Official Release! More Equipment Slots, Item Unlock Levels – Update Ver. 2.0
[h3]Hello everyone!
Thanks to your incredible support, we’re excited to announce the release of Version 2.0 – the Official Release of RPG Developer Bakin!
[/h3][p]Since the launch of Early Access in October 2022, your warm encouragement and constructive feedback have guided us every step of the way.[/p][p]The entire development team would like to express our heartfelt gratitude. [/p][p]We’ll continue to work hard to improve Bakin, so that it remains a fun and powerful tool for creating games.[/p][p]Thank you so much for your continued support! [/p][hr][/hr][p]In this update, we’ve introduced a number of exciting new features. [/p][p]You can now enable "dual wielding", allowing characters to equip weapons in both hands.[/p][p]We’ve also added item unlock level settings, letting you specify what level is required before an item can be used. [/p][p]In the layout tool, scrollbars can now be applied to menus, and variables can be used as parameters for special formats—giving you even more freedom when designing UI screens.[/p][p]And we're also releasing Localization Toolkit, a paid DLC that enables text and resource localization so you can switch languages from a single build. [/p][p]This DLC isn’t just for localization—it’s also a powerful tool for editing in-game text. Be sure to check it out![/p][p]Now, let’s take a closer look at the new features introduced in this update! [/p][hr][/hr][h2]New & Improved Features in Ver. 2.0[/h2][h3]
■ Add/Remove Equipment Slots[/h3][p]You can now freely add or remove equipment slots. [/p][p]Characters can equip up to two weapons (one can be shared with a shield), head and body armor, and now a new leg slot.[/p][p]Accessories can be equipped without limit. [/p][p]This means dual wielding is now possible—plus, yes, you can equip 10 rings at once if you like![/p][p] [/p][h3]■ Item Unlock Level Settings[/h3][p]The “Usable Items” section for characters and classes has been revamped to allow item restrictions and unlock levels. [/p][p]You can now create items like:[/p][p]-A holy sword that becomes equippable at level 10[/p][p]-A spellbook that only becomes usable when a class reaches level 20[/p][p] [/p][h3]■ Scrollbars in Menu Containers[/h3][p]You can now add scrollbars to menu containers.[/p][p]This makes it easier to display long lists—such as many items or skills—using a scrollable view instead of switching between pages.[/p][p] [/p][h3]■ Use Variables in Special Formats[/h3][p]You can now specify variables or array variables as parameters in special formats.[/p][p]For example, you can write: \\partyclasslevel\[\\$\[VariableName]]. [/p][p]This makes dynamic text display even more flexible and powerful.[/p][p] [/p][h3]■ Improved 3D Resource Import/Delete Dialog[/h3][p]When importing or deleting 3D resources, you can now view a list of the assets included and select which ones to import or remove individually.[/p][p] [/p][h3]■ Tag List for Easy Tag Management[/h3][p]When adding tags, you can now choose from a list of existing tags.[/p][p]Descriptions can also be added to each tag, making it easier to organize and reuse them.[/p][p] [/p][h3]■ Debug Window Improvements[/h3][p]We’ve added a new "Variable Monitor" tab to the debug window, which displays variables used in the current scene in a tree structure.[/p][p]We’ve also added a filter to the "Event Monitor" for easier navigation.[/p][p] [/p][h3]■ Dark Theme[/h3][p]A dark theme is now available for the tool UI![/p][p]Enjoy a more comfortable look for extended development sessions.[/p][p]
[/p][h3]■ Localization Toolkit (Paid DLC)[/h3][p]We're also releasing a paid DLC that adds a powerful localization tool plugin. [/p][p]This allows you to localize not only in-game text but also graphics, sound resources, and more by language—all from a single build. [/p][p]Edits made using this tool are directly reflected in the project data, making it incredibly useful not only for localization but also for efficient text editing during game development.[/p][p][dynamiclink][/dynamiclink][/p][p]For details on other update contents, please check the online manual or go to "Update Log" in the "Info & Tips" section of Bakin's Top Menu. [/p][hr][/hr][p]
We hope this update helps you create even more amazing games.[/p][p]Take advantage of the new features and bring your world to life!
[/p]
Thanks to your incredible support, we’re excited to announce the release of Version 2.0 – the Official Release of RPG Developer Bakin!
[/h3][p]Since the launch of Early Access in October 2022, your warm encouragement and constructive feedback have guided us every step of the way.[/p][p]The entire development team would like to express our heartfelt gratitude. [/p][p]We’ll continue to work hard to improve Bakin, so that it remains a fun and powerful tool for creating games.[/p][p]Thank you so much for your continued support! [/p][hr][/hr][p]In this update, we’ve introduced a number of exciting new features. [/p][p]You can now enable "dual wielding", allowing characters to equip weapons in both hands.[/p][p]We’ve also added item unlock level settings, letting you specify what level is required before an item can be used. [/p][p]In the layout tool, scrollbars can now be applied to menus, and variables can be used as parameters for special formats—giving you even more freedom when designing UI screens.[/p][p]And we're also releasing Localization Toolkit, a paid DLC that enables text and resource localization so you can switch languages from a single build. [/p][p]This DLC isn’t just for localization—it’s also a powerful tool for editing in-game text. Be sure to check it out![/p][p]Now, let’s take a closer look at the new features introduced in this update! [/p][hr][/hr][h2]New & Improved Features in Ver. 2.0[/h2][h3]
■ Add/Remove Equipment Slots[/h3][p]You can now freely add or remove equipment slots. [/p][p]Characters can equip up to two weapons (one can be shared with a shield), head and body armor, and now a new leg slot.[/p][p]Accessories can be equipped without limit. [/p][p]This means dual wielding is now possible—plus, yes, you can equip 10 rings at once if you like![/p][p] [/p][h3]■ Item Unlock Level Settings[/h3][p]The “Usable Items” section for characters and classes has been revamped to allow item restrictions and unlock levels. [/p][p]You can now create items like:[/p][p]-A holy sword that becomes equippable at level 10[/p][p]-A spellbook that only becomes usable when a class reaches level 20[/p][p] [/p][h3]■ Scrollbars in Menu Containers[/h3][p]You can now add scrollbars to menu containers.[/p][p]This makes it easier to display long lists—such as many items or skills—using a scrollable view instead of switching between pages.[/p][p] [/p][h3]■ Use Variables in Special Formats[/h3][p]You can now specify variables or array variables as parameters in special formats.[/p][p]For example, you can write: \\partyclasslevel\[\\$\[VariableName]]. [/p][p]This makes dynamic text display even more flexible and powerful.[/p][p] [/p][h3]■ Improved 3D Resource Import/Delete Dialog[/h3][p]When importing or deleting 3D resources, you can now view a list of the assets included and select which ones to import or remove individually.[/p][p] [/p][h3]■ Tag List for Easy Tag Management[/h3][p]When adding tags, you can now choose from a list of existing tags.[/p][p]Descriptions can also be added to each tag, making it easier to organize and reuse them.[/p][p] [/p][h3]■ Debug Window Improvements[/h3][p]We’ve added a new "Variable Monitor" tab to the debug window, which displays variables used in the current scene in a tree structure.[/p][p]We’ve also added a filter to the "Event Monitor" for easier navigation.[/p][p] [/p][h3]■ Dark Theme[/h3][p]A dark theme is now available for the tool UI![/p][p]Enjoy a more comfortable look for extended development sessions.[/p][p]
We hope this update helps you create even more amazing games.[/p][p]Take advantage of the new features and bring your world to life!
[/p]