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  3. Update Ver. 1.14.2 released!

Update Ver. 1.14.2 released!

[h3]Hello everyone!
We have updated to Ver. 1.14.2![/h3]

This is a minor update for bug fixes and adjustments, but we are publishing this news because of some important points.
Please see the update log for details on the update.
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[h3]- Fixed a bug in the "Execute Common Event" panel since ver. 1.13.2.[/h3]
This may change the behavior of the "Execute Common Event" panel, which was added after ver. 1.13.2.

The behavior up to Ver. 1.14.1 was specifically as follows:

- "Wait to Complete" is also applied to "Wait until the Event is Executable".
- "Wait until the Event is Executable" is interpreted as "Start Execution from Next Frame"
- The check status of "Start Execution from Next Frame" is not affected by the execution of events.

Now these will work as described in each option.

[h3]- The default value of "CCD Radius Coefficient" was changed to "1".[/h3]
Projects that were edited after ver. 1.14.1 are left with the previous default value of "2", so please adjust accordingly.

CCD (Continuous Collision Detection) was introduced to prevent the player from passing through mesh colliders when moving at high speed.

The "CCD Radius Coefficient" acts as a multiplier for the player's collision detection. Increasing this value can help reduce instances of passing through objects. However, it may also cause side effects, such as making the player bounce off edges more easily when jumping near ledges or steps.

However, considering the effect on behavior when jumping while approaching a step, we have changed the setting this time.

(!) If you do not need this feature, you can set the value to "0" to disable CCD and revert to the same behavior as in versions prior to 1.14.

[h3]- Fixed a bug where newly generated events were incorrectly treated as hits when using the "Change Player/Event Scale" panel, starting from version 1.14.1. [/h3]
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Thank you very much for your understanding and cooperation.

We will continue to improve "RPG Developer Bakin".