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3.5.11 Update Notes for January 21

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[h3]Combat Surf[/h3]

  • Fixed triggers sometimes acting oddly with lots of players
  • When the player you're spectating dies go to the next player
  • Fixed some viewmodel animations not playing while spectating
  • Fixed viewmodel swaying when you move your mouse as spectator
  • Damage number & hitmarker works while spectating
  • Fixed bug letting you respawn and play during freezetime
  • Fixed bug letting you spam reload and fire to rapidly shoot
  • Improved sounds when taking bodyshots and headshots
  • Scoping with sniper is now handled client side so it's not affected by ping


[h3]Weapon Balance[/h3]

  • Increased shotgun pellets from 8 to 9
  • Slightly randomized shotgun spread
  • Improved damage falloff calculations
  • Slightly increased snipers wall penetration
  • SMG reserve ammo is now 120
  • SMG magazine size is now 30


[h3]HUD[/h3]

  • Your killfeed entries are outlined in red
  • Show alive player avatars at the top of the hud
  • Show avatars and improve voice chatters ui
  • Removed brackets from around clan tags in scoreboard
  • HP is always red when below 35
  • Death screen restyled
  • Improved blood overlay when taking damage


[h3]Other Stuff[/h3]

  • Fixed downward slope boosts
  • Added Input setting to disable null cancelling movement
  • Added scope crosshair thickness to crosshair settings
  • Fixed connecting to passworded lobbies/servers
  • Improved resource precaching to reduce stutters first time you perform actions in-game like shooting
  • Fixed an issue where the player's viewangles weren't updated before simulating gunshots, this could have attributed to some hitreg problems


[h3]Server[/h3]

  • Significantly reduced server cpu usage