3.5.11 Update Notes for January 21
Join us on Discord - https://discord.gg/fragsurf
[h3]Combat Surf[/h3]
[h3]Weapon Balance[/h3]
[h3]HUD[/h3]
[h3]Other Stuff[/h3]
[h3]Server[/h3]
[h3]Combat Surf[/h3]
- Fixed triggers sometimes acting oddly with lots of players
- When the player you're spectating dies go to the next player
- Fixed some viewmodel animations not playing while spectating
- Fixed viewmodel swaying when you move your mouse as spectator
- Damage number & hitmarker works while spectating
- Fixed bug letting you respawn and play during freezetime
- Fixed bug letting you spam reload and fire to rapidly shoot
- Improved sounds when taking bodyshots and headshots
- Scoping with sniper is now handled client side so it's not affected by ping
[h3]Weapon Balance[/h3]
- Increased shotgun pellets from 8 to 9
- Slightly randomized shotgun spread
- Improved damage falloff calculations
- Slightly increased snipers wall penetration
- SMG reserve ammo is now 120
- SMG magazine size is now 30
[h3]HUD[/h3]
- Your killfeed entries are outlined in red
- Show alive player avatars at the top of the hud
- Show avatars and improve voice chatters ui
- Removed brackets from around clan tags in scoreboard
- HP is always red when below 35
- Death screen restyled
- Improved blood overlay when taking damage
[h3]Other Stuff[/h3]
- Fixed downward slope boosts
- Added Input setting to disable null cancelling movement
- Added scope crosshair thickness to crosshair settings
- Fixed connecting to passworded lobbies/servers
- Improved resource precaching to reduce stutters first time you perform actions in-game like shooting
- Fixed an issue where the player's viewangles weren't updated before simulating gunshots, this could have attributed to some hitreg problems
[h3]Server[/h3]
- Significantly reduced server cpu usage