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Sail Forth News

First (small) Patch v1.2.1

Hi everyone, first of all just want to say massive thanks all around to everyone who has been playing and for all the positivity around the release despite some of the more frustrating issues! It's been really encouraging to see for me, hopefully I can fix the larger issues very soon!

I've just pushed an update to the game which attempts to do quick fixes to some of the most pressing things I've seen reported, which are AI collisions and being unsure where to go to progress.

v1.2.1


AI Collisions
At least for now, collision damage between ships in your fleet is disabled. I will be making improvements to their navigation in the near future, but this is the best thing I can do in the short term to mitigate the issue. Your own ship will still take collision damage if you crash into something, and your fleet will still deliver ramming damage to enemies, but they won't take damage when colliding with environment, you, or each other.

Quest Guidance
I've made several changes to help guide people to the main story in Chapters 1, 2 and 3.
- (Chapter 1) The map fragment in the first Skull Fort has had it's pickup radius increased to match the other loot from the chest, I believe people were missing it and thus not having the Lichlett location revealed for them, contributing to confusion early on.

- (Chapter 2) The researcher will now give you information about where the next Deadrock might be if you bring them some evidence! Bring a Kreb Shell from one of the crab enemies to them and the boss location will be revealed on the map

- (Chapter 3) Added a map fragment to reveal the final Chapter 3 location which should be found during normal play for new players. If you are currently stuck and have already done most of the stuff: Tekk Towers now contain the map fragment as loot, in addition to being dropped by some Tekk ships

- Both key story locations in Chapters 2 and 3 that have been hard to find have had their bounds size increased, which should make them substantially easier to reveal via manual exploration. If you've been sailing around unable to find them, give it another try!

Other changes
- Quests which spawn 'search locations' have been modified to avoid spawning them in invalid locations like old boss areas. Mainly relevant to the quests that take place after Chapter 5.
- Prevent adding the same boat twice to the available list at the shop
- Some perf improvements in snowy areas / rainy weather
- When turning in Ancient Junk to lightkeepers, the reveal screen waits for player input before continuing so you can read the description
- Add version number to options screen

This is a small patch but hopefully this starts to alleviate some of the difficulties with progression! Thank you everyone and Happy Holidays!

Big open ocean adventure Sail Forth is out now

Sail Forth looks like a wonderful ocean adventure on the more chilled side of things (in a way), and if it's anything like the earlier versions I tried a while back, it would be an easy recommendation.

Read the full article here: https://www.gamingonlinux.com/2022/12/big-open-ocean-adventure-sail-forth-is-out-now

Sail Forth is Out Now!

We're so excited to announce that Sail Forth is OUT NOW on Steam!

I've spent 6 years working hard on this game to make it the best sailing adventure it can be! I'd love to hear your reviews and feedback once you get a chance to play it. Please let me know what you think in the Steam forums!

Master semi-realistic sailing physics to chart unknown waters in a heartfelt journey to save the world! Put the wind to your back and cast out into a vast ocean spanning dozens of eccentric regions. Discover countless isles bursting with their own flora, fauna, friendly folk, and fearsome foes. Playfully pursue a pod of curious dolphins, admire the beauty of the sun sinking into an icy horizon, or run down a clutch of cowardly criminals only to accept their apologies to the tune of wild cannonry. Will you answer the call of High Adventure?

Get it for 10% off now through December 28!

New Sail Forth Key Art!

We're super excited to unveil our brand new Sail Forth key art! Our Art Director, Ally, has crafted the perfect image to exemplify what Sail Forth is all about - adventure, excitement, mystery, and having fun with the finefolk on the Deepblue.



We've been heads down working to ensure Sail Forth is the epic adventure we want it to be, and in the past few months we've added things like Free Sail mode (for those who want to enjoy sailing for sailing's sake), an in-game card game (Blowfish!) and allowing players to travel between locations without using the map or fast travel (we call it semi-open world). We can't wait to share it with you!

We'll have more Sail Forth news soon, so keep an eye here!

Sail Forth is a part of the Tiny Teams festival!

I'm excited to announce that Sail Forth has been chosen to be a part of the 2022 Tiny Teams Festival! The festival spotlights games made by small teams and I'm thrilled that Sail Forth will be a part of it this year.

As part of the festival, I've put up a free demo! This is similar to a demo I've had up in the past, so if you've played it before it'll probably be a little familiar. If you've never played a Sail Forth demo before, dive on in. The water's great!

The Tiny Teams crew will also be streaming Sail Forth on August 1 between 11am - 2pm BST (or 3-6 am PDT). Check it out at twitch.tv/yogscast!

Thank you so much for all your support, and as always if you have any feedback on the demo feel free to talk with me in the Steam forums!