v1.2.0 - A bunch of Tricksurf
Hello everybody, this week's development focused entirely on Tricksurf, adding a few important features as well as some new content.
The most notable feature is the trick editor dashboard. Certain people will have a role (called editor) which allows them to create and edit tricks for the live servers. A few people will be chosen to be editors shortly after this update goes live, and will consist of people who are familiar with maps and have expressed interest in the role since the early days of Patreon and closed alpha.
This update also include two new maps: surf_fst_parc_colore and bhop_fst_fun_freestyle
Fun Freestyle is small map with limited features, but I believe has tons of potential for getting creative with tricks.

Parc Colore is a classic map with quite a unique layout and lots of trick potential as well.

[h2]Patch notes:[/h2]
Game:
New trick map: surf_fst_parc_colore
New trick map: bhop_fst_fun_freestyle
Added login & dashboard for Tricksurf editors: https://fragsurf.com/tricksurf/?dashboard
Added search box to leaderboard tricks list
Added page to show all of a player's trick world records (reach it from a user's profile page)
Fixed bug causing maps with .80016 aircap to not set
Fixed ladder movement
Added Tricksurf combos
Improved 3rd person camera rotation
Added third person option in settings
Custom maps can include data for tricksurf triggers and tricks via FSMTextAsset component (more info on this will be posted in the api)
Fragsurf Editor:
BSP Importer - Don't autogenerate phys models
BSP Importer - Automatically attach non-convex MeshCollider to world model
BSP Importer - Automatically parent [Entities] to map root object
BSP Importer - Convert all imported materials to Standard shader
BSP Importer - Import dynamic_prop and dynamic_prop_override entities
Added FSMTextAsset component for including custom text data in a map
The most notable feature is the trick editor dashboard. Certain people will have a role (called editor) which allows them to create and edit tricks for the live servers. A few people will be chosen to be editors shortly after this update goes live, and will consist of people who are familiar with maps and have expressed interest in the role since the early days of Patreon and closed alpha.
This update also include two new maps: surf_fst_parc_colore and bhop_fst_fun_freestyle
Fun Freestyle is small map with limited features, but I believe has tons of potential for getting creative with tricks.
Parc Colore is a classic map with quite a unique layout and lots of trick potential as well.
[h2]Patch notes:[/h2]
Game:
New trick map: surf_fst_parc_colore
New trick map: bhop_fst_fun_freestyle
Added login & dashboard for Tricksurf editors: https://fragsurf.com/tricksurf/?dashboard
Added search box to leaderboard tricks list
Added page to show all of a player's trick world records (reach it from a user's profile page)
Fixed bug causing maps with .80016 aircap to not set
Fixed ladder movement
Added Tricksurf combos
Improved 3rd person camera rotation
Added third person option in settings
Custom maps can include data for tricksurf triggers and tricks via FSMTextAsset component (more info on this will be posted in the api)
Fragsurf Editor:
BSP Importer - Don't autogenerate phys models
BSP Importer - Automatically attach non-convex MeshCollider to world model
BSP Importer - Automatically parent [Entities] to map root object
BSP Importer - Convert all imported materials to Standard shader
BSP Importer - Import dynamic_prop and dynamic_prop_override entities
Added FSMTextAsset component for including custom text data in a map