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Sail Forth News

Patch 1.7.5

[p]Hi all, here's the latest patch with a couple important fixes, along with some smaller bugfixes. This should be hitting the rest of the platforms fairly soon as well!

Thanks for your continued support and bug reports to the game, it's all very helpful![/p][p] [/p][h3]1.7.5[/h3]
  • [p]Bugfix: Fix potential softlocks in New Game Plus related to the harpoon, the researcher, and Marga[/p]
  • [p]Bugfix: Fix potential softlock in Kreb battle where it can become invincible if attacked at a specific point of its animation[/p]
  • [p]Bugfix: Fix kreb shell armor stat not being properly applied[/p]
  • [p]Bugfix: Fix case where the spyglass tutorial could be uncompletable if the player waits long enough[/p]
  • [p]Bugfix: Fix cases where target shooting targets could end up underwater or in the wrong position[/p]
  • [p]Bugfix: Fix error related to the Pretty Good Fish[/p]
  • [p]Bugfix: Prevent attempting to equip mods that are already equipped, which could result in duplicate items being spawned[/p]

Croaker Update Hotfix

Hey everyone, happy to see ya'll enjoying the new Croaker update! This is a quick hotfix in response to a report of an old save failing to load. If you experienced a black screen when selecting your save but a new save loaded fine, this is likely the fix!

- Fix case where a save in the Eclipside arc might fail to load

Note I'm not bumping the in-game version number for this tiny fix, will wait for a few more fixes before doing that!

Battle for Croaker Command Update is Now Available!

[p][/p][p]Welcome to the Battle for Croaker Command update! This huge update brings a new Croaker quest and faction ship, new features, tons of bug fixes, and various other improvements and content. [/p][p][/p][h2]Bug reporting [/h2][p]If you find a bug you can report it directly from the game, using the 'Feedback' option found in the pause menu. This is helpful for me as it includes a copy of your save file, the log, and a screenshot which makes it much easier for me to find and fix the bug. [/p][p][/p][h2]Croaker Expansion [/h2][p]A new quest for the Croakers now begins shortly after defeating the boss in Autumn Isles (along with completing either the Green Ruins or Frigid Sea). The quest involves building a Command Center for the Croakers and defending it against an assault from the Tekk Clan, who have developed a new weapon. [/p][p][/p][h2]Croaker Flagship [/h2][p]The Croaker Flagship is a new vessel acquirable via the added quest line. It has frog foot paddles which give it powered movement even when under sail. [/p][p] [/p][h2]Tekk Walkers [/h2][p]The Tekk Clan have a new item in their arsenal, the Tekk Walker, which is a giant walking mech with lasers on it. They're encountered during the new quest line. [/p][p][/p][h2]Angler Bait Shop [/h2][p]A new building which can be constructed as part of the Croaker Command Center quest. Here you can trade fish for specialized bait which makes catching new fish from the relevant biome much more likely. Fishing bait is automatically used when it is relevant. [/p][p][/p][p][/p][h2]Croaker Cantina [/h2][p]A constructable location which allows you to play Blowfish with a number of different NPCs. This is huge for Blowfish enjoyers. [/p][p][/p][p][/p][h2]Fish Pond [/h2][p]A fun little vanity building which you can store any number of fish in and watch them swim around in it. A fun way to show off your favorite catches! Or just see how many yuckfish you can cram in there. [/p][p][/p][h2]New Game Plus-ish [/h2][p]You can now choose to start a "new" game within your existing completed save by talking to Doc Zissoo after the credits sequence. This will regenerate the world map, effectively resetting all quest and story progress, while retaining all of your fleet, inventory, and stored boats. The map will be regenerated with a new seed so things will be in different places. [/p][p] [/p][h2]Revised Map Rumor Screen [/h2][p]The rumors panel in the world map has been redesigned to better act as a browsable "quest log" which is helpful when trying to figure out what to do next. The rumors list can be browsed by pressing tab or the "View Rumors" button. When browsing rumors the relevant location will be automatically selected in the world map. [/p][p] [/p][h2] 1.7.2 Changelog [/h2]
  • [p]New: Add Tekk Walker enemy type to Tekk Clan faction[/p]
  • [p]New: Add Croaker Base quest line[/p]
  • [p]New: Add player-sailable Croaker Flagship [/p]
  • [p]New: Add Frog Logs resource item[/p]
  • [p]New: Add floating drift wood to Deepblue as a source of Frog Logs[/p]
  • [p]New: Player constructable buildings system[/p]
  • [p]New: Fishing bait items and mechanic[/p]
  • [p]New: Play blowfish with a variety of NPCs[/p]
  • [p]Improvement: Redesigned rumors view in the world map[/p]
  • [p]Improvement: Anglers and Croakers are hireable as sailors from various locations within their biomes[/p]
  • [p]Improvement: Hireable sailors can now be hired even when the player ship has a full crew, and will be put below deck[/p]
  • [p]Bugfix: Fix soft lock when selecting Deepblue as a Free Sail location.[/p]
  • [p]Bugfix: Case where turning in smuggled goods to the Croakers could cause a softlock when outside the bounds of the location[/p]
  • [p]Bugfix: Sail trim UI sometimes would display a non-optimal trim position for your sails[/p]
  • [p]Bugfix: Attempting to equip two of the same mod would cause one to disappear[/p]
  • [p]Bugfix: Fix case where enemies could remain hostile during a cutscene or menu like the shop[/p]
  • [p]Bugfix: Fix some UI screens not scaling properly with offbeat aspect ratios[/p]
[p][/p]
Thank you
[p]I started making this game just about 10 years ago, and never imagined it would get anything close to the attention it has, so I really appreciate everyone who has played and enjoyed it! [/p][p] I'll continue to bugfix and ensure the game is stable, but this is likely the last content update as it is time to work on new things! If you are on the Discord, then you've already seen some of what I'm working on! [/p][p]If you want to get the latest information about my future projects (I'm making another game!) then you can join my Discord. I also post development things under this name on Bluesky pretty often. If you like Sail Forth then I think you'll probably enjoy what I'm working on!

Sail forth, and Gorbspeed!
- David[/p]

Update 4 Open Beta

Hi everyone, the next update is nearly ready and so I'm making it available early in the usual public preview branch on Steam. This update adds a bunch of things, including a new Croaker quest line and a sort of new game plus option that allows you to play through the campaign again with your end-game stuff.

This is compatible with old saves, and should be mostly portable back to the previous version of the game if you switch off the beta though, any new items or boats that you acquired would be lost.

A big thank you to everyone who has continued to play and engage with the game! We've just hit 3 years since the release and it's been really fun to see everyone enjoying it!

[h2] Joining the beta [/h2]

If you have the game on Steam and would like to opt-in to the beta, you can do so by right-clicking the game in your Library, selecting Properties > Betas, and choosing `public_preview` from the dropdown. You'll see `1.7.1` at the bottom right of the in-game options screen if you're on the beta.

[h2] Bug reporting [/h2]

If you find a bug you can report it directly from the game, using the 'Feedback' option found in the pause menu. This is helpful for me as it includes a copy of your save file, the log, and a screenshot which makes it much easier for me to find and fix the bug.

[h2] Croaker Expansion [/h2]

A new quest for the Croakers now begins shortly after defeating the boss in Autumn Isles (along with completing either the Green Ruins or Frigid Sea). The quest involves building a Command Center for the Croakers and defending it against an assault from the Tekk Clan, who have developed a new weapon.

[h2] Croaker Flagship [/h2]

The Croaker Flagship is a new vessel acquirable via the added quest line. It has frog foot paddles which give it powered movement even when under sail.

[h2] Tekk Walkers [/h2]

The Tekk Clan have a new item in their arsenal, the Tekk Walker, which is a giant walking mech with lasers on it. They're encountered during the new quest line, and rarely out in the Autumn Isles and surrounding Deepblue.

[h2] Angler Bait Shop [/h2]

A new building which can be constructed as part of the Croaker Command Center quest. Here you can trade fish for specialized bait which makes catching new fish from the relevant biome much more likely. Fishing bait is automatically used when it is relevant.

[h2] Croaker Cantina [/h2]

A constructable location which allows you to play Blowfish with a number of different NPCs. This is huge for Blowfish enjoyers.

[h2] Fish Pond [/h2]

A fun little vanity building which you can store any number of fish in and watch them swim around in it. A fun way to show off your favorite catches! Or just see how many yuckfish you can cram in there.

[h2] New Game Plus-ish [/h2]

You can now choose to start a "new" game within your existing completed save by talking to Doc Zissoo after the credits sequence. This will regenerate the world map, effectively resetting all quest and story progress, while retaining all of your fleet, inventory, and stored boats. The map will be regenerated with a new seed so things will be in different places.

[h2] Revised Map Rumor Screen [/h2]

The rumors panel in the world map has been redesigned to better act as a browsable "quest log" which is helpful when trying to figure out what to do next. The rumors list can be browsed by pressing tab or the "View Rumors" button. When browsing rumors the relevant location will be automatically selected in the world map.

[h2] 1.7.1 Beta Changelog [/h2]
  • New: Add Tekk Walker enemy type to Tekk Clan faction
  • New: Add Croaker Base quest line
  • New: Add player-sailable Croaker Flagship
  • New: Add Frog Logs resource item
  • New: Add floating drift wood to Deepblue as a source of Frog Logs
  • New: Player constructable buildings system
  • New: Fishing bait items and mechanic
  • New: Play blowfish with a variety of NPCs
  • Improvement: Redesigned rumors view in the world map
  • Improvement: Anglers and Croakers are hireable as sailors from various locations within their biomes
  • Improvement: Hireable sailors can now be hired even when the player ship has a full crew, and will be put below deck
  • Bugfix: Fix soft lock when selecting Deepblue as a Free Sail location.
  • Bugfix: Case where turning in smuggled goods to the Croakers could cause a softlock when outside the bounds of the location
  • Bugfix: Sail trim UI sometimes would display a non-optimal trim position for your sails
  • Bugfix: Attempting to equip two of the same mod would cause one to disappear
  • Bugfix: Fix case where enemies could remain hostile during a cutscene or menu like the shop

Patch 1.6.8

[p]Ahoy! Here's another very small patch, with rather large implications. I recently discovered a quite annoying bug in the game which meant that the UI indicating the best way to adjust your sails was actually wrong. In certain cases, this could mean that if you followed the UI hints to adjust your sails or used the Auto Sail accessibility option you'd end up moving quite a bit slower than you could have been. [/p][p][/p][p]This was most apparent when sailing on a cross wind, where the UI would recommend sailing fully close-hauled when in reality the best trim would be about halfway, AKA a beam or broad reach. [/p][p][/p][p]I also slightly tweaked the UI for the bar, adding some small indicators which make the best trim position much more easily readable, especially if you have trouble distinguishing red and green colors. [/p][p][/p][h3]1.6.8[/h3]
  • [p]Bugfix: Fix desired sheet length calculation for boats to be more accurate for all points of sail[/p]
  • [p]Improvement: Add extra UI indicator to sail trim UI to make it more readable[/p]