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RPG Developer Bakin News

[Update] ver 1.0.9

Updated to ver 1.0.9.

The contents include the following functional improvements and bug fixes.

[h3]--- Functional Improvements ---[/h3]
- When a diffuse/normal/specular texture is set as the material for a model imported from Blender, a_n_rm is now automatically assigned to the albedo/normal/mask textures, respectively.

[h3]--- Bug Fixes ---[/h3]
- Fixed a bug that could slow down test play after opening the "Classes” of the Database.

- Fixed a bug that sometimes caused the graphic on Sheet 1 of an event specified in the Custom Event Settings in the Database to be automatically replaced by the graphic of the cast.

- Fixed a bug that caused an exception when repeatedly executing the "Make Monster Appear" command.

- Fixed a bug in which placing an allied cast on the map would cause it to be added as a reserve member of the party.

- Fixed a bug that caused variables in deleted events to appear in the ALL category of variable labels.

- Fixed a bug that prevented test play from starting if the saved data contained deleted cast members.

- Fixed a bug that could cause a crash when adding a resource overwrite by selecting from a file in the Layout Tool.

- Fixed a bug in the Layout Tool where the OK button could be pressed without selecting anything in the Add Layout Part dialog.

- Fixed a bug that caused Bakin to become inoperable for a long time when manipulating the position of a mini map with the Layout Tool.

- Fixed a bug that caused the engine to process very slowly when a mini map was used for free layout in the Layout Tool.

- Fixed a bug that sometimes caused light gray squares to appear on top of each other in the map editor.

[h3]--- Known Issues ---[/h3]
- There is a problem with the Steam overlay function displaying off the screen. Currently, we recommend that you do not use the Steam overlay when using this tool.

To turn off this feature explicitly, go to the right side of the Steam library page in Bakin and uncheck the “Enable the Steam Overlays while in-game” checkbox in the Steam Library > General menu.

We will continue our efforts to improve "RPG Developer Bakin".

[Update] ver 1.0.8

Updated to ver 1.0.8.

The contents include the following bug fixes.

- The bug that prevented the published work export dialog from opening after the Ver. 1.0.7 update has been fixed. We apologize for any inconvenience caused.

- Fixed a bug that caused the texture in the blank area to be randomly corrupted on execution when the texture was left blank in the Resource -> Material Edit screen.

- Fixed a bug that caused automatic window width adjustment to only work on the narrower message when a series of speech bubble-type messages or conversations are used.

- Fixed a bug in which "Layout to be Opened" could not be selected under "Continue" in the Layout Tools -> Title Layout.

- Fixed a Bakin crash that could occur if the Asset Picker was opened and closed immediately.

- Fixed a bug that caused an exception when the Add button could be pressed to add more than the maximum limit of 2048 variable boxes to be used within the event editor.

We are currently experiencing a slowdown in test play after opening the "Classes" section of the Database. We apologize for the inconvenience, but restarting Bakin will temporarily resolve the issue.

We will continue our efforts to improve "RPG Developer Bakin".

[Update] ver 1.0.7

Updated to ver 1.0.7.

The contents include the following an added functionality and bug fixes.

[h3]--- Added Features ---[/h3]
Top Menu: "Update Log" page tab and "Back" button added to Info and Tips。

[h3]--- Bug Fixes ---[/h3]
- We have removed the -0.2 degree X-axis tilt that was implicit for the player and events.

- Fixed a bug in the command script "Event/Rotate Player" where decimals were not available.

- Fixed a bug where event destination symbols sometimes remained on the map without being erased.

- Fixed a bug in which local variables were not available in the command scripts "Teleport Player" and "Teleport Event".

- Fixed a bug that caused shader compilation errors during tool initialization in Radeon HD series graphics environments.

- Fixed a bug that caused image files to be locked and unable to be updated or deleted until the tool was exited when generating a map from an image.

- The process of obtaining the loop range of an ogg file has been corrected. This fixes a bug that prevented the BGM_Opening04.ogg in Sound Pack Vol. 1 from playing.

- Fixed a bug where battle formulas required commas for decimal points in some locales.  
From this version onward, decimal points in battle formulas will be standardized to dots.  If you have been entering commas, we apologize for the inconvenience and ask that you please correct this manually.

[Affected Areas]
Database -> "Damage Formula" for Items and Skills, "HP Recovery Formula" for Skills, and "EXP Calculation Formula" for Game Definitions


[h3]--- News ---[/h3]
We are currently planning to release a "Language Pack" function that will allow users to use tab-delimited text to replace the text in the tool (except for some functions).
We will announce the release of this information in a future patch note.


We will continue our efforts to improve "RPG Developer Bakin".

[Update] ver 1.0.6

Updated to ver 1.0.6.

The contents include the following functional improvements and bug fixes.

[h3]--- Functional Improvements ---[/h3]
- Removed text limits for title, subtitle, and creator's name. However, if the number of letters is large, the default title screen layout may run out of the screen in some cases. If this is the case, adjust the title screen layout in the Layout Tool after creating the project.

[h3]--- Bug Fixes ---[/h3]
- Fixed a bug that could cause an exception when using the "Display Effect" panel to play both sprites and particles on the same event.

- Fixed a bug in Event Editor > Panel Mode where copying and pasting the "Advanced Variable Box Operation" panel would change "Assign with Decimals Rounded Down" to "Assign Remainder of Division".

- Fixed a bug that occurred in Game Definition > Project Settings > Execution Engine Definition.
Changing the run-time resolution causes a crash / BGM initial volume cannot be changed.

- Minor corrections were made to the sample game "Orb Stories".

We will continue our efforts to improve "RPG Developer Bakin".

[Update] ver 1.0.5

Updated to ver 1.0.5.

The contents are the following bug fixes.

- Fixed a problem that caused maps to become abnormally bright in newly created projects, etc.
 The problem was occurring in some locales, including German and Dutch.
 If you are still experiencing the problem after having this correction, please contact us through the Contact Us page.

- Fixed a problem in which bakinbattle.dll would not start if not allowed to run by its properties for publishing work.
 With this modification, no special work is required to unzip a published work into a Zip file using Explorer.

- Fixed a problem where the RayCast panel was firing from the feet, making it very difficult to detect the player, among other things.
 From this Ver onward, as previewed in the panel, it will be fired from an elevation of 0.5 square from the ground.
 If you have already implemented events in a way that depends on the previous behavior, we apologize for the inconvenience, but please correct this manually.

- Fixed a bug that caused an exception when using a skill with no effect and common assignment for both allies and enemies on the map.

- Fixed a bug that prevented recovery from events during battles for conditions other than KO.

- Fixed a bug that prevented the event panel "Recover/Reduce Battle Cast's HP/MP" from working in battles.

- Fixed a problem in which a weapon item with "One Step Forward When Acting" could cause a monster with "Not Moving" specified to take one step backward when using a skill, item, or etc.

- Fixed a problem in which the camera with the gazing target set to "world coordinates" would not animate correctly when Game Definition > Rules and Operations > Camera Get Behind the Player Automatically was turned on.

- Fixed a problem in which pressing the F key with a Common Event or Battle Event selected in the Common Event palette would move the display range of the Map Editor to distant coordinates.

- Fixed a bug that sometimes caused the position of the splitter for Database and Resources to fluctuate unintentionally when the asset picker was opened.

- Improved the ability to toggle the display of a file path shown in the upper right corner of the map editor.
 Moved to "View" menu to memorize ON/OFF

- Fixed a bug where Wav files were not being processed properly for playback.

- The section Game Definition > Execution Engine Definition > Font, which was not reflected due to specification changes during development, has been removed.
The font can be changed from the configuration settings in the top menu.

- Modified the various "House - Wall 01-03" models on the 3D stamps for the following three projects 
 Newly created project (Normal assets)
 Sample game "Orb Stories"
 House Pack Vol.1 (Free DLC)

- In addition, we have fixed several issues that were identified in the crash reports we received from our users, so that crashes do not occur.


The team is deeply grateful to everyone who helped inform us about bugs.
Thank you so much.
We will continue our efforts to improve "RPG Developer Bakin".