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Enemy Spotlight: Turrets & Totems

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This week we’ll be taking a look at the stationary enemies of Dandy Ace, Turrets and Totems. While these enemies may not be able to move or avoid Ace’s attacks, they provide ranged support and buffs to other enemies. Ace will run into a variety of different types of Turrets and Totems in each map as he makes his way through the Cursed Mirror to Lele’s Palace.



[h2]TURRETS[/h2]
                        
Turrets are stationary enemies with offensive ranged attacks and no defensive capabilities. Ace will need to constantly watch his back for flying turret projectiles as he faces off against other enemies. They’ve got a long range and can be positioned in different ways around the maps. Turrets are most often placed on their own platforms outside of the regular playspace but can also appear alongside groups of enemies within it. While Ace should be able to reach most turrets with melee and close-ranged skills, longer ranged skills are recommended.

Between attacks, turrets are vulnerable and have no way to defend themselves which opens up a window for Ace to take them out. Turrets come in four different types: Basic Turret, Homing Turret, Multi-Shot Turret, and Poison Turret. The easiest way to determine which type of turret you are facing during an encounter is to look at the type of projectile located above the turret base.

[h2]Basic Turret[/h2]

The Basic Turret is the first type of stationary enemy Ace will encounter right away as he enters the Entrance Hall. It was designed to introduce the Turret enemy type to players without being too overwhelming or complicated. It can be distinguished by its Flaming Projectiles. When Ace is within range, the Basic Turret will fire a Flaming Projectile in Ace’s direction every few seconds. The projectile will continue to travel over obstacles and through enemies in a straight line until it reaches its max range or hits Ace. If the projectile hits, Ace will take a significant amount of damage.

[h2]Homing Turret[/h2]

The next turret type is the Homing Turret which can be found in the Guest Lounge. While the base of the Homing Turret is the same, the projectile itself is different from that of the Basic Turret and can be seen pictured above. The Homing Turret fires a Homing Projectile that will attempt to chase after Ace for a short period of time. If it collides with Ace, the player will take a significant amount of damage.


[h2]Multi-Shot Turret[/h2]

Found in the Palace Shop and Central Hall, three projectiles can be seen floating above Multi-Shot Turrets. The Multi-Shot Turret will make Ace question how close he should attempt to get when fighting it. Acting as the shotgun of turrets, the Multi-Shot Turret fires Spread Shot towards Ace when within range. Spread Shot sends out 3 projectiles at the same time in a cone, each dealing its own damage on successful hit. The effectiveness of this turret drops off the further Ace is as it becomes more difficult for multiple projectiles to hit.


[h2]Poison Turret[/h2]

The final turret type found within Dandy Ace is the Poison Turret. First encountered in the Garden, the Poison Turret is great for denying large areas and forcing Ace to maneuver around smaller pathways more carefully. Poison Turrets utilize their Poison Cloud attack every few seconds to send out a large projectile in Ace’s direction. The projectile travels slowly in a straight line before disappearing once it reaches its max range. Poison Cloud will deal AoE damage over time to Ace for as long as he remains within the cloud’s radius. Poison Turrets can also be found in Courtyard.


[h2]TOTEMS[/h2]

Totems do not have any offensive capabilities and their defensive options are very limited. These stationary enemies focus on buffing their allies to make them more powerful. In most cases Ace will want, or even need to, take out the Totems first during a combat encounter as the buffs they provide to other enemies are significant. They are extremely vulnerable with no way to fight back against Ace and rely on their allies to defend them.

The Totem will often spawn in the middle of enemy groups, towards the center of stages. This provides them some level of protection while buffing as many enemies as possible at the same time. The Totem enemy type has its skill active at all times while it is still alive and its massive AoE range is clearly displayed to players to know when enemies are receiving a totem’s buff. Just like with Turrets, there are four Totems types: Protective Totem, Explosive Totem, Health Totem, and Power Totem.

[h2]Protective Totem[/h2]
                        

One of the Totem types Ace will encounter is the Protective Totem, found in the Central Hall. Protective Totems are blue in color and provide a Defensive Buff to any enemies within range. When under the effects of Defensive Buff, enemies will take significantly less damage from Ace’s skills. Enemies will feel almost immune to Ace’s skills so taking out the Protective Totem as quickly as possible will be important.



[h2]Explosive Totem[/h2]
                        

The next totem type will have Ace keeping his distance from enemies and being a lot more careful if utilizing AoE skills. The Explosive Totem applies Explosive Buff to enemies within its range. Any enemy with the Explosive Buff active will explode on death dealing damage to Ace if he remains too close. The Explosive Totem appears in the Courtyard but can also be found in the Garden.



[h2]Healing Totem[/h2]
        

The one totem with some defensive capability is the Healing Totem, designed in the shape of a layer cake. Any enemies, including the Healing Totem itself, will have Health Regen when within the totem’s radius. Under the effects of Health Regen, the enemy will constantly heal over time very quickly. This can make taking down the Healing Totem really difficult in one go. Players will encounter the Healing Totem in the Art Gallery.



[h2]Power Totem[/h2]
                       

The final totem type is the Power Totem. Pink and purple in color, this totem’s buff is fairly straightforward and can be found within the Palace Shop and Gala Hall maps. If within range of the Power Totem, enemies will gain Power Buff increasing all of the damage they deal. Ace’s health will quickly go from full to 0 in a matter of seconds if he isn’t careful around the buffed enemies and especially against larger groups in smaller spaces.



Tune in next week as we meet with the voices behind some of the characters of Dandy Ace and learn about the process of having unique voices created for each character. Be sure to add Dandy Ace to your Steam Wishlist and follow us on all social media to stay up to date as we post new announcements such as upcoming betas and events leading up to the launch in early 2021! You can also join us on the Mad Mimic Community Discord to chat with members of the development team as well as other community members.

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