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  3. Update 9 - Performance & Level Redesign + Major Sale Event!

Update 9 - Performance & Level Redesign + Major Sale Event!

Hey Everyone,

And we are back with our biggest updated to KW2DE so far! Performance, AI and combat issues has always left to be desired, so with this missive update we finally looked to deal with these issues.

This update also comes with a major level design update to all the levels and towns in-game, and other things to push gameplay towards sieges.

It took us good 4 weeks to complete this update, but we hope it was worth the wait.

Sale Event
Also to help attract more players, we are putting KW2DE on it`s biggest sale so far, starting this Wednesday morning. If you were on the fence about getting the game - this is the best deal for a while.

9th Update
So lets take a look at what`s included in this update:

First and foremost - performance. We have reworked entire game for better performance. Adjusting every battalion, reworking AI scripts, adjusting worker efficiency and so much more in order to greatly boost performance. You will be able to play full on 3 AI skirmish battles, or Zombie survival waves into infinity with this new update even on mid-range PCs. In the end the CPU load in very large battle scenarios have fallen from by up to 63%!

In addition combat and unit control god some badly needed attention, to bring you more responsive units and units that behave better in combat.

We are also reworked the skirmish map towns - going with 1 entrance instead of 2, to really capitalize on sieges and defense portion of gameplay. And while this might seem like an odd change, wait till you try it - it really enhances the experience.

AI is also got some loving, it`s much better at besieging and defending towns now.

We`ll continue with the 10th anniversary update later in April, with focus on reworking the main menu. And as always thanks for your support - with your help KW2DE will have a bright future.

For so - introducing Update 1.09:

New Features & Major Fixes
  • Total and complete performance improvement in all areas of the game
  • CPU performance reduced across the board with 37% of the previous usage
  • Major improvements to AI sieging towns
  • Updated town level design really rebalanced gameplay towards sieges


Fixes and Additions
  • Various improvement to units in combat
  • Various improvement to units in combat
  • Greatly reduced lags when tasking large number of battalions
  • Zombies are now working in Skirmish mode
  • A lot of redesign for towns both in campaign, skirmish and survival mode
  • Reworked all bases for 3 races – towns now just have 1 entrance
  • A lot of level design changes for 3 races towns
  • Towns now have a lot less staircases, towers
  • Removed useless parts of walls in Orcish and Elven towns
  • Completely reworked unit battalion sizes – often a bit smaller
  • Reworked all formations for units


Balancing Changes
  • More variety between battalion sizes from 60s to 30s depending on units
  • Workers reworked to use smaller battalion size, but be just as effective
  • Major rebalancing of all resources income – for a bit faster games
  • Rebalanced all units relations and stats with the new battalions
  • Super elite units like Heroes and Dragons are stronger now
  • Very large unit battalions rebalanced to be weaker – skeletons, goblins, dwarves e.t.c
  • Zombies are now a lot tougher, but spawn in somewhat smaller numbers