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RPG Developer Bakin News

[Update] ver 1.0.13

Updated to ver 1.0.13.

The contents include the following bug fixes and feature additions.

[h3]--- New Features ---[/h3]
- Added the ability to skip the "Do Nothing" message in the command script "Specify Battle Cast Action".

[h3] --- Bug Fixes ---[/h3]
- Fixed a bug that caused walk and wait motions to start playing every frame for the player after ver 1.0.12, so the motions were not behaving correctly.

- Fixed a bug that the manipulator could not be operated correctly with the mouse after ver1.0.12.

- Fixed a bug that caused battle characters to be highlighted when they were hidden in the shadows.

- Fixed a bug in the command script "Rearrange the Party Train Order" that caused an exception when there was no character to display.

- Fixed a bug in the command script "Make Event Walk" where the "Pass Through Player/Events" checkbox did not allow the player to pass through.

- Fixed a bug in the Map Editor > Placed List palette that caused an entry to be deleted by pressing the Delete key while renaming.

- Fixed a bug that caused an exception when placing a Panel for Rendering Strings with MapPreview specified in Layout Tool > Text to the root of the Layout Parts List.

- Fixed a bug that caused an exception when the file tree view was empty at various locations in the Resources.

- Fixed a bug that caused a crash in the preview of the Resources containing the motion after deleting the model used in the motion in the Resources.

- Fixed a bug that prevented textures from being converted to png files when importing models with jpg files as textures.

- Fixed a bug that caused colors to change on export when specifying no SSS file in SSS material.

- Fixed a bug that prevented a battle from progressing when using the command script "Camera Playback" in Database > Skills > Common Event to be Called.

- Fixed a bug that prevented the next battle from progressing if the command script "Terminate Battle Forcibly" was used in Database > Skills > Common Event to be Called.

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We will continue our efforts to improve "RPG Developer Bakin".

[Update] ver 1.0.12

Updated to ver 1.0.12.

The contents include the following functional improvements and bug fixes.

[h3]--- Functional Improvement ---[/h3]
- For the player's walking process, a new walking process has been implemented that does not shift or bounce from side to side.
 If Game Definition > Rules and Operations > "Use Inertia to Move" is turned off, inertia is to be 0.
 If you wish to use inertia, please turn on this option and adjust each of the specified settings. 
e.g.: Lowering the Damping Amount at Ground Level will reduce slippage.

- Asset picker has been improved.
- The UI has been changed to make it easier to find ready-to-use assets.
- Added the ability to add resources from the DLC with multiple selections, including folders.

[h3]--- New Features ---[/h3]
- Test Play > Debug Window now has a function to fast-forward through battles.

- An "Invisible Wall" event template has been added to the Stamps Palette > Events tab > Physics, which can be used to place restrictions on where the player can go. 
 You can place an event on the map and adjust its size to create a wall. 

[h3]--- Bug Fixes ---[/h3]
- Fixed a bug that prevented resources such as skyboxes referenced only from the command script "Change Rendering Settings" from being included in the public export.

- Fixed a bug regarding the command script "Select from Selection and Check Results" panel that caused an exception when deleting the top selection in the editor.

- Fixed a bug that prevented images from being displayed when a variable was used for the Y magnification factor in the "Display Image" panel.

- Fixed a bug that sometimes prevented subsequent conversation windows from being displayed, depending on the command scripts combined between conversation panels.

- Fixed a bug that caused an exception when attempting to change the walking speed of an event during battle.

- Fixed a bug that caused an exception when attempting to select a target with a mouse click during a battle while the player was invisible.

- Fixed a bug that caused pointer information of array variables to be lost when exporting and importing events.

- Fixed a bug that caused the player to be affected by Terrain State Change even if the player was in the air.

- Fixed a bug in which, when using the Basic tab "Event to be Called Before Displaying Map" in the Map Settings palette, depending on the content of the event, the player could not be controlled even after the process was complete.

- Fixed a bug in which the cast's own accuracy and evasion rate was not reflected when playing the game from "Continue" until a status change, such as an equipment change, was made.

- Rotation and scaling behavior when multiple objects on the map are selected in the Map Editor has been corrected.

- Fixed a bug in the Map Editor that caused the eyedropper picked objects to change indefinitely while editing a map with many objects placed on it.

- Fixed a bug that sometimes prevented the Map Editor display from reflecting the results of editing the event collision range extensions.

- Fixed a bug that prevented object deletion if the starting point was included in the selection.

- Fixed a bug in which when an object was selected, the starting point was also selected at the same time, making it impossible to delete the object.

- In the Slice Animation Import dialog, a bug was fixed in which the dividing line specified in Slice Size would change position when the motion was switched, causing it to be imported in an incorrect form.

- Fixed a bug that caused some models imported from the Unity Asset Store to appear broken.

- After resource files are deleted, the empty OS folders are also modified to be deleted.

- When deleting related resources, the parent folder in the editor has been modified to be deleted when it is empty.

- When deleting a model, a texture was not a candidate for deletion if the stamp used the same material.

- Fixed a bug that caused events deleted by the command script "Delete This Event" to be restored by loading saved data.

- Fixed a bug that prevented editing of the tag field in the Camera Tool.

- Fixed a bug in which pressing Ctrl+C, etc. while editing an event in the text mode of the event editor would jump to the line with the matching initial letter.

- Fixed a bug in which the default "Yes/No" selection was written in Japanese.

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It has been a month since the launch of Bakin.
We appreciate all the feedback we have received from everyone.
We are also very happy to see so many fun pieces being shared on social networking sites.
We will continue to improve this tool and thank you for your continued support.

[Update] ver 1.0.11

Updated to ver 1.0.11.

The contents are the following bug fixes.

- Fixed a bug that caused an exception in the battle test when there was a common event with "Collision Condition with Player (Operating Cast)" as an execution condition on the event sheet.

- Fixed a bug that caused an exception when performing a battle test from the battle panel on a common event.

- Fixed a bug that caused a crash when playing a WebM file with no audio track using the command script "Play Movie".

- Fixed a bug that caused a crash if the collision type was set to Mesh in the Resource > Stamp settings and the Mesh model was left blank.

- Fixed a bug that caused common events tied to an item to be executed even after the item's use was canceled.

- Fixed a bug that sometimes caused a cast without a jumpup/landing motion to have a different jump power or be able to make a double jump when the cast was set as the player.

- Fixed a bug that prevented the "Teleport Event" panel from taking effect from common events executed from other than items/skills.

- Fixed a bug in which deleting the event that executed the conversation while the conversation was being displayed would prevent operation even after the conversation was closed.

- Fixed a bug so that a confirmation message is not displayed when pasting data from the same project in the database.

- When pasting data from the database, if there is data with the same name in the destination, the data name is now sequentially numbered.

- Fixed a bug in which the contents of an event generated by "Generate Event" were sometimes mixed with the contents of another event and executed after the player moved to a different map.

- Fixed a bug in the Layout Tool > Text & Special Formats Insert Support dialog where the following formats could no longer be specified.
  learncharactername : Name of Party Member who Learns a New Skill
  learnskillname : Name of Skill to be Learned in Results
  learnskillname[x] : Name of Skill X to be Learned in Results

- Fixed a bug that caused skin models to appear composited when rendering instances.

- Graphic data that contained incorrect settings has been corrected.


- Countermeasures have been taken to address the issue of slow operation of this tool in some environments.
Please try this along with the previously mentioned turning off "Threaded Optimization" in the NVIDIA Control Panel 3D Settings Management.

We will continue our efforts to improve "RPG Developer Bakin".

[Update] ver 1.0.10

Updated to ver 1.0.10.

The contents include the following an added functionality and bug fixes.

[h3]--- Added Feature ---[/h3]
- A link to the "Shortcut Key List" has been added to the "Help" section of the Map Editor top menu.

[h3]--- Bug Fixes ---[/h3]
- Fixed a bug in Ver. 1.0.9 where the target to be generated by the command script "Generate Events" could not be selected correctly.

- Fixed a bug in the Layout Tool where the mini map could not be moved by mouse dragging.

- Fixed a bug in the Map Editor in which the relative positions of grouped objects were sometimes misaligned when pasting them.


- Fixed a bug that prevented games exported by the publishing work export function from running in environments where the Visual C++ 2019 Runtime was not installed.

If you have experienced a failure to launch the sample game "Orb Stories", which can be downloaded from the top page of the official RPG Developer Bakin website, please download the game again from there and give it a try. 

Due to this problem, there have been cases where games distributed to other parties do not launch. We apologize for the inconvenience, but we would appreciate it if creators could try exporting their works again to see if the symptom improves.

We will continue our efforts to improve "RPG Developer Bakin".

Series of "RPG Developer Bakin" tutorial videos

Hello!

We have started a series of "RPG Developer Bakin" tutorial videos on our official YouTube channel. First and foremost, you need to know the basics of the fundamentals before you start making a game. The three videos released are "How to Create a New Project", "How to Create a Map", and "How to Use Event Templates".

RPG Developer Bakin Tutorials

If you are using this tool for the first time, please check them out!