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February News Update: Articles, Events & Feedback


Hello Everyone!

Here is the last countdown post we will make before Once A Tale's release! Do not worry, we will still keep you updated on the latest news about our game. This only means we are very close to everyone experiencing the full Once A Tale!

We wanted to mention how appreciative we are of those who gave us feedback on the game after playing the demo. It has been a big help in fixing things up and setting the game up for success upon release. But first, we have some news related to the events that Once A Tale was a part of these past weeks, and news about the Devlogs, so lets get right into it!

[h2]Events[/h2]
As you may know, we have been featured in Games from Québec and in Steam Next Fest the last couple of weeks. We are excited to say that has helped us tremendously to get closer to our goals before launch!

So welcome to all the new players, thank you for downloading Once A Tale's Demo, and most of all, thank you for adding Once A Tale to your wishlists!

If you are new and you want to join a growing community, or chat with the devs here is a link to our discord.

[h3]Article about Once A Tale![/h3]
Thank you to GamesRadar for the kind words in your recent article about Once A Tale.

"...Once a Tale sees players take control of two children as they explore unfamiliar surroundings, work together to solve puzzles, and uncover the truth of how they got there in the first place. Unlike Little Nightmares, this adventure game is a bit more family-friendly and takes inspiration from the Brothers Grimm story of Hansel and Gretel, as well as other well-known tales. "

For more, Click here

[h2]Devlogs[/h2]
We have been brewing up some more devlogs for you to get an insider look into what it takes to make a stop-motion style game like Once A Tale. Click here to watch Devlog #02!

[h2]Feedback[/h2]
With your feedback, we were able to fix some problems in the full game. After a bit of testing, we should be able to update the demo version as well.
  • Mouse and Keyboard controls now work better when the camera changes
  • You can now turn off Vsync to help performance
  • ...more!



Thank you to everyone for your support, we hope to see you soon with more good news!
The Dev Team