Patch v1.3.2
Hi everyone, this is a small-ish patch which addresses a few things I've seen reported throughout all the various feedback channels. Thanks for all your continued support!
v1.3.2
- Capsizing rework: It’s intended to be pretty hard to do this but previously if it happened your boat would just sink, which felt too punishing. Now your crew will spend some time pulling the boat upright before hopping back in and continuing
- Photo encounters: Fix some instances where these weren’t being marked as complete on the map
- More photo encounter fixes: Remove ‘fake’ photo encounter icons being shown on map that didn’t represent a real encounter
- Fix Tekk Blazer occasionally hitting itself when firing
- Target Courses: Ensure player does not spawn on top of another boat when positioning player at the start of the course
- Moontide Recruitment Arc: Ensure the location the player is directed to travel to is revealed on their map
- Docking: When recovering a sunk boat from the Ship Shape Shop, it will now be automatically sent to the dock if there is no room in the player’s fleet
- Teknogaunt Boss: Teleport player out of collision zone if the Teknogaunt surfaces directly below them
- Fix some instances of ghost ‘Talk’ or ‘Interact’ prompts that didn’t do anything
- Lighting Pearls are now properly sellable at the merchant, as indicated by their description
- Final Boss: Your save will always begin you at the rift entrance while fighting the boss
- Travel: Rules for when the player is allowed to exit a location are now more consistent between fast travel and manual travel. In cases where the active quest disables travel for a critical story section, purple mist will prevent leaving the area. It is still possible to leave a location via manual travel during combat.
v1.3.2
- Capsizing rework: It’s intended to be pretty hard to do this but previously if it happened your boat would just sink, which felt too punishing. Now your crew will spend some time pulling the boat upright before hopping back in and continuing
- Photo encounters: Fix some instances where these weren’t being marked as complete on the map
- More photo encounter fixes: Remove ‘fake’ photo encounter icons being shown on map that didn’t represent a real encounter
- Fix Tekk Blazer occasionally hitting itself when firing
- Target Courses: Ensure player does not spawn on top of another boat when positioning player at the start of the course
- Moontide Recruitment Arc: Ensure the location the player is directed to travel to is revealed on their map
- Docking: When recovering a sunk boat from the Ship Shape Shop, it will now be automatically sent to the dock if there is no room in the player’s fleet
- Teknogaunt Boss: Teleport player out of collision zone if the Teknogaunt surfaces directly below them
- Fix some instances of ghost ‘Talk’ or ‘Interact’ prompts that didn’t do anything
- Lighting Pearls are now properly sellable at the merchant, as indicated by their description
- Final Boss: Your save will always begin you at the rift entrance while fighting the boss
- Travel: Rules for when the player is allowed to exit a location are now more consistent between fast travel and manual travel. In cases where the active quest disables travel for a critical story section, purple mist will prevent leaving the area. It is still possible to leave a location via manual travel during combat.