About Plug-ins
Hello, everyone!
Today we would like to give you an update on the current status of the plug-in reference that we had told you about at the start of Early Access.
Plug-ins are C# programmatic extensions to Bakin's tools and its engine.
There are two main types of plug-ins:
- "Engine Plug-ins (.cs format)" to extend the operation of the Bakin engine
- "Tool Plug-ins (.dll format)" to extend the editor of Bakin
(The Sprite Tool, a feature of Bakin, was created as a tool plug-in.)
And now, we are preparing to release the following two " Engine Plug-ins (.cs format)".
- Event Scripts: Assign C# programs to events
- Battle Plug-ins: Replace Bakin's battle system with C# program
At the time of release, we plan to provide a reference of the parts of these functions that engage in creating plug-ins, functions for creating battle plug-ins, and sample battle plug-ins.
*Battle plug-ins should be exported from Bakin's default battle-related sources and rewritten before applying them.

*The reference will include brief comments on how each class works.

We're working on making it available soon, so please look forward to it!
We hope you continue to enjoy creating games with Bakin.
Today we would like to give you an update on the current status of the plug-in reference that we had told you about at the start of Early Access.
Plug-ins are C# programmatic extensions to Bakin's tools and its engine.
There are two main types of plug-ins:
- "Engine Plug-ins (.cs format)" to extend the operation of the Bakin engine
- "Tool Plug-ins (.dll format)" to extend the editor of Bakin
(The Sprite Tool, a feature of Bakin, was created as a tool plug-in.)
And now, we are preparing to release the following two " Engine Plug-ins (.cs format)".
- Event Scripts: Assign C# programs to events
- Battle Plug-ins: Replace Bakin's battle system with C# program
At the time of release, we plan to provide a reference of the parts of these functions that engage in creating plug-ins, functions for creating battle plug-ins, and sample battle plug-ins.
*Battle plug-ins should be exported from Bakin's default battle-related sources and rewritten before applying them.

*The reference will include brief comments on how each class works.

We're working on making it available soon, so please look forward to it!
We hope you continue to enjoy creating games with Bakin.