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Going Medieval News

Experimental Branch Patch (0.19.17)

Greetings players! The newest patch (0.19.17) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed several crash occurrences.
  • Fixed the issue that allowed usage of unfinished for Feast planning.
  • Fixed the issue where Zealots would drink their ass off upon loading and be stuck in the drinking/unconscious cycle.
  • Potential fix for the lag during hunting issue.
  • Fixed minor animation issues.

[h3]Quality of Life improvements[/h3]
  • Esc key functionality and UI game pausing has been recoded for the sake of stability and consistency. This might have an unwanted effect where some panels don't pause the game when they should or ESC closes the wrong window or even crashes the game. Please keep an eye out on this and report if you can.

[h3]Known issues:[/h3]
  • Some text keys are missing.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch on Steam, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel

Patch Notes (0.19.16)

Greetings players! The newest patch (0.19.16) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed several crash occurrences.
  • Fixed the issue where settlers would never start a production on the Apothecary table, despite having all of the necessary requirements..
  • Fixed the issue where settlers would ignore Gardening priority.
  • Fixed the issue where canceling a building in construction wouldn’t give resources back.
  • Fixed the issue where a pen wouldn't be properly detected in some cases.
  • Fixed the issue where wounds would not inflict pain. This prevented settlers from fainting because of wounds, which in turn, would make them die more often in combat
  • Fixed the issue where the player triggered event would be canceled if you save & load the game during that player triggered event.

[h3]Quality of Life improvements[/h3]
  • Thermal model for ice has received a bit of balancing and should be more consistent overall.
  • Stew pot in the Main Menu has been moved a bit so it doesn’t overlap with one of the poles. As observed by this post. Now, the pain can stop. #letthemcook
  • Youtube, TikTok, and Reddit links/icons are added to the Main Menu.
  • Twitter link/icon is turned to X in the Main Menu.

[h3]Known issues:[/h3]
  • Some text keys are missing.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Foxy Voxel

Patch Notes (0.19.15)

Greetings players! The newest hotfix (0.19.15) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed several crash occurrences.
  • Fixed the issue where inviting any single visitor to a feast would result in them sometimes just idling on a chair, without sitting down.
  • Fixed the issue where killing merchants in one hit during the event wouldn't turn their guards hostile.
  • Fixed the issue where finishing an event wouldn't reset settlers' animation back to Idle
  • Fixed the issue where a settler with a zealot and ascetic perk would drink all the time.
  • Fixed the issue where a settler with the ascetic perk would play backgammon like a mad man.
  • Fixed various issues related to Player Trigger Events UI.

[h3]Quality of Life improvements[/h3]
  • One more idle animation has been added for ritual participants.
  • Now, if an animal is killed, the log will show who the killer was.

[h3]Known issues:[/h3]
  • Some text keys are missing.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Foxy Voxel

Patch Notes (0.19.13)

Greetings players! The newest hotfix (0.19.13) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed several crash occurrences.
  • Fixed the issue where the merchant goods would disappear upon reloading the game.
  • Fixed several “Can’t load this save” issues.
  • Fixed the issue where the "Settlers are unarmed message" would not disappear if a melee weapon was auto-equipped.
  • Fixed the issue where a settler would be jealous of their own room.
  • Fixed the issue where the "Hunter Lacks Ranged Weapon" would not disappear when one hunter equips a ranged weapon.
  • Fixed the issue where a food pile wasn’t properly calculated for the Feast event in some scenarios.

[h3]Quality of Life improvements[/h3]
  • Arrows have been added to passion stars for job preferences to make them easier for recognition for color blind folks. ▲ are positive preferences, while ▼ are negative ones.
  • Backstory changes:
     Architect no longer has resentful unskilled labor
Knight no longer has unwilling unskilled labor
Mercenary no longer has unwilling unskilled labor
Chef no longer has resentful unskilled labor
Avant-garde has cooking passion now
Inconspicuous no longer has unwilling unskilled labor
Ambitious no longer has unwilling unskilled labor
Despicable no longer has resentful unskilled labor but has unwilling
Chivalrous no longer has resentful unskilled labor
Tempered and Brutal is now eager for smithing
  • Perks changes:
     Hedonist no longer has resentful unskilled labor
Listless no longer has unwilling unskilled labor
Precious no longer has resentful unskilled labor but has unwilling
Sluggardly and Laggardly no longer has unwilling unskilled labor
  • Pseudonym changes:
     Broken no longer has unwilling unskilled labor
  • Event portraits for missing factions have been added for:
     Ravagers
Looters
Society of Fellows
River Bandits
Mountain Bandits
  • Event portraits for death have been added for:
     Death of old age
Death by everything else
  • Event portraits have been added for:
     Feast Event
Sermon Event
Ritual Event

[h3]Known issues:[/h3]
  • Some text keys are missing.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Foxy Voxel

Patch Notes (0.19.12)

Greetings players! The newest patch (0.19.12) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

[h3]Bugs and Fixes[/h3]
  • Fixed several crash occurrences.
  • Fixed the issue where the water wouldn’t flow through certain constructions like wicker and grated doors, grated floors, etc.
  • Fixed the issue where visitors with roles would stay on the map until they die from starvation.
  • Fixed the issue that prevented pens from being properly detected.
  • Fixed the issue where snow would appear on the stairs despite there being no reason for that.

[h3]Quality of Life improvements[/h3]
  • Chaplain received one additional idle animation.
  • Sermon participants received one additional idle animation.
  • Extortion requirements have been rebalanced in some cases.

[h3]Known issues:[/h3]
  • Merchants will lose their cargo if you save & load the game while they are present on the map.
  • Some text keys are missing.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Foxy Voxel