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RPG Developer Bakin News

[Update] ver 1.0.15

Updated to ver 1.0.15

The contents are as follows:

[h3]--- New Features ---[/h3]
- When the project path is displayed in the upper right corner of the Map Editor, right-clicking in the path display area now opens the project folder in the Explorer.

- Added state resistance indicators to the Cast Parameter Check View in the Test Play > Options menu.

- Added links to the official website/YouTube channel/Change Log in the Help menu at the top of the Editor.

[h3]--- Functional Improvements ---[/h3]
- When removing ally members from the party, you can now choose whether to put them in the reserve or not, and whether to remove them even from the reserve.

- The check for allies in the party for the execution condition on the event sheet can now choose whether to include the reserve.

[h3]--- Bug Fixes ---[/h3]
[ Events ]
- Fixed a bug in which left-right flipping did not work when a sprite was used for "Display Conversation".

With this correction, if a character or other element is displayed using a sprite in a conversation event, the image will be reversed if the Flip Horizontal checkbox is turned on. We apologize for the inconvenience, but please check if you are using the same command in your events.

- Fixed a bug in which changing the cast to be displayed in "Display Conversation" did not specify the motion selected in the asset picker.

- Fixed a bug in which scaling did not work when a sprite was used for "Display Image".

- Fixed a bug in which events fired using "Generate Events" were sometimes affected by the "Movement Pattern" of previously generated events, resulting in unintended behavior.

- Fixed a bug in which the upper limit for a value input in the command script for manipulating HP was 3000.

- Fixed a bug in which a sheet with the "In Battle, Repeat in Parallel" event start condition for a battle event did not start executing when the condition was met in the middle of a battle.

[ Test Plays ]
- Fixed a bug that prevented motions of some models from being played back correctly after Ver. 1.0.14.

- Fixed a bug that caused a crash that was still occurring on some map loads after Ver. 1.0.14.4.

- In the Cast Parameter Check View of the Test Play > Options menu, a bug has been corrected in which the attribute resistance was displayed as 0 when it was negative.

- Fixed a bug in which resistance values specified for equipped items and classes were not being added when the resistance of the attribute specified in the cast was 0.

- Fixed a bug in Items > Assign When Handling Skill where the target could not be selected correctly for those skills whose "Valid Only for Those KO" was not checked in the skill's specification.

- Fixed a bug in the success check when using a state change item on a map, where the equipment's resistance was not being added to the cast's status.

- Fixed a bug where the camera's playback status, such as playing or finished, was not saved.

- Fixed a bug that sometimes caused events with Falling by Gravity turned off to move through steps when walking.

- Fixed a bug where the target of "This Event" was the player when initializing the map, skills, items, and calling common events from the menu.
After this modification, "This Event" will be ignored when it is operated by the above call.

- Fixed a bug where the sound specified on the startup logo screen would only play for a moment.

- Fixed a bug in which the text effects of layouts used in messages and conversations were not reflected.

- Fixed a bug in which the text display position for messages, conversations, and tickers was not reflected even if the layout tool was used to specify the position.

- Fixed a bug in which the display was not always updated when changing members from the menu.

- Fixed a bug that prevented variables from displaying properly when the store layout was displayed.

- Fixed a bug that caused a crash when entering emoji during text input.

[ Map Editor ]
- Fixed a bug that caused a mismatch between the display state of groups in the Placed List and the display state of objects in the group.

- Fixed a bug where changes to the collision range of an event were not immediately reflected in the Map Editor.

- Fixed a bug in the "Event to be Called Before Displaying Map" in Map Settings where the change of the common event name was not immediately reflected.

- Fixed a bug that caused the object stamp thumbnails in the Stamps Palette to disappear when the Resources menu dialog was closed with Cancel.

- Fixed a bug that prevented placing an event if a cast event was placed immediately after a cast was added.

[ Resources ]
- Fixed a bug that caused some bone animations to be longer than the actual data in some cases.

- Fixed a bug where when adding Terrain Stamps/Particles from the DLC, the assets were not being added correctly when a dialog box appeared indicating that files of the same name already existed in the project.

- Fixed a bug that caused a crash when repeatedly changing material shaders.

[ Layout Tool ]
- Adjusted the size of the thumbnails displayed in the Layout Tool > Layout to be Assigned list.

[ Sample Game ]
- Modified the sample game to conform to current specifications.

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We will continue our efforts to improve "RPG Developer Bakin".

[Update] ver 1.0.14.4

Updated to ver 1.0.14.4.

The contents are the following bug fixes.

- Fixed a bug that caused a crash after moving the map, which had been occurring in some environments after the Ver. 1.0.14.3 update.

- Fixed a bug that caused the selection window to grow a little larger with each selection displayed after the Ver. 1.0.14.3 update.

- Fixed a bug that sometimes caused teleporting to coordinates 0,0 when using the command scripts "Change Player Y Coordinate" and "Change Event Y Coordinate".

- Adjusted the animation of the sprite set, Emoticon "!speechless" used for the emotion mark.

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We will continue our efforts to improve "RPG Developer Bakin".

[Update] ver 1.0.14

Updated to ver 1.0.14.

The contents are as follows:

[h3]--- New Features ---[/h3]
- Guides have been added for dragging and moving elements in the Layout Tool > Layout Parts tree view.

- Layout Tool > Slider Panel text color can now be changed.

[h3]--- Functional Improvements ---[/h3]
- We have implemented load handling when a relatively large number of models are placed on a large map.

- Improved processing time when executing the command script "Change Layout to be Used".

- In the in-game menu, it is now possible to go back and forth between party and reserve members even with cursor movement input when operating the member change screen.


[h3]--- Bug Fixes ---[/h3]
- Fixed display problems with the asset picker.

[Events]
- Fixed a bug that caused the player to teleport to coordinates (X,Y)=0,0 if a graphic change was made while the player was being rescaled.

- Fixed a bug that caused an exception on the map screen when a cast that was hidden by the command script "Add Casts to the Party Train/Rearrange the Order" was disabled for battle.

- Fixed a bug in the command script "Advanced String Variable Operation" where local variables were not available for array pointers.

- Fixed a bug in the command script "Display Ticker Text" where line breaks in the string to be displayed did not work.

- Fixed a bug in which the display state of the command script "Display String as Image on Screen" was not included in the saved data.

- Fixed a bug in which the text effects of layouts used in messages and conversations at events were not reflected.

- Fixed a bug that caused graphics from other sheets to overlap when inserting an event sheet.

[Game Play]
- Fixed a bug that caused the player to receive damage when bumping into an enemy cast placed on the map, ignoring the amount of HP recovered by items, etc.

- Fixed a bug that when the player collided with an enemy cast placed on the map and the damage caused a game over, the player and the colliding event remained glowing.

- Fixed a bug in which the height of the speech bubble type conversation event window did not match the size of the text when the execution resolution was changed in the Game Definition.

[Map Editor]
- Fixed a bug that sometimes created events with duplicate GUIDs (internal IDs) when copying and pasting cast-based events placed on a map.
This fix resolves the following issues that were occurring on the map where the event that caused this problem existed:
- An exception occurs during save and load.
- Unintended events are moved.
- Local variables would be shared.

- Fixed a bug that sometimes caused the positions of placed objects to be linked between maps duplicated by copying and pasting.

- Fixed a bug in which changes to the resources that make up a stamp were not immediately reflected on the map.

- Fixed a bug that caused an exception when copying and pasting maps in the Map List after opening the Database and closing it with Cancel.

[Resources]
- Fixed a bug that created data that could not be loaded when saving a 3D stamp with the material set to "None".

- Fixed a bug that could cause an exception when updating information on multiple selected models.

- Fixed a bug that prevented model scaling from working in some cases.

- Fixed a bug that caused semi-transparency to appear in an incorrect order and materials for additive compositing to appear missing.

- Fixed a bug that in some cases the folder preview display was not updated.

[Layout Tool]
- In Layout Tools > System Layout, a bug that caused layout parts to move when dragging in preview has been fixed.

- Fixed a bug in the display of selections when using window images with large margins.

[Other]
- Fixed a bug in which the Database > Casts > Others > Number of Event Generated per Time, Shooting Interval, and Movement Time fields contained incorrect values when selecting a normal asset in a new project creation.
 - In newly created projects, the case in which the following casts generated by events disappear on their own will be resolved.
   Target Casts: Hero A / Hero B / White Mage / Goblin / Metal Golem
 - If you are experiencing disappearing events for an existing project, please go to Database > Casts > Others and change the Movement Time to 0.

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We will continue our efforts to improve "RPG Developer Bakin".

[Update] ver 1.0.13

Updated to ver 1.0.13.

The contents include the following bug fixes and feature additions.

[h3]--- New Features ---[/h3]
- Added the ability to skip the "Do Nothing" message in the command script "Specify Battle Cast Action".

[h3] --- Bug Fixes ---[/h3]
- Fixed a bug that caused walk and wait motions to start playing every frame for the player after ver 1.0.12, so the motions were not behaving correctly.

- Fixed a bug that the manipulator could not be operated correctly with the mouse after ver1.0.12.

- Fixed a bug that caused battle characters to be highlighted when they were hidden in the shadows.

- Fixed a bug in the command script "Rearrange the Party Train Order" that caused an exception when there was no character to display.

- Fixed a bug in the command script "Make Event Walk" where the "Pass Through Player/Events" checkbox did not allow the player to pass through.

- Fixed a bug in the Map Editor > Placed List palette that caused an entry to be deleted by pressing the Delete key while renaming.

- Fixed a bug that caused an exception when placing a Panel for Rendering Strings with MapPreview specified in Layout Tool > Text to the root of the Layout Parts List.

- Fixed a bug that caused an exception when the file tree view was empty at various locations in the Resources.

- Fixed a bug that caused a crash in the preview of the Resources containing the motion after deleting the model used in the motion in the Resources.

- Fixed a bug that prevented textures from being converted to png files when importing models with jpg files as textures.

- Fixed a bug that caused colors to change on export when specifying no SSS file in SSS material.

- Fixed a bug that prevented a battle from progressing when using the command script "Camera Playback" in Database > Skills > Common Event to be Called.

- Fixed a bug that prevented the next battle from progressing if the command script "Terminate Battle Forcibly" was used in Database > Skills > Common Event to be Called.

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We will continue our efforts to improve "RPG Developer Bakin".

[Update] ver 1.0.12

Updated to ver 1.0.12.

The contents include the following functional improvements and bug fixes.

[h3]--- Functional Improvement ---[/h3]
- For the player's walking process, a new walking process has been implemented that does not shift or bounce from side to side.
 If Game Definition > Rules and Operations > "Use Inertia to Move" is turned off, inertia is to be 0.
 If you wish to use inertia, please turn on this option and adjust each of the specified settings. 
e.g.: Lowering the Damping Amount at Ground Level will reduce slippage.

- Asset picker has been improved.
- The UI has been changed to make it easier to find ready-to-use assets.
- Added the ability to add resources from the DLC with multiple selections, including folders.

[h3]--- New Features ---[/h3]
- Test Play > Debug Window now has a function to fast-forward through battles.

- An "Invisible Wall" event template has been added to the Stamps Palette > Events tab > Physics, which can be used to place restrictions on where the player can go. 
 You can place an event on the map and adjust its size to create a wall. 

[h3]--- Bug Fixes ---[/h3]
- Fixed a bug that prevented resources such as skyboxes referenced only from the command script "Change Rendering Settings" from being included in the public export.

- Fixed a bug regarding the command script "Select from Selection and Check Results" panel that caused an exception when deleting the top selection in the editor.

- Fixed a bug that prevented images from being displayed when a variable was used for the Y magnification factor in the "Display Image" panel.

- Fixed a bug that sometimes prevented subsequent conversation windows from being displayed, depending on the command scripts combined between conversation panels.

- Fixed a bug that caused an exception when attempting to change the walking speed of an event during battle.

- Fixed a bug that caused an exception when attempting to select a target with a mouse click during a battle while the player was invisible.

- Fixed a bug that caused pointer information of array variables to be lost when exporting and importing events.

- Fixed a bug that caused the player to be affected by Terrain State Change even if the player was in the air.

- Fixed a bug in which, when using the Basic tab "Event to be Called Before Displaying Map" in the Map Settings palette, depending on the content of the event, the player could not be controlled even after the process was complete.

- Fixed a bug in which the cast's own accuracy and evasion rate was not reflected when playing the game from "Continue" until a status change, such as an equipment change, was made.

- Rotation and scaling behavior when multiple objects on the map are selected in the Map Editor has been corrected.

- Fixed a bug in the Map Editor that caused the eyedropper picked objects to change indefinitely while editing a map with many objects placed on it.

- Fixed a bug that sometimes prevented the Map Editor display from reflecting the results of editing the event collision range extensions.

- Fixed a bug that prevented object deletion if the starting point was included in the selection.

- Fixed a bug in which when an object was selected, the starting point was also selected at the same time, making it impossible to delete the object.

- In the Slice Animation Import dialog, a bug was fixed in which the dividing line specified in Slice Size would change position when the motion was switched, causing it to be imported in an incorrect form.

- Fixed a bug that caused some models imported from the Unity Asset Store to appear broken.

- After resource files are deleted, the empty OS folders are also modified to be deleted.

- When deleting related resources, the parent folder in the editor has been modified to be deleted when it is empty.

- When deleting a model, a texture was not a candidate for deletion if the stamp used the same material.

- Fixed a bug that caused events deleted by the command script "Delete This Event" to be restored by loading saved data.

- Fixed a bug that prevented editing of the tag field in the Camera Tool.

- Fixed a bug in which pressing Ctrl+C, etc. while editing an event in the text mode of the event editor would jump to the line with the matching initial letter.

- Fixed a bug in which the default "Yes/No" selection was written in Japanese.

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It has been a month since the launch of Bakin.
We appreciate all the feedback we have received from everyone.
We are also very happy to see so many fun pieces being shared on social networking sites.
We will continue to improve this tool and thank you for your continued support.