[Update] Ver. 1.3.2.6
Hello everyone!
We have updated to Ver. 1.3.2.6!
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[h3]--- Bug Fixes ---[/h3]
[Play Execution Issues]
- Fixed a bug that only one state change was recovered at a time when the recovery conditions for multiple state changes were met at once.
- Fixed a bug that caused a white frame to appear around the player when a 2D stamp (billboard) with lighting set to OFF was assigned as the player's graphic.
- Fixed a bug that during game play, if the cursor was moved out of the window while holding down the right or middle mouse button, the pressed state would not be released.
[Battles]
- Fixed a bug that caused an ally's battle KO state effect to appear twice during battle.
- Fixed a bug that caused the result screen to be very slow when the attribute of a class was set to "None".
- Fixed a bug that occasionally caused particles created with Effekseer to be skipped without being displayed when used in battle or in the "Display Effects" panel.
- Fixed a bug in which attack ranges were not applied correctly in center-click test plays or exported public works.
[Others]
- Fixed a bug that caused particles and model textures to blink on and off in CPU built-in graphics environments on Intel 10th generation Core or later, which was caused by operational improvements in Ver. 1.3.2.
[hr][/hr]
We will continue our efforts to improve "RPG Developer Bakin".
We have updated to Ver. 1.3.2.6!
[hr][/hr]
[h3]--- Bug Fixes ---[/h3]
[Play Execution Issues]
- Fixed a bug that only one state change was recovered at a time when the recovery conditions for multiple state changes were met at once.
- Fixed a bug that caused a white frame to appear around the player when a 2D stamp (billboard) with lighting set to OFF was assigned as the player's graphic.
- Fixed a bug that during game play, if the cursor was moved out of the window while holding down the right or middle mouse button, the pressed state would not be released.
[Battles]
- Fixed a bug that caused an ally's battle KO state effect to appear twice during battle.
- Fixed a bug that caused the result screen to be very slow when the attribute of a class was set to "None".
- Fixed a bug that occasionally caused particles created with Effekseer to be skipped without being displayed when used in battle or in the "Display Effects" panel.
- Fixed a bug in which attack ranges were not applied correctly in center-click test plays or exported public works.
[Others]
- Fixed a bug that caused particles and model textures to blink on and off in CPU built-in graphics environments on Intel 10th generation Core or later, which was caused by operational improvements in Ver. 1.3.2.
[hr][/hr]
We will continue our efforts to improve "RPG Developer Bakin".