Balance changes

"Can you hear it too? The coming change."
– Calas Typhon
With new enemies looming in the distance, the Death Guard takes to the battlefield with an updated arsenal of noxious weaponry. Meanwhile, the Knight Houses receive further adjustments to curtail their dominance. Check out the details and stay tuned for another balance patch coming this month:
Knight Houses
● Cerastus Knight: No longer starts with an extra card.
● House Orhlacc: Ability becomes "Choose a Weapon. Create a copy of it in your hand".
● Munition Depot: No longer triggers ability on Rally.
Death Guard
● Counterattack: Change description to "Give 0/+1 to a friendly unit".
● Garro: Change ability to "(2) Give 0/+2 and remove Poison from a friendly unit".
● Calas Typhon: Change ability to "(2) Heal 2 to all your units".
● Geldurk Squad: Change description to "Rally: Give 0/+2 to a friendly troop".
● Phordal Squad: Gain Poisonous.
● Purity of Will: Change description to "Rally: Remove Poison from your units. Resolution: Heal 2 to your units".
● Captain Holgoarg: Change stats to 6/5 and description to "Rally: Give adjacent troops +1/+1 and Poisonous".
● The Imperial Reaper: Gain "Backlash: Poison all enemy troops.".
● Chem-munition: Lower cost from 2 to 1.
● Shield Up: Change description to "Fully heal and remove Poison from a friendly troop. Give it +1/+1".
● Blessing of Nurgle: Ability now buffs all Death Guard troops, instead of Astartes.
PS: This patch also fixes an interaction between Brother Titus' ability and Pelagor Marner.