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  3. Update 6 - Ground View Camera

Update 6 - Ground View Camera



Hey Everyone,

We are happy to present another major update, addressing one of the top player requests - a ground view camera. Now you can view the action in all it`s low-poly glory up-close and personal, with the sky, mountains and so on.

Also, we spent some time reworking the sound system for better combat sounds, as well as worked on Unit AI. And of-course we looked into addressing one of the bigger flaws of KW2DE - performance in later game survival, it should be significantly better. This update comes with another couple of dozen features and improvements.

And so introducing Update # 6:

Major New Features
  • Added Ground View camera available on Max Camera Settings
  • Added distance fog visible with the ground view camera
  • Completely reworked sound system for much better combat sounds
  • Added over 180 new combat sound FX


Major Additions & Improvements
  • Major performance increase in Survival, especially in late game survival
  • Major visual update to how the game looks in ground view
  • Various improvements to how enemy unit AI reacts to nearby units and buildings.
  • AI now scans for targets near them
  • AI now will now prioritize which buildings to attack


Fixes and Balancing
  • Stances now work correctly for units
  • Survival has been rebalanced to be easier at earlier waves
  • Survival game performance should be better at later waves-Minor adjustments to how peasants gather wood
  • Disabled a non-functioning formation for cavalry that breaks changing formation
  • Fixed bug that caused some abilities to work for non existent map objects
  • Autosave for skirmish/survival modes is now enabled by default on first run
  • Draw distances has been normalized for all settings
  • Changed default skirmish colors for players (can be changed in skirmish menu)
  • Potentially fixed a rare multiplayer issues with players going out of sync


P.S. There`s an issue in ground view with camera jumping when view is around mountains, we expect to have a solution for this ready this weekend, it`ll be a hot-fix.