1.1.3 - Workshop browser, new Speedrun maps
[h2]v1.1.3 Patch Notes[/h2]
Fixed crosshair alpha resetting on game start
Fixed lobby name and password not setting properly
Fixed various errors
Removed duplicate crosshair from Deathmatch hud
Improved the map selection menu
Improved consistency and network sync when touching triggers
Noclip mode ignores collisions by default
When host sets mv.noclipspeed or mv.noclipcollide the game won't be flagged as modified
When joining a lobby on a Workshop map, automatically subscribe and download that map
Improved the map selection panel
Added an in-game workshop map browser
Added quality level dropdown to graphics settings
Added perf ui (f1 by default)
Added sniper to Deathmatch buy menu
Added board, exit, and start speeds to Tricksurf hud
Added FSMFilter trigger to map editor

[h2]bhop_fss_redstuff[/h2]

[h2]bhop_fss_greenstuff[/h2]

[h2]Coming next[/h2]
The mapping tool is very powerful, but takes a bit of work to set up and the learning curve isn't exactly modder friendly. It will always remain the powerful option for creating maps, but I am also looking into creating a much more accessible level editor. I've experimented with this in the past, and may have something to show as soon as next week's update. If all goes well it will be an exe that ships with the game itself.
Fixed crosshair alpha resetting on game start
Fixed lobby name and password not setting properly
Fixed various errors
Removed duplicate crosshair from Deathmatch hud
Improved the map selection menu
Improved consistency and network sync when touching triggers
Noclip mode ignores collisions by default
When host sets mv.noclipspeed or mv.noclipcollide the game won't be flagged as modified
When joining a lobby on a Workshop map, automatically subscribe and download that map
Improved the map selection panel
Added an in-game workshop map browser
Added quality level dropdown to graphics settings
Added perf ui (f1 by default)
Added sniper to Deathmatch buy menu
Added board, exit, and start speeds to Tricksurf hud
Added FSMFilter trigger to map editor

[h2]bhop_fss_redstuff[/h2]

[h2]bhop_fss_greenstuff[/h2]

[h2]Coming next[/h2]
The mapping tool is very powerful, but takes a bit of work to set up and the learning curve isn't exactly modder friendly. It will always remain the powerful option for creating maps, but I am also looking into creating a much more accessible level editor. I've experimented with this in the past, and may have something to show as soon as next week's update. If all goes well it will be an exe that ships with the game itself.