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RPG Developer Bakin News

[Update] Ver. 1.1.3

Updated to Ver 1.1.3.

The contents are as follows:

[h3]--- Additional and Improved Functions ---[/h3]
[Layout Tool]
- The ability to specify variables as parameters to be reflected in the slider panel has been implemented.

- The following special formats have been added:
  - Display array variables.
  - Display cast description.
  - Display units of money specified in common terms.

- An action can now be called from a menu placed on the Free Layout for Events screen.
However, this screen-placed menu behaves as "equivalent to the menu on the "Menu" screen of the Screen List". Please refer to the manual RPG Developer Bakin Wiki for more information.

- The following settings have been added to the properties of the Free Layout for Events.
  - Whether or not the player's operations are limited to menu operations during the display
  - Whether the screen can be closed with the Cancel button

- Unchecked parts in the "Layout Parts" column are now hidden when the game is executed.

- The page mark is now always displayed on the preview when "Display" is specified in the page mark setting of the Container for Entry Selection.

[Events]
- A copy and paste function for the sheet condition panel of the event sheet has been implemented.
 This can be done by right-clicking on the condition panel and selecting the context menu that appears.

- In the event panels "Display Conversation" and "Display Message", it is now possible to specify a speech bubble above the second and subsequent cast members in the party train.

- The event panel "Check String Variable Box" allows string variables to be compared with each other.

[Battles]
- Added playback of battle_walk (when walking in battle) and dodge (when dodging an attack) motion transitions during battles.

- Fixed monster placement, battle test UI and default layout during battles.

[Resources]
- For resources, whose properties cannot be changed, a warning message is now issued when the property portion is clicked.
(This includes default resources in the reserved folder.)

[Map Editor]
- In the Placed List of the Map Editor, the icon to show/hide placements has been changed to check mark icons to match the function.

[Others]
- When a vertex error occurs during a middle-click test play or when playing an exported published work, a dialog box will no longer be displayed.

[h3]--- Bug Fixes ---[/h3]
[Layout Tool]
- When the special format "\currentsavemap" is used, nothing is displayed if the save data is empty.

- Fixed a system layout problem that caused the window to overflow from the screen when a long string of text was entered for a selection.

- Fixed a bug that caused incorrect display when displaying icons with clipping during layout.

- Fixed a bug that caused containers displayed as rectangles to remain invisible in preview view.

[Battles]
- Fixed a bug in which class status was not being added to the status when displaying level-up after a battle.

[Game Engine]
- Fixed a bug where dashing toward a gap between collisions could result in being buried in a collision.

[Events]
- For the "Advanced Variable Box Operation" panel, a bug has been corrected in which the display order of right-click and center-click was reversed (i.e., the values obtained were swapped).
In addition, a bug has been fixed in which the state of being held down (1 being assigned) was not being reflected and 0 was being assigned.

- The following bugs in the "Display Image" panel have been fixed:
  - The center point for rotating the image was not specified correctly.
  - Failure to rotate slice animation
  - Scale/rotation was not working in the preview of the display position specification.

- Fixed a display misalignment problem when displaying centered text in a ticker.

[Resources]
- Fixed a bug that prevented changes to the direction order in the File Import dialog from being reflected when adding slice animations from a local file.

[Database]
- Fixed a bug where the state definition "Increase Movement Speed" was not being reflected.

[Game Definition]
- Fixed a bug in which the camera's "Get Behind Player Automatically" operation was enabled even when camera operation was disabled.

[Camera Tool]
- Fixed a bug in the camera tool that caused the X angle to go dark when -90 was entered (it will be replaced by -89.999).
In addition, when a camera work in which the interpolation result passes directly above the gazing point is played back by the execution engine, an incorrect frame was inserted in the display.

[Others]
- Fixed a bug that appeared in special cases such as "a space at the end of the game title" or "nothing written in the game title" when creating a project.

- When multiple launching projects in use, the project to be opened later is modified to be read-only.

- Removed unneeded minimize buttons from forms that had them.
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We will continue our efforts to improve "RPG Developer Bakin".

[Update] Ver. 1.1.2

It has been updated to Ver. 1.1.2.

The contents are as follows:

[h3]--- Additional Functions ---[/h3]
- Layout Tool: Added special formats showing status changes when purchasing equipment in the store.
selectshopitemequipstatus[x], selectshopitemequipstatus[x][y]
If you use the above special formats when selecting an item in the store, the status after equipping will be displayed. (If the item is unequipable or unchanged, nothing will be displayed.)

- Added "Basic Max Damage/Recovery Amount" to the "Rules and Operations > Game System Definition" section of the Game Definition.

- The following parameters have been added to the Database that increase or decrease the "Basic Max Damage/Recovery Amount".
  - "Max Damage/Recovery Amount" of "Items > Change Elements > Equipment Item Settings"
  - "Max Damage/Recovery Amount" of "State Definition > Influence of State Change > Influence on Battles"

The final Max Damage/Recovery is the sum of the Basic Max Damage/Recovery, the Equipment Max Damage/Recovery, and the State Max Damage/Recovery.

- In the asset picker, the properties of the selected resource are now hidden.

[h3]--- Bug Fixes ---[/h3]
[Layout Tool]
- Fixed a bug that caused the cursor to be displaced when using an animation that changes scale when specifying an offset for the cursor.

[Battles]
- Fixed a bug that could cause a rare exception when a monster fought back.

- Fixed a bug that sometimes caused the granting message to appear in two separate turns when the states were granted all at once.

- Fixed a bug in which when another state was added to an already granted state, the message for the already granted state was also displayed.

[Events]
- Fixed a bug in the event sheet that prevented movement from being completed when conflicting walks, such as "forward" and "backward," were initiated simultaneously using parallel sheets.
After this version, the last issued walk command will have priority.

- Fixed a bug where when changing the event sheet, walking using the "Movement Pattern" executed in the previous sheet was not immediately interrupted, but moved slightly and/or motion was not reflected.

- Fixed a bug that caused incorrect speech bubble height values for stamps that use "Accurate Collision".

- Fixed a bug where adding a new member to the party while a cast member was in KO state would not update the party train.

- Fixed a bug in the "nth Status in the Party" of the "Advanced Variable Box Operation" event panel that caused an exception when assigning a variable to an index.

[Database]
- Fixed a bug where the options column in Database > Casts > Battle Action AI was getting narrower each time the asset picker was opened.

- Fixed a bug that prevented the Database menu from opening in some cases under certain conditions.

[Map Editor]
- Fixed a bug that caused event collisions that existed on the map specified in the map view (shown with the camera directly above) in the dialog for moving locations, etc., to appear on the map currently being edited.

[Game Engine]
- Fixed a bug in Map Settings > Rendering Settings where the shadow cascade related settings for the map were not being reflected in the game.

- Fixed a bug where repeatedly pressing the jump button while walking would cause the next jump to be made before the player had fully landed.

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We will continue our efforts to improve "RPG Developer Bakin".

[Update] Ver. 1.1.1

Hello everyone!
We are pleased to announce the release of ver 1.1.1, the first update for the year 2023!


The changes are as follows:

[h3]--- New and Improved Features ---[/h3]
- Formats for Input Support have been implemented that allow the contents of local and array variables to be displayed when a conversation or message is displayed in an event.

- All resistance values in the Database have been changed so that they can be entered as numerical values.

- The System Resources menu that was in Resources has been moved to Game Definition.

- When adding assets from local files or DLC using the asset picker, a progress bar is now displayed if the adding process takes a long time.

[h3]--- Bug Fixes ---[/h3]
[Game Engine]
- Fixed a bug that could cause the player to be trapped on the ground or in other places when dashing toward a table.

- Fixed a bug that caused the player cast to be affected by the state change of the terrain below the object, even when the player cast was standing on top of the object.

- Fixed a bug where collisions were not generated correctly for 2D stamps placed on maps.

- Fixed a bug in which the collision models' pre-loading and caching functions were not working when exporting and executing a published work.

[Events]
- Fixed a bug that could cause movement by "Movement Pattern" on the event sheet to get stuck at the boundary of the movement range limit.

- Fixed a bug in "Display Ticker Text" that caused the display to end in the middle when a ticker containing blank lines was played by scrolling.

- Fixed a bug that could cause an exception when using "Rearrange the Order of Party Train" to place a non-party cast at the front of the party train.

- Fixed a bug in which the elevation of the destination was not adopted when moving to a different map when moving to a different location due to an event.

- Fixed a bug that could cause an exception when specifying an image number as a variable in "Display Image".

- Fixed a memory leak problem when starting to display a sprite in "Display Image".

[Battles]
- Fixed a bug that caused damage numbers to overlap when using skills that damage HP and MP at the same time.

- Fixed a bug in which the value of the class's state resistance was not being added to the cast's parameters.

- Fixed a bug that caused an empty battlefield to be displayed when losing a battle in the battle test.

[Map Editor]
- Fixed a bug in which, when converting an object to an event, canceling the edit would undo the conversion itself even after the Apply button was pressed.

- Fixed a bug where adding and deleting terrain stamps in Resources was not properly reflected when changing the map size on the Map Settings > Basic tab.

[Layout Tool]
- Some wording used within the layout tool has been corrected to a consistent wording.

- Fixed a bug that caused the display of messages, conversations, and tickers to be corrupted when the display origin of the layout's text panel was specified to be other than the upper left corner.

- Fixed a bug that caused incorrect scale calculations for child containers when changing the scale of a menu container.

- Fixed the display of special formats for sliders and special coordinate tags in the special format list in the text panel so that they are not displayed.

- Fixed a bug in the special format for displaying variables in which the display did not reflect the result of a change in the contents of a variable due to an event or other influence.

[Database]
- Fixed a bug that incorrectly indicated state changes and resistances of classes in cast parameters.

- Fixed a bug that sometimes prevented folders in the list of each section from being deleted properly.

[Resources]
- The U/I of the file import dialog that appears when importing 2D resources has been corrected.

- Fixed a bug that caused an exception when changing model attributes on a terrain stamp.

- Fixed a bug that caused images existing in the res folder in the editing project to be saved as absolute paths when assigned to a normal map/mask map.

- In the process of adding to Resources, the behavior of drag-and-drop and adding local files from the asset picker is now the same.

- Collision models from local files (files whose filename ends with "_col/_col+number") have been modified not to be made into stamps.

- Fixed a bug in which resource files that did not need to be pasted were pasted when "Change ID/Use Same Procedure for All Thereafter" was specified in the dialog box when pasting a copied folder.

- Fixed a bug that sometimes prevented the scale selection combo box from being selected.

[Others]
- Fixed a bug that caused incorrect values to be specified for audio when the config was opened.

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We will continue to improve and refine Bakin to make it an even better tool in 2023.
Thank you for your continued support of RPG Developer Bakin in the coming year!

RPG Developer Bakin Winter Sale!

We are offering 10% off RPG Developer Bakin, a programming-free RPG creation tool, to celebrate the Steam Winter Sale!

https://store.steampowered.com/app/1036640/RPG_Developer_Bakin/

Thanks to your support, two months have passed since the launch of Early Access, and many users have already begun to share their wonderful works on social networking sites.
You can find them on Twitter by searching #RPGBakin or on YouTube by searching for RPG Developer Bakin.

We hope you will take this opportunity to dive into the world of game creation with Bakin, updated to ver. 1.1 with new features and improvements!

Official Twitter Official YouTube Channel


[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Updated to Ver. 1.1!

Hello everyone!
Today we have updated it to Ver. 1.1.
Various functions have been added and improved.

The contents are as follows:

[h2]--- New and Improved Features ---[/h2]
[h3]- Cross-Save Shared Variables[/h3]
Variables that exist beyond the saved data units and can be referenced from anywhere in the game have been implemented.
By using these variables, it is possible to change the game content before and after the game is cleared, or to record only the scenes seen during play in a multi-ending game. This feature can be used in games with story branches, such as novel games and adventure games, and can also be utilized in a variety of ways depending on the creator's ideas.

[h3]- Title Screen Call Feature from Event[/h3]
Added a command script "Display Title Screen".
This makes it possible to display the title screen after the game's introductory event, or to display the title screen while showing the map with the camera.
Together with the cross-save shared variables, it is also possible to change the title screen before and after the game is cleared, and so on.
[previewyoutube][/previewyoutube]
*To skip the title screen, turn on Game Definition > Rules and Operations > Skip Title Screen. (You can also try launching the test play by right-clicking on it.)

*The sample game "Orb Stories" has been updated to show how to call the title screen from an event and how to change the title screen before and after clearing the game using cross-save shared variables. Please use it as a reference for your game creation.

[h3]- Stamp Export/Import Feature and Ability to Published Export Files to Steam Workshop[/h3]
Added the ability to export 2D/3D/terrain stamps and various resources as a single file and import them.
< Export >
1. Select the file(s) or folder(s) you wish to export in the tree section of each resource menu and right-click to display the context menu.
2. Select "Export Selected Elements" in the menu.
3. Each element of the stamp is compiled and exported in a file named .exrbr.

< Import >
You can import resources by selecting them from the Asset Picker > Local Files or by dragging and dropping .exrbr files into the Resources Tree section or Map Editor.
Also, exported .exrbr files can now be published to the Steam Workshop.
Please use it to publish your own stamps, etc.

[h3]- New 3D/2D stamps exported to Steam Workshop are now available free of charge.[/h3]
We have released the following two samples of the stamp export feature. Enjoy using them to create your own games.
- 2D Cast Figure Graphics Set: This is a set of figure graphics that has been requested by many customers.

- 3D Models Stall Tent Set: This set will be 3D stamps of stall tents decorating the streets.

[h3][ Event Editor ][/h3]
- Added functions to the command script "Advanced Variable Box Operation" to obtain information on "Arithmetic Functions" and "nth Status in the Party" and to convert degrees > radians and radians > degrees.

- The command script "Play Movie" can now select the display priority of the movie.
In addition, a function has been implemented to end a movie that is playing when the movie to be played is specified as "None".

- The command script "Change Cast Graphic" can also be used to change the icon image of the cast.

- Changed the specification of the command script "Change Y Coordinate of Player/Event" to check if there are any obstacles in the upper or lower direction and added a function to stop there.
The previous specification was to go through the collision, but this has now been changed.

[h3][ Map Editor ][/h3]
- Added "Memorize Position" to the context menu of events on maps.
Events with this setting turned on will keep their post-movement position even after the player has left the map.

- Snap Tool has been added to the Tools palette.
After this tool is turned on, if an object or event is selected and brought within a certain distance to another object, it will be snapped at the outer perimeter.

- Random Pen placed on the Tools palette.
Random Pen function that randomly changes scale and angle when placing objects is made into a button.
(The existing shortcut Ctrl+Alt to Random Pen when using the Pen tool remains unchanged.)

- A button has been added to the Quick Toolbar that allows the user to turn on/off the "Falling by Gravity of Events" setting.

- The ON/OFF button for View Collision at the bottom of the Map Editor is now linked to the ON/OFF for displaying the collision range of events.

[h3][ Layout Tool ][/h3]
- Added Special Formats for Layout Tool
Various special formats have been added, focusing on attributes and information about reserve members.

- Implementation of a List of Tags Specifying Special Coordinates in the Layout Tool
Special Coordinate Specification Tags" in Container for Rendering and Container for Entry Selection can now be selected from a list of tags.

[h3][ Game Definition ][/h3]
- Rules and Operations > Use Default Battle Layout and Battle Layout Settings have been implemented.
This allows you to specify a default battle layout for the entire game.
Also, a switch to use/not use custom battle layouts has been implemented in Map Settings > Enemy Distribution, making it possible to not use battle layouts specified with this feature.

- The height limit of 50 for "Change Y Coordinate of Player/Event" that was in the Rules and Operations has been removed.

- In the Project Settings, it is now possible to specify the interval (distance) at which objects are continuously placed by dragging.
This setting is common to both the Pen tool and the Random Pen tool.

[h3][ Resources ][/h3]
- The asset picker now divides sound types into BGM/Environmental Sound/SE for clarity.

- When moving to the material edit screen from the "Material" section of the Properties in the Resources > 3D Stamps and Models screen, the material is now previewed in the model that is using the material.

- Added motion for emotion marks to Emotion in the Resources > Sprites reserved folder.

[h3][ Database ][/h3]
- The range of status increases/decreases values for items, skills, and state definitions has been expanded.

[h2]--- Bug Fixes ---[/h2]
[h3][ Game Engine ][/h3]
- Fixed a bug in the command script "Change Player Y Coordinate" that sometimes caused the player to warp to map coordinates 0,0 when pushing through terrain from below.
- Fixed a bug that sometimes caused the event to be started again after the command script "Delete Event" was executed on contact-triggered events.
- Fixed a bug in which when changing classes with a battle event, the status of the changed class was not reflected in the in-battle status.
- Fixed the display position of the cast graphic for conversations specified in the Layout Tool to be displayed correctly.
- Fixed a bug in which the "Enemy Level" specified and displayed with the Layout Tool was always displayed at 1.
- Fixed a bug that caused an exception when a sprite with no eye/mouth layer contents was specified as a cast to be displayed in the command script "Display Conversation".
- Fixed a bug that caused a crash when executing the command scripts "Check Collision State" and "Check Surrounding Collision Detection" within a common event initiated from a map, skill, or item.
- Fixed a bug that caused a crash when playing a movie with a file path using non-ASCII text in an English environment.

[h3][ Layout Tool ][/h3]
- Fixed a bug that allowed the user to press the Add Part button in the Layout Tool even when the layout to be assigned was not selected.
- The value displayed in the special format enemystatus[9] has been changed to the experience gained after battles.

[h3][ Event Editor ][/h3]
- Fixed a bug that prevented switching motions on the event sheet from being immediately reflected in the preview.

[h3][ Map Editor ][/h3]
- Fixed a bug that caused an exception when renaming an entry in the Properties while multiple entries were selected in the Placed List palette.
- Fixed a bug that sometimes caused the collision of the underlying object to be displayed incorrectly when an object was placed on top of it with the "Place on Top" button turned on. 

[h3][ Resources ][/h3]
- Fixed a bug in Resources > 3D Stamps/2D Stamps Textures/Images where resource and folder names were not linked.
- Fixed a bug that caused resources with the same name to be created when a file was dropped from Explorer into each of the Resources menus.
- Fixed a bug that prevented a stamp with multiple subgraphics specified from being displayed correctly in the preview if any of the subgraphics specified had blanks for both graphics and local lights.

[h3][ Database ][/h3]
- Fixed incorrect initial value for Generate Events > "Number of Event Generated per Time" in Database > Casts > Other tab.

[h3][ Sprite Tool ][/h3]
Fixed a bug that caused an exception when adding a sprite set.

[h3][ Camera Tool ][/h3]
Fixed a bug that could cause an exception when editing the battle camera in the Camera Tool after test play.

[h3][ Other ][/h3]
- Fixed a bug that sometimes caused particles placed on a map to blink in a published exported work.

- Fixed a bug that caused a freeze when quitting a published exported work while the map was being pre-loaded in the background.

- Fixed unnecessary folders are no longer displayed in the asset column of the asset picker "Ready-to-Use" tab.

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The contents of Ver. 1.1 are described above.

Thanks to your support, it has been two months since the start of Early Access.
Our development team is very grateful that so many people are trying to create games with Bakin. We will continue to improve RPG Developer Bakin to make it a better tool.

We hope that this Winter Sale will be an opportunity for newcomers to the world of Bakin, as well as for current Bakin users, to continue to enjoy our tool.