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Balance changes!



"Meet my chainaxe!"
– Centurion Shabran Darr

The Emperor's Children get a round of tweaks in this round of balance changes. The endgame will become more dangerous for everyone as Melgator's threat gets reduced, while two unsung warlords, Darr and Mawdrym, get a rework and vie for a glorious comeback.

Neutral:
- Melgator: Ability becomes 'Rally: Return a troop with 4 or less Attack to its owner's hand'
- Skitarii Protector: Change stats from 5/5 to 4/5
- Fhorste Ogryns: Description becomes 'Front Line. Gain +1/0 when your Warlord is damaged' and change stats from 5/6 to 4/6
- Vultarax: Backlash now deals 3 damage to adjacent units, instead of 2
- Catacombs of Tizca: Can now only be played on troops

Emperor's Children:
- Fulgrim's Whispers: reduces cost by 1 when you trigger Perfection with any card, instead of only Tactics
- Eudicius Squad: Gain Flank and change stats from 6/4 to 5/4
- Sardaeron: Gain 'Perfection: Gain Shield'
- Eidolon: Gain 'Perfection: Stun the enemy warlord' and change stats from 9/9 to 9/8
- Discipline: Heal 2 for every enemy instead of 1

World Eaters:
- Shabran Darr: Gain 'Rage: Deal 1 damage to a random enemy'. Change Health from 35 to 30. Ability now also damages Titan parts adjacent to Warlord, not only troops

Night Lords:
- Flaymaster Mawdrym: Replace 'Start with an extra card' with 'Relentless: Deal 1 damage to damaged enemy troops' and increase Initiative from Low to Medium