  • Fixed the issue that caused settlers to perform infinite trap resetting animation if a priority order was given while they were rearming traps.
  • Fixed the issue that caused Combat music to appear during merchants' visits.
  • Fixed the issue that caused settlers to avoid eating in ‘Great hall’ room types.
  • Fixed the issue where adding passion levels had no cost in Group Creation Points.
  • Fixed the issue that caused the multiplication of warning messages every time you return to the main menu and load the game.
  • Fixed the issue that showed incorrect warning messages like "Buildings can't be reached" and "Not enough resources" on blueprints when using the ‘Relocate’ option.
  • Fixed the issue that caused the placeholder text to appear when a wild animal group was leaving the map.
  • Fixed the issue that showed the influence graph to have the upper limit of 175, when it should be 100 since it is a percentage value.
  • Fixed the issue that caused production reservations not to work as intended.
  • Fixed the issue that allowed Barn doors to be used for making Pens, thus resulting in situations where domesticated animals could get out of pens.
  • Fixed several issues with settlers not prioritizing stuff and/or doing stuff and holding on to them while sleeping. Long story short, this should fix several scenarios like:
    - Settlers kept the task reserved even when they went to sleep.
    - Forced food piles were not properly reserved for the hunger goal.
    - Prioritizing the hauling order did not work as expected.
    - Production resource delivery was not properly reserved.
[h3]Quality of life improvements[/h3]
  • You can load the game from inside the game. Huzzah!
  • Plant growth gets halted when the plant is roofed.
  • Using the ‘Attack’ goal via order and/or right-click should be more responsive and reactive now.
[h3]Known issues[/h3]
  • Sound effects are missing for some actions like harvesting/mining etc.
  • Settlers will take some time before they decide what to do next. This issue is probably related to the big number of pets and humans performing hauling goals. It also affects the lagging in the game. The only advice we can give you at the moment is to disable hauling for your pets in order to improve the framerate/settlers lagging.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Patch notes (0.8.28)

Greetings players! The new patch (0.8.28) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed various crash instances.

  • Fixed the issue that caused food particles to stay visible even if a settler is drafted/undrafted.
  • Fixed the issue that made the ‘Cancel’ button in the Keyboard Configuration menu to restore already applied key binds.
  • Fixed the issue that caused the disappearance of the rebellious purple highlight upon loading the game.
  • Fixed the issue that caused prioritization of tending wounds to not work as intended.
  • Fixed the issue that caused an infinite hauling loop for settlers and animals when interacting with walled shelves and racks.
  • Fixed missing text for Woodwork Bench and Sewing Station, in the Almanac.
  • Fixed the issue that caused constant spawn and destruction of certain pile types if those piles appeared under socketable shelves.
  • Fixed the issue that occurred when the player would use the ‘Cancel’ button during the building installation process - if the player selected the corresponding building pile after that, it would still show the ‘Cancel’ button even though there’s nothing to cancel.
  • Fixed the issue that didn’t show proper resource availability when the player would install a blueprint.
  • Fixed the issue that caused combat music to disappear upon loading the save with an active raid.
[h3]Quality of life improvements[/h3]
  • The game should lag less now.
  • Additional mouse buttons, including the middle button, can now be assigned to different keybinding. Left/Right buttons and mouse wheel functionality remains locked by default.
  • The way the enemy list is shown upon hovering on the ‘Raid’ notification is now formatted differently. Now, the list will not show each enemy separately.
  • Text for some equipment in the Almanac has received clearer wording.
  • Animation of rats and chickens received a bit of fine-tuning.
[h3]Known issues[/h3]
  • Objects still appear floating in the air. Build floors beneath them to pick them up.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.