Update 21 - Updates and Improvements
Hey Everyone,
Today we have another solid update for KW2, including some long requested features, a lot of balancing, main menu GUI rework, campaign fixes and much more.
Please keep in mind there will be a follow-up update later this week, adding a few more things that didn`t make it time for today`s update.
The one of the biggest additions our payers always asked were adding codes to gain extra resources - and we are happy to finally bring it to KW2. Took a while to make sure they only work in non-multiplayer games.
To use such codes Press F7 or open chat window and type in /food or /wood or /stone or /gold to get 1000 of that resources added.
Now lets take a closer look at what Update 21 has to offer:
Today we have another solid update for KW2, including some long requested features, a lot of balancing, main menu GUI rework, campaign fixes and much more.
Please keep in mind there will be a follow-up update later this week, adding a few more things that didn`t make it time for today`s update.
The one of the biggest additions our payers always asked were adding codes to gain extra resources - and we are happy to finally bring it to KW2. Took a while to make sure they only work in non-multiplayer games.
To use such codes Press F7 or open chat window and type in /food or /wood or /stone or /gold to get 1000 of that resources added.
Now lets take a closer look at what Update 21 has to offer:
- Redesigned main menu Skirmish and Survival starting interface
- Select Skirmish or Survival with one click on the battle type
- Added extra resources
- To use extra resources codes Press F7 or open chat window and type in /food or /wood or /stone or /gold to get 1000 of that resources added
- Using these codes in campaign or Skirmish will not earn Steam achievements in this battle or this campaign missision
- Some final polish to the campaign - making late game chapters be less grindy and easier
- Full rebalance of combat stats - making fights last faster
- Sieging is a lot faster as well, making game feel a lot more dynamic
- Fixing a number of de-sync issues effecting multiplayer
- Improvements to translation of the game, especially the campaign text
- Enabled some new construction for Orcs - like spike traps and body piles (To be added soon)
- Rebalanced combat AI so that Elves are not so overpowering anymore