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  3. Update 11 - Summer Update

Update 11 - Summer Update

Hey Everyone,

After a bit of a wait, our 11th update is here! This update includes a couple of new features like a preview of how and where battalion will form when you task it, as well as things like minimap improvements, and major re-balancing project for the Elven race that was well overdue.

This is the first of two updates that will be adding cool new tech and features from the improvements we made to our engine while working on The Plague Kingdom wars. We can expect our 12th update in September.

Meanwhile we are also starting a big sale event, that should help bring some new players to the game, and perhaps we`ll even see some multiplayer games happening.

With that said, lets take a look at what does the new update have in store:

[h2]Update # 11[/h2]
  • Added battalion formation and location preview when tasking units
  • Minor improvements to unit tasking – a bit faster and more accurate
  • Minor improvements to performance – during large scale combat
  • Polished the translations, correction a lot of errors especially in Russian and German version
  • Repaired the proxy – fixing most issues when trying to play multiplayer games
  • Resolve a number of connection issues between players when playing with friends
  • Fixed common bug with parts of the screen flashing oddly – especially on shadows
  • Fixed various visual issues during campaign cinematics
  • Major rebalance of Elven units and buildings – a lot less OP
  • Elven units are on average 15% weaker, and are trained less by the AI
  • Fixed various issues with minimap
  • Minimap now updates while the game is paused
  • Fixed exploit with Rootant
  • Fixed very rare crash when sending units to climb to a wall
  • Fixed two rare crashes in Chapter 4
  • Attempted to fix Annihilation victory not working correct with Elven buildings
  • Made fog of war significantly lighter, so it`s doesn`t look as bad