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Going Medieval News

Patch Notes (0.8.30)

Greetings players! The new patch (0.8.30) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed various crash instances.

  • Fixed the issue that caused the appearance of a wrong production duration calculation.
  • Fixed the issue that prevented beams from being selectable by the side parts.
  • Fixed the issue that caused flickering if a beam was selected and hovered over it.
  • Fixed the issue that caused the corruption of the target indicator, thus making it appear offset.
  • Fixed the issue where some enemies wouldn’t hunt settlers when destroying one of the doors.
  • Fixed the issue that caused settlers to be “stuck” in place.
  • Fixed the issue that caused disappearances of room overlay colors.
  • Fixed the issue that caused the appearance of floating piles.
  • Fixed the issue that caused influence to drop to zero.
  • Fixed the issue that caused copied objects to have different priorities from the original ones.
  • Fixed the issue that caused settlers to perform infinite trap resetting animation if a priority order was given while they were rearming traps.
  • Fixed the issue that caused Combat music to appear during merchants' visits.
  • Fixed the issue that caused settlers to avoid eating in ‘Great hall’ room types.
  • Fixed the issue where adding passion levels had no cost in Group Creation Points.
  • Fixed the issue that caused the multiplication of warning messages every time you return to the main menu and load the game.
  • Fixed the issue that showed incorrect warning messages like "Buildings can't be reached" and "Not enough resources" on blueprints when using the ‘Relocate’ option.
  • Fixed the issue that caused the placeholder text to appear when a wild animal group was leaving the map.
  • Fixed the issue that showed the influence graph to have the upper limit of 175, when it should be 100 since it is a percentage value.
  • Fixed the issue that caused production reservations not to work as intended.
  • Fixed the issue that allowed Barn doors to be used for making Pens, thus resulting in situations where domesticated animals could get out of pens.
  • Fixed several issues with settlers not prioritizing stuff and/or doing stuff and holding on to them while sleeping. Long story short, this should fix several scenarios like:
    - Settlers kept the task reserved even when they went to sleep.
    - Forced food piles were not properly reserved for the hunger goal.
    - Prioritizing the hauling order did not work as expected.
    - Production resource delivery was not properly reserved.
[h3]Quality of life improvements[/h3]
  • You can load the game from inside the game. Huzzah!
  • Plant growth gets halted when the plant is roofed.
  • Using the ‘Attack’ goal via order and/or right-click should be more responsive and reactive now.
[h3]Known issues[/h3]
  • Sound effects are missing for some actions like harvesting/mining etc.
  • Settlers will take some time before they decide what to do next. This issue is probably related to the big number of pets and humans performing hauling goals. It also affects the lagging in the game. The only advice we can give you at the moment is to disable hauling for your pets in order to improve the framerate/settlers lagging.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Patch notes (0.8.28)

Greetings players! The new patch (0.8.28) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed various crash instances.

  • Fixed the issue that caused food particles to stay visible even if a settler is drafted/undrafted.
  • Fixed the issue that made the ‘Cancel’ button in the Keyboard Configuration menu to restore already applied key binds.
  • Fixed the issue that caused the disappearance of the rebellious purple highlight upon loading the game.
  • Fixed the issue that caused prioritization of tending wounds to not work as intended.
  • Fixed the issue that caused an infinite hauling loop for settlers and animals when interacting with walled shelves and racks.
  • Fixed missing text for Woodwork Bench and Sewing Station, in the Almanac.
  • Fixed the issue that caused constant spawn and destruction of certain pile types if those piles appeared under socketable shelves.
  • Fixed the issue that occurred when the player would use the ‘Cancel’ button during the building installation process - if the player selected the corresponding building pile after that, it would still show the ‘Cancel’ button even though there’s nothing to cancel.
  • Fixed the issue that didn’t show proper resource availability when the player would install a blueprint.
  • Fixed the issue that caused combat music to disappear upon loading the save with an active raid.
[h3]Quality of life improvements[/h3]
  • The game should lag less now.
  • Additional mouse buttons, including the middle button, can now be assigned to different keybinding. Left/Right buttons and mouse wheel functionality remains locked by default.
  • The way the enemy list is shown upon hovering on the ‘Raid’ notification is now formatted differently. Now, the list will not show each enemy separately.
  • Text for some equipment in the Almanac has received clearer wording.
  • Animation of rats and chickens received a bit of fine-tuning.
[h3]Known issues[/h3]
  • Objects still appear floating in the air. Build floors beneath them to pick them up.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Hotfix (0.8.26)

Greetings players! The new patch (0.8.26) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed various crash instances.

  • Fixed the issue that caused the training marker to disappear when obstructed by walls.
  • Fixed the issue that caused longer settler’s names to exceed the name box in the ‘Animals tab’.
  • Fixed the issue that caused invisible slopes. This needs more testing, so let us know if it still appears in this build.
  • Fixed the issue that prevented other raiders from attacking the door, if one of them was killed in that process beforehand.
  • Fixed the issue that caused settlers to haul a random pile instead of the one that was ordered to be hauled.
  • Fixed the issue that prevented shackles and chaperone items from disappearing when hiding layers.
[h3]Quality of life improvements[/h3]
  • The transition from idle to walk and run animations for all of the animals is smoother now.
[h3]Known issues[/h3]
  • Objects still appear floating in the air. Build floors beneath them to pick them up.
  • Settlers and animals get stuck in a loop where they move resources from one shelf to another. Save/load should fix this.


DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Patch notes (0.8.25)

Greetings players! The new patch (0.8.25) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed various crash instances.

  • Fixed the issue that caused piles to turn invisible or to appear as non-selectable.
  • Fixed the issue that caused beams to appear visually offset and placable over slopes.
  • Fixed the issue that prevented settlers from waking up in the ‘Anything’ hour.
  • Fixed the issue that forced settlers to take unnecessarily long routes to mine voxels.
  • Fixed the issue that caused the wrong priority levels to appear upon copying storage structures.
  • Fixed the issue that caused some settlers to sleep a lot more than necessary.
[h3]Quality of life improvements[/h3]
  • Fox running animation and its speed received adjustments.
  • Siege raids will appear less often.
[h3]Known issues[/h3]
  • Objects still appear floating in the air. Build floors beneath them to pick them up.


DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Patch notes 0.8.23

The new hotfix (0.8.23) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes[/h3]
  • Fixed various crash occurrences.

  • Fixed the issue that prevented rabbits from eating hay.
  • Partially fixed the issue that caused some piles to appear invisible, unable to move, and thus occupying grid space. These piles will disappear and clear grid space upon loading.
[h3]Quality of life improvements[/h3]
  • The loading and saving procedure has received optimization.
  • Some storing options have different default priorities upon being built now (Books shelves, weapon racks, trophy racks, etc now have very high priority from the start. Dumping stockpile has a medium priority).
  • Settlers will go to sleep earlier if their hours are set to ‘Anything’ in the ‘Schedule’ tab.
  • Particles have been added to the ‘Successful training’ procedure.
  • Fixed the issue that caused stairs to have invalid stability if they were built on windows, regular doors, and barn doors.
  • Fixed the issue that caused “can’t reach building” situations to appear when trying to prioritize building certain structures.
NOTE FOR THE EXPERIMENTAL BRANCH: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Foxy Voxel