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Fragsurf News

3.6.0 Reaper Update

This update introduces a new gun, a clip of the week feature, improved networking features, and tons of general improvements.

[previewyoutube][/previewyoutube]

Join us on Discord @ https://discord.gg/fragsurf

[h3]Main Menu[/h3]

  • Updated the main menu style look & feel
  • Added a Clip of the Week to home page, clips will be chosen from our clips channel in discord
  • Server list & quick join are sorted by most players


[h3]Combat Surf[/h3]

  • Added a new gun. The Reaper is a revolver with 6 rounds and high damage
  • Added new arms & gloves models
  • Slightly thickened up the player model
  • Redesigned the buy menu
  • Buy menu can only be opened when it is available (generally start of round/spawn protection)
  • Weapons will automatically reload when they reach 0 ammo
  • Added an option to hide the game bind hints from hud
  • G-Lok now has damage falloff
  • Shotgun does slightly less damage to head, slightly more damage to body


[h3]Networking[/h3]

  • Added a new prediction system. This helps reduce or eliminate lag in various scenarios such as swapping weapons and scoping in.
  • Fixed a bug causing incorrect hit detection


[h3]Movement[/h3]

  • Bouncing up slopes has been removed, this also removes the powerful slope boosting. Sliding is more often the expected behaviour, and slope boost needs to be reconsidered/reimplemented.

3.5.11 Update Notes for January 21

Join us on Discord - https://discord.gg/fragsurf


[h3]Combat Surf[/h3]

  • Fixed triggers sometimes acting oddly with lots of players
  • When the player you're spectating dies go to the next player
  • Fixed some viewmodel animations not playing while spectating
  • Fixed viewmodel swaying when you move your mouse as spectator
  • Damage number & hitmarker works while spectating
  • Fixed bug letting you respawn and play during freezetime
  • Fixed bug letting you spam reload and fire to rapidly shoot
  • Improved sounds when taking bodyshots and headshots
  • Scoping with sniper is now handled client side so it's not affected by ping


[h3]Weapon Balance[/h3]

  • Increased shotgun pellets from 8 to 9
  • Slightly randomized shotgun spread
  • Improved damage falloff calculations
  • Slightly increased snipers wall penetration
  • SMG reserve ammo is now 120
  • SMG magazine size is now 30


[h3]HUD[/h3]

  • Your killfeed entries are outlined in red
  • Show alive player avatars at the top of the hud
  • Show avatars and improve voice chatters ui
  • Removed brackets from around clan tags in scoreboard
  • HP is always red when below 35
  • Death screen restyled
  • Improved blood overlay when taking damage


[h3]Other Stuff[/h3]

  • Fixed downward slope boosts
  • Added Input setting to disable null cancelling movement
  • Added scope crosshair thickness to crosshair settings
  • Fixed connecting to passworded lobbies/servers
  • Improved resource precaching to reduce stutters first time you perform actions in-game like shooting
  • Fixed an issue where the player's viewangles weren't updated before simulating gunshots, this could have attributed to some hitreg problems


[h3]Server[/h3]

  • Significantly reduced server cpu usage

3.5.7 Update notes for January 16

Join us on Discord @ https://discord.gg/fragsurf


[h3]Combat surf[/h3]

  • When the person you're spectating dies, automatically move to the next person
  • Clicking a player's name in scoreboard opens their steam profile
  • Fixed rapid firing bug caused by swapping weapons and holding mouse down
  • Fixed scope not showing when spectating players
  • Fixed bug causing kills & deaths to carry over on map change


[h3]Weapon Changes[/h3]

  • Slightly reduced shotgun spread, it should feel better at range now
  • Knife backstabs are based on positions now, not just view angles (more accurate backstabs)
  • Slightly adjusted sniper zoom levels
  • Can't scope in when you have 0 bullets left
  • Slightly increased magazine size of sniper (5->8)
  • Added a sound effect when your gun is running low on ammo
  • Fixed bullet tracers having wrong trajectory
  • Knife's primary attack (left click) has slightly longer range than backstab


[h3]General/UI[/h3]

  • Fixed bug with game sometimes not launching
  • Server browser now shows an icon for dedicated servers, lobbies, and passworded games
  • Passworded games will prompt with a password when joining
  • Added alive player's avatars to the top of the hud
  • Redesigned the scoreboard
  • Fixed chatbox messages clipping if they are 2 lines tall
  • Fixed clantags not showing special characters
  • Fixed empty [Server] chat messages
  • Fixed players disconnecting on mapchange sometimes


[h3]Server[/h3]

  • Added game.spawnhealth server config. This is how much health players will spawn with, defaults to 100

Fragsurf 3.5.5 Patch Notes

Join us on Discord @ https://discord.gg/fragsurf


Combat surf


  • Added a bayonet knife
  • Added InspectWeapon bind, defaults to F
  • Added Show Keys game setting (Settings -> Game -> Show Keys, or game.showkeys true in console)
  • Added hud to bottom left showing various common keybinds
  • Fixed bullet impact sounds not adjusting with volume
  • Fixed zoom sensitivity not working
  • Reduced problem where SMG and other guns would appear to fire too rapidly
  • Hitmarker can only play once at a time, preventing it spamming and being too loud
  • Gave all weapons real names instead of shotgun1 etc
  • Added a simple buy menu


Server


  • Servers now utilize Steam's dedicated server versioning. This means outdated servers won't show in the server list, and server owners can query Steamworks to determine if their servers need to be auto-updated. Check your current version in the server_version.txt file in Fragsurf's root.
  • Added game.enablebuymenu config
  • Added game.defaultweapons config
  • Update server.example.ini with new examples


Maps


  • Re-textured bigloop
  • Re-textured buck-wild
  • Added basic spawns to ski, bigloop, buck-wild, for round-based gameplay


Skins


  • Added Skull Collector sniper skin
  • Added various bayonet skins

3.5.0 Update notes for January 11

Combat Surf

  • You can choose a clan tag to display in-game now
  • Fixed bug where jump would release while holding spacebar and scrolling
  • Holding fire will continuously shoot the shotgun
  • Added ui showing common keybinds while spectating and while alive
  • Increased reserve ammo of all weapons
  • Fixed bug where velocity wouldn't update while playing as ghost
  • Balanced volume levels of shotgun & sniper shooting


KZ/Climb

  • Fixed player having no air acceleration


Editor

  • Added TransformVelocity to trigger_teleport - this will transform the player's velocity to the direction of the teleport destination


General Improvements

  • Improved main menu styling
  • Simplified volume settings
  • Added separate toggle for teleport & push trigger sound effects
  • Improved responsiveness of the server browser
  • Added Discord rich presence
  • Fixed custom skyboxes losing some color when loading maps
  • Fixed bug causing screen to grayscale/flash when pressing T


Find us on Discord @ https://discord.gg/fragsurf