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Going Medieval News

Hotfix (0.8.26)

Greetings players! The new patch (0.8.26) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed various crash instances.

  • Fixed the issue that caused the training marker to disappear when obstructed by walls.
  • Fixed the issue that caused longer settler’s names to exceed the name box in the ‘Animals tab’.
  • Fixed the issue that caused invisible slopes. This needs more testing, so let us know if it still appears in this build.
  • Fixed the issue that prevented other raiders from attacking the door, if one of them was killed in that process beforehand.
  • Fixed the issue that caused settlers to haul a random pile instead of the one that was ordered to be hauled.
  • Fixed the issue that prevented shackles and chaperone items from disappearing when hiding layers.
[h3]Quality of life improvements[/h3]
  • The transition from idle to walk and run animations for all of the animals is smoother now.
[h3]Known issues[/h3]
  • Objects still appear floating in the air. Build floors beneath them to pick them up.
  • Settlers and animals get stuck in a loop where they move resources from one shelf to another. Save/load should fix this.


DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Patch notes (0.8.25)

Greetings players! The new patch (0.8.25) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed various crash instances.

  • Fixed the issue that caused piles to turn invisible or to appear as non-selectable.
  • Fixed the issue that caused beams to appear visually offset and placable over slopes.
  • Fixed the issue that prevented settlers from waking up in the ‘Anything’ hour.
  • Fixed the issue that forced settlers to take unnecessarily long routes to mine voxels.
  • Fixed the issue that caused the wrong priority levels to appear upon copying storage structures.
  • Fixed the issue that caused some settlers to sleep a lot more than necessary.
[h3]Quality of life improvements[/h3]
  • Fox running animation and its speed received adjustments.
  • Siege raids will appear less often.
[h3]Known issues[/h3]
  • Objects still appear floating in the air. Build floors beneath them to pick them up.


DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Patch notes 0.8.23

The new hotfix (0.8.23) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes[/h3]
  • Fixed various crash occurrences.

  • Fixed the issue that prevented rabbits from eating hay.
  • Partially fixed the issue that caused some piles to appear invisible, unable to move, and thus occupying grid space. These piles will disappear and clear grid space upon loading.
[h3]Quality of life improvements[/h3]
  • The loading and saving procedure has received optimization.
  • Some storing options have different default priorities upon being built now (Books shelves, weapon racks, trophy racks, etc now have very high priority from the start. Dumping stockpile has a medium priority).
  • Settlers will go to sleep earlier if their hours are set to ‘Anything’ in the ‘Schedule’ tab.
  • Particles have been added to the ‘Successful training’ procedure.
  • Fixed the issue that caused stairs to have invalid stability if they were built on windows, regular doors, and barn doors.
  • Fixed the issue that caused “can’t reach building” situations to appear when trying to prioritize building certain structures.
NOTE FOR THE EXPERIMENTAL BRANCH: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Foxy Voxel

Hotfix 0.8.22

Greetings players! The new hotfix (0.8.22) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed the crash that appeared when a lot of animals would start eating at the same time.
  • Fixed the crash that appeared when settlers would return from a caravan.

  • Fixed the issue that caused the multiplication of research books in some cases, after loading.
  • Fixed the issue that caused settlers to bug out and stop doing anything in the late game.
  • Fixed the issue that prevented rooms from properly being detected.
  • Fixed the issues where on load the list of resources would be incomplete, resulting in settlers not wanting to take resources from stockpiles to produce or equip.
  • Fixed the issue where training and harvesting on stairs would result in an infinite loop of chasing the animal (This might appear off visually, but it works).
  • Fixed the issue that prevented animals from aging, upon starting the new game.
  • Fixed the issue where settlers would not deliver resources for building blueprints, because other blueprints had assigned resources that were unreachable.

[h3]Quality of life improvements[/h3]
  • Small optimization for the lag that appeared in the late game.
  • Selecting the flax field (if the flax is on it) should be easier now.
  • Animal's age now appears in the ‘ yy: dd’ format.

[h3]Known Issues[/h3]
  • Items still float in the air in some cases.


Foxy Voxel

Patch notes 0.8.21

Greetings players! The new hotfix (0.8.21) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed the lag that was caused by a couple of building procedures.
  • Fixed the lag that was caused by the appearances of new animals.
  • Fixed the lag that was caused by the mining on big maps.
  • Fixed the lag that was caused by a large number of characters appearing on the biggest map type.
  • Fixed the issue that caused blueprints to turn red upon their placement, even if they were reachable.
  • Fixed the issue that caused the right-click attack during the ‘Drafted’ state to not work as intended.
  • Fixed the issue that caused settlers and animals to stop doing stuff after some time and just stand in one place. The issue might still be present, but it will require additional testing.
  • Fixed the issue that prevented resources from being properly counted on stockpiles, after loading the game.
  • Fixed the issue that showed wrong info for the Animal Food hunger bar.
  • Fixed the issue that caused the ‘Idle’ stat to appear in the enemy’s info tab, even when that enemy was clearly attacking.
  • The situations where settlers end up stuck in the holes now should happen less often.
  • Fixed minor text issues.

[h3]Quality of life improvements[/h3]
  • Animal names appear above them now and this can be changed in the options menu. This is a default setting for pets only. Players with older saves will have it off by default.
  • Thunderstorms received rebalancing - they should not happen on ‘Peaceful’ game mode anymore. In other game modes, they will happen only with +5 settlers. The chances of thunderstorms happening in the same season are lower now.
  • Save load should be a bit faster now (this will receive more optimization over time).
  • Obsolete saves (old ones, marked in red) will not appear anymore in the ‘Save’ panel.
  • Pseudonym tooltip now correctly parses the settler's name.
  • More animal names that Discord members suggested have been added to the database.

[h3]Known issues[/h3]
  • The game might crash if a lot of animals appear on the screen. We’re fixing this in the next patch.
  • Wall decorations will not be taken into account for proper room detection. It will be fixed with the next patch.
  • Objects still appear floating in the air. Build floors beneath them to pick them up.
  • Interactions with animals on stairs might still glitch. Simply destroying the stairs in that case should resume the gaming normally.


Thank you for your time.

Foxy Voxel