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  3. Update 8 - Major Graphics Update

Update 8 - Major Graphics Update

Hey Everyone,

As promised we are back with our next update. And this is a good one - as it does come with badly needed graphical improvements. You`ll see this from the main menu to the battles. Got to say that distance fog and other post-processing effects are making a world of difference.

We have also finally fixed all the issues with Gem rewards - from Survival to Skirmish. It`s not possible to progress through the tech tree and use cards with all these gems that will quickly accumulate now.

This update also included a good number of other fixes. Work continues - and we are expecting our 9th update later this month - it will fix a large number of remaining bugs, but main focus will be on performance in late game skirmish, as well as Wave 20+ Survival battles.

For now - introducing Update 1.08:

New Features & Major Fixes
  • Major visual improvement with distance fog and other effects
  • Main menu presentation improved with distance fog
  • Players can now set Vsync in the options – performance draining!


Fixes and Additions
  • Main menu now opens races background in Skirmish and Survival screens
  • Main menu no longer has the bad looking Campaign screen
  • Fixed Zombie Survival and Skirmish not giving proper rewards for surviving waves or killing AIs
  • Campaign chapter 1 fixed all kinds of startup issues related to the intro rain sequence
  • Campaign chapter 1 removed the black text intro
  • Got rid of the long white fade out between main menu scene changing
  • First step in visual performance improvements - several FPS on mid to high range systems
  • First steps in improving performance when fighting larger battles - but a lot more work ahead
  • Fixed various issue that could effect connectivity for multipayer games


Balancing Changes
  • Fixed Skirmish rewards - 10 for easy AI kill, 15 for medium, 20 for hard
  • Zombie Survival rewards are now given after each wave, starting from 1 per wave to 15 for higher waves.