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  3. Major Update Ver. 1.9 is implemented!

Major Update Ver. 1.9 is implemented!

[h3]Hello everyone!
We have updated to Ver. 1.9![/h3]

Finally, mask animation has been implemented.
It is now possible to animate the area of the image to be masked by adding a mask layer to the sprite. This allows for a wider range of on-screen effects using 2D images, such as cutscenes for special moves, transitions during scene changes, and animations when the on-screen UI appears and disappears!

We have also added the ability to increase the number of battle commands as desired, and to narrow down the list of skills and items used in battles by "tags".
This allows you to implement "skill" and "spell" as separate commands, or to create many commands per skill, such as "fire" and "sleep," and assign them to the casts.

And! We have added free 2D assets with Chinese design to our Game Gallery!
It includes pixel-art style hero and monster casts, icon data for items, layout data and images that can be used for on-screen UI.

Ver. 1.9 also includes various other features and bug fixes.

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[h2]---- Main Features of Ver. 1.9 ----[/h2]
- Added mask animation function.
The sprite tool can now specify a mask layer for sprites. Masked sprites can also be applied to layout parts, so they can be used for movements when appearing/disappearing for on-screen UI.


- Battle command addition function has been implemented.
You can now add as many battle commands as you like in the Database > Casts > Battles tab. At the same time, in the Layout Tool's battle-related screens, the list of skills and items to be used can be narrowed down using "tags" specified in the Database.
It will be possible to separate battle commands for different types of skills and items, such as "fire" and "heal", etc.


- "Chinese Style 2D Assets", a 2D asset pack with Chinese design, has been added to the Game Gallery.
Pixel art style casts (7 heroes with various motions, 5 mobs with only some motions for use as NPCs, 16 monsters of 8 types for side-view battles), 100 icon images (45 types) that can be used for items, layout data and images that can be used for on-screen UI are compiled in an asset pack implemented in the Game Gallery.


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For details on other update contents, please check the online manual or go to "Update Log" in the "Info & Tips" section of Bakin's Top Menu.

We sincerely hope that the contents of this update will contribute to making your game more enjoyable!
We will continue to improve "RPG Developer Bakin".
Thank you for your continued support!