v1.1.7 - Combat surf improvements and zombies
Hello everybody, this week focused mostly on improving combat surf. There's still a lot of work to be done, but I hope these changes make things a little more exciting and playable.
This update also introduces a very rudimentary npc in the form of a zombie. This will be improved over time to start bringing in fun PvE gameplay elements and allow modders to create interesting things.
This update also introduces a very rudimentary npc in the form of a zombie. This will be improved over time to start bringing in fun PvE gameplay elements and allow modders to create interesting things.
- Tuned positional audio of all weapons
- Improved the recoil on SMG, Sniper, Rifle, and Pistol
- Unscope the sniper immediately after firing
- Added sound for scoping in with sniper
- Improved aimpunch and viewpunch animations
- Change color of player depending on team
- Improved hitboxes to line up more with the player's animation
- Combat surf has its own scoreboard now showing kills and deaths
- Added a radial menu for weapon selection (press b, bind key surface.toggle weaponselector, or set in settings)
- Added a team choose menu (press m, bind key surface.toggle chooseteam, or set in settings)
- Improved the responsiveness of workshop subscribe/unsubscribe buttons to prevent starting multiple downloads
- Fixed some input issues relating to modals that block input
- When a player dies a zombie will spawn in his place. Kill the zombie to restore health