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Blood Trail News

Experimental Branch Update

Changes
  • New Sandbox map "Cold Roller" available for testing
  • Altered the way height adjustment is applied to make it more comfortable.
  • Increased range for height adjustment.
  • Changed menu interface for height adjustment to plus/minus buttons.
  • Added text to display current height offset.
  • Added a button to reset height offset.


Fixes
  • Improved logic for Wendigo's footstep sounds. Wendigo will no longer make footstep sounds while falling and will make an impact sound when landing from a big fall. Player fall damage has not been implemented yet but will be added at a later date.
  • Fixed several environment sounds not responding to changes in volume from the settings menu.
  • Oculus users will now see a proper loading screen on level transitions.

Update 0.3



Hello everyone! We've been putting together this update for a while on the experimental branch, and we're finally moving it all on over here to the default branch. It's a large update, not only with changes and fixes, but the engine itself has been updated. Please note that this update will create a NEW save file and therefore all your game settings will be reset, and Raid levels will be locked again. We will try to avoid this in the future, but it is unavoidable at this time. We will be adding a way to manually unlock them in an upcoming hotfix.


Changes
  • Engine updated. Heavy changes under the hood including a new physics solver, and performance optimizations.
  • New Sandbox Map: Black Site - a large sandbox map with a shooting range, bouncy pit, and wall spikes.
  • Added hand adjuster interface in the basement.
  • Added compatibility with HP Mixed Reality headsets (G2).
  • Added compatibility with HTC Cosmos.
  • Added new blood pools, and adjusted all blood decals.
  • New spawning options in Sandbox and Arcade modes: you can now choose between 5 different enemy behavior classes in both Sandbox and Survival modes.
  • New enemy behavior class, "RUNNERS": These are unarmed, non-combatant targets who attempt to run away and find a hiding spot.
  • New gunfire particle FX: smoke and sparks.
  • Lighting improvements in several maps.
  • Slight layout modifications in "Heartbreaker" map.
  • Enemy ragdoll physics improvements give more pronounced death reactions, and a looser, heavier feel when dead.
  • 12-gauge buckshot spread reduced to match real world measurements.
  • Schramm 9mm reloading sound volume increased.
  • Improved spawn collision detection to prevent enemies from spawning on top of each other.
  • Increased critical damage distance for shotgun and pipe bomb.
  • Shortened the distance at which Wendigo's footsteps can alert enemy AI perception.
  • Changed sound attenuation settings on Wendigo's footsteps. Should no longer sound like they are behind you or next to you.
  • Refined crack pipe and rock materials, and burning effects.
  • Made crack rock more visible in the pipe.
  • Reduced shotgun smoke opacity.
  • Increased blend time between enemy pain reaction animations.
  • Increased Wendigo run speed.
  • Increased enemy run speed.
  • Raised minimum velocity thresholds for blunt melee weapons to apply damage.
  • Enemy spawning adjusted in Raid level 8 to allow for more engaging shootouts.
  • Weights reduced on Baseball bat, Sledgehammer and Conduit melee weapons to improve overall realism.
  • Armed and unarmed melee enemy AI adjusted to allow for more aggressive attacking.
  • Hunting Knife and Ice Pick are no longer throwable, they will return to the holster when released. (Throwable knives may return at a later date.)
  • Enemies will now enter their downed state if they are struck while getting up off the ground.
  • Slight adjustment to AKS-74U shot spread.
  • Some spawn points relocated in arcade maps.



Fixes
  • More readable round and weapon menus. Changes to color schemes and menu geometry make it easier to interact with and interpret.
  • More readable settings menu. Visual updates make it easier to read across all HMD types.
  • More stable finger pointing during menu interaction. Fixed bug where player occasionally had to move their hand away from the menu to re-engage the finger pointing.
  • Return of visible off-hand to indicate recoil reduction on pistols. When holding motion controllers together, you will now see your off-hand grasp the pistol indicate when you are stabilized.
  • Fixed a bug that allowed the settings menu to remain up after the watch menu had been closed.
  • Stability fix for stabbing. Drastically reduced instances of enemies jittering and teleporting when stabbed.
  • Fixed staircases in all maps to allow for smooth traversal.
  • Adjusted ammo pouch position.
  • Reduced unwanted movement in dead enemies.
  • Fixed extra controller vibrations when stabilizing pistols.
  • Fixed a bug where stabbing implements would lose the ability to stab if the enemy ragdoll they are stabbed into gets deleted due to ragdoll cleanup.
  • Fixed blood particles stuck in mid air.
  • Fixed a bug where the player's main hand could disappear when holstering the shotgun under certain circumstances.
  • Changed a collision setting that resulted in ragdolls creating navigation problems for living enemies.
  • Fixed a small bug in the settings menu.
  • Fixed incorrectly shaded bruising on some enemies.
  • Fixed a bug that made enemies think they were being aimed at by weapons that were in the holster resulting in crawl back behaviors at incorrect times.
  • Fixed an issue where enemies would attempt to crawl back into a wall.
  • Fixed an issue where enemies would spin or not face the player correctly during crawl back behavior.
  • Fixed an issue where enemies would spin while sidestepping during melee combat.
  • Fixed a collision bug with holstered knives.

Experimental Branch Update

Changes
  • Improved spawning logic for non-moving enemies so they spawn close to the player.
  • Improvements to melee AI.


Fixes
  • Fixed runner buttons not working on round options menu.

Experimental branch hotfix

Changes
  • Melee weapon bludgeon damage velocity thresholds adjusted.
  • Hunting Knife and Ice Pick are no longer throwable, they will return to the holster instantly like guns/brass knuckles do. (Throwable knives may return at a later date.)
  • Enemies will now enter their downed state if they are struck while getting up off the ground.
  • Slight adjustment to AKS-74U shot spread.
  • Blacksite: Added more stairs and nav modification to give enemies more efficient paths to cover and prevent them from getting stuck in certain spots.



Fixes
  • Fix for enemies flying up in the air after being struck while getting up off the ground.


Experimental Branch Hotfix

Changes

  • Increased Wendigo run speed.
  • Increased enemy run speed.
  • Raised minimum velocity thresholds for blunt melee weapons to apply damage.
  • Enemy spawning adjusted in Raid level 8 to allow for more engaging shootouts.
  • Weights reduced on Baseball bat, Sledgehammer and Conduit melee weapons to improve overall realism.
  • Armed and unarmed melee enemy AI adjusted to allow for more aggressive attacking.
  • Runaway enemy AI adjusted to decrease instances where the enemy chooses a hiding spot that requires him to run near the player he is trying to escape from.
  • Runaway enemies now have a "surrender" fallback behavior for when they are unable to find a good hiding spot.
  • Improvements made to enemy runaway "crawl away in terror" behavior.



Fixes

  • Fixed incorrectly shaded bruising on some enemies.
  • Fixed a bug that made enemies think they were being aimed at by weapons that were in the holster resulting in crawl back behaviors at incorrect times.
  • Fixed an issue where enemies would attempt to crawl back into a wall.
  • Fixed an issue where enemies would spin or not face the player correctly during crawl back behavior.
  • Fixed an issue where enemies would spin while sidestepping during melee combat.
  • Fixed a collision bug with holstered knives.



Please note: Runner AI selection button doesn’t work in Black Site sandbox. This will be patched in the next hotfix.