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Dandy Ace 1.1.0.0.8 Update - Patch Notes


[h2]Cards[/h2]
The focus on the Cards in this patch was mostly to make the melee cards stronger and better to use. As the gameplay was heavily dependent on the player's ability to kite the enemies, melee cards were not strong enough to compensate for not utilizing ranged cards.

[h3]Hack n' Slash[/h3]
  • Size increased: 15%
  • Base Damage increased: 34% (115 -> 155)
  • Casting Time decreased: 30% (0.1s -> 0.07s)
  • Recovery Time decreased: 30% (0.1s -> 0.07s)

[h3]Titan Punch[/h3]
  • First and Second Punch Casting Time decreased: 20% (0.1s -> 0.08s)
  • First and Second Punch Recovery Time decreased: 20% (0.1s -> 0.08s)
  • First and Second Punch dash force decreased: 30%
  • Third Punch Casting Time decreased: 37.5% (0.2s -> 0.125s)
  • Third Punch dash force decreased: 40%
  • All Punches Push strength decreased: 40%

[h3]Spark Tornado[/h3]
  • Base Damage increased: 12.5% (200 -> 225)
  • Secondary Damage increased: 33% (37.5 -> 50)

[h3]Five of a Kind[/h3]
  • Cooldown Decreased: 25% (0.8s -> 0.6s)
  • Collider Increased: 87.5%

[h3]Flurry of Blows[/h3]
  • Base Damage increased: 12.5% (400 -> 450)

[h3]Starburst[/h3]
  • Base Damage increased: 28.5% (175 -> 225)

[h3]Packet Trick[/h3]
  • Collider Increased: 50%
  • New Functionality: The explosive cards will also explode when the duration ends now. Before they only exploded if they made contact with an enemy.


[h2]Dashes[/h2]
Another big topic within the community was around our dash cards. We focused on improving the dashes usability and game feel, but we didn't add I-frames, as some players suggested (you can find a more detailed explanation on why we made this decision here).

The overall change was increasing how fast the dashes are, to make it more instantaneous, but also decreasing its distance. The distance is an important factor because the dashes were always covering a long distance, players would constantly take damage when dashing or they would have to pay more attention to farther parts of the map to dash safely.

The result of the change was a fast, almost instantaneous dash, with a more controlled distance. Allowing the players to be even more reactive without being too exposed during combat.
  • Increased Dash Speed: 60%
  • Decreased Dash Distance: 30%
  • Cooldown decreased: 15% (0.8s -> 0.7s)

[h2]Starter Blue Card[/h2]
Overall, new players gave us the feedback that they were finding blinks easier to use than dashes. Based on that, we decided to swap the starter blue card from a dash to a blink, with the objective to give a more friendlier experience to new players.
  • Starter Blue Card swap: Dashing Dash -> Time Warp

[h2]Trinkets[/h2]
In this patch we focused on strengthening some of the offensive trinkets. Players were not using these upgrades as much as we had hoped, since they didn’t feel quite as powerful as some of the other options.
  • Cloak of the Virtuoso damage increased: 74%
  • Payback Knuckles damage decreased: 20%
  • Pepperina Infuser damage increased: 90%

[h2]Dandy Ace Movement[/h2]
Another point of consistent feedback was that Dandy Ace's walk animation was a little bit "floaty" and that he was always moving too slowly. One of the biggest updates we made were to the walk animation, improving the gameplay feel. Now it feels like Dandy Ace is running in the palace and it feels much better!
  • Dandy Ace walk animation speed increased: 30%
  • Dandy Ace walk speed increased: 6%
  • Camera smoothness follow up decreased: 50%

[h2]Shards and Grinding[/h2]
One of the most frequent feedback was that to unlock Nnif's cards improvements were too expensive, forcing some players to grind it. For that, we decided to increase the bosses' shards reward. The idea is to allow the players to have access to more shards but only after defeating a boss.
  • Axolangelo and Scissorella shards drop increased: 50% (60 -> 90)
  • Severino shards drop increased: 50% (100 -> 150)
  • Lele shards drop increased: 50% (200 -> 300)


[h2]Maps and Enemy Balancing[/h2]
One of the biggest issues we saw within the early days of the game launch was that a lot of players were finding the Entrance Hall too difficult. Because of it, we decided to nerf some of the basic enemies, as well as targeting the Entrance Hall difficulty. The objective is to make the initial experience of the game more accessible and enjoyable.
[h3]Entrance Hall[/h3]
  • Enemy Encounters: Overall, we decreased the amount of enemies the player will face in each combat encounter in this stage. Less enemies, more time for the player to learn the game. As for experienced players, playing through the Entrance Hall will be faster. It's a win-win change.

[h3]Bunny Butler[/h3]
As the Bunny Butler is the most basic enemy in the game, his attack was too strong. It was either too hard for the player to dodge or it was always putting the bunny in a position after the attack where new players weren't able to punish the enemy.
  • Charge Casting Time increased: 50% (0.4s -> 0.6s)
  • Charge distance decreased: 33%
  • Charge attack distance decreased: 20% (Now bunny butlers need to be 20% closer to the player to start the attack)
  • Walk speed increased: 15%

[h3]Bunny Jester[/h3]
  • Tumble Cooldown increased: 50%

[h3]Other Enemies[/h3]
  • Improved several enemies' preview skills visibility
  • Draculords now uses their attack, Blood Drinker, 40% closer to the player

[h2]General Changes[/h2]
[h3]Card Tier Assist[/h3]
One of the most important concepts of our card system is the Card's tier. Basically, the higher the Card tier is, the more damage it deals. As a consequence of this, as the player progresses through the palace, the enemies are also higher tier. This means that if a player doesn't change their cards to higher tier cards or upgrade them with the Niftar unlock, the damage output will start to get too low, making it very difficult to beat the game.

However, one of the hardest part for new players is to understand the importance of the tiers amidst of all the cards, upgrades, and enemies. To aid the players, we added a visual cue system that will help players to understand the relative power of their cards compared to the map they are in.
  • Green Number: card is very strong
  • White Number and Green Up-arrow: card is strong
  • White Number: card is average
  • White Number and Red Down-arrow: card is weak
  • Red Number: card is extremely weak

[h3]Entrance Hall First Gate[/h3]
Now to be able to leave the first area of the Entrance Hall the player must collect the 3 initial starting cards.

[h2]Steam Trading Cards[/h2]
Players will now be able to earn Dandy Ace Steam Trading Cards and craft game badges!


[h3]Follow Dandy Ace on all of our Social Media:[/h3]
Twitter: https://twitter.com/DandyAceGame Instagram: https://www.instagram.com/madmimic Discord: https://discord.gg/EDby5gp Facebook: https://www.facebook.com/mad.mimic/

Dandy Ace has Launched on Steam!

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Greetings Magicians,

We are thrilled to announce that the time has finally come, Dandy Ace is now officially available on Steam!

To celebrate, Dandy Ace will be 10% off during our Magical Launch Week until April 1st! Grab your copy today to start your run through Lele’s ever-changing Palace full of bizarre creatures, outrageous bosses, and a wide variety of magical cards to find & combine.

https://store.steampowered.com/app/1037130/Dandy_Ace/

[h3]Dev “Twitch Mode” Livestream[/h3]
Join the Dandy Ace dev team live on Twitch this Saturday at 11am PDT (3pm BRT) as we play in Twitch Mode. Take on the role of Lele and vote in Twitch Chat to aid or hinder our progress through Lele’s ever-changing Palace while we answer community questions!

We would also like to thank our community for their continued support. Dandy Ace could not have become what it is today without your words of encouragement and the constructive feedback provided by you all. We appreciate all of the players that tried out the demo, participated in our betas, and shared Dandy Ace with others. It’s been a blast watching creators experience Dandy Ace’s Twitch Mode with their communities and we look forward to seeing how the interactions evolve in the full game.

Everyone is welcome to join our Discord Community and to let us know your favorite card combinations, which enemies you’re struggling against, or any other feedback you may have. The Mad Mimic team is active on Discord and loves discussing all things Dandy Ace!




[h2]What is Dandy Ace[/h2]

Dandy Ace is an over the top fast-paced roguelike experience that follows a fabulous magician seeking to combine and use his magical cards while fighting and looting his way to defeat the Green-Eyed Illusionist, Lele, who has imprisoned him in a cursed mirror.

Play as Dandy Ace, the amazing hero, and survive the challenges of the extravagant, lavish and ever changing palace created to defeat him filled with bizarre creatures and outrageous bosses. Find all of the magical cards, gather shards and gold, and get help from Dandy Ace’s assistants and unconventional allies.

  • Rogue-lite experience: Try, die and try again until you beat the Green-Eyed Illusionist with the replayability and adrenaline of a rogue-like with permanent upgrades that makes you stronger as you progress further with each run.

  • 2D isometric fast-paced action: with lots of challenging but fair combat engagements. Battle your way through bizarre creatures and outrageous bosses while building up your own arsenal of magic.


  • Create your own builds: Combine cards with more than a thousand possibilities, each with its own gameplay style and powers.

  • Challenges of the ever-changing palace: Explore the extravagant and lavish aesthetics of the game through the nonlinear progression of the palace, fighting off unique enemies and bosses, on your quest to defeat Lele and escape the cursed mirror.



Are you a streamer or content creator? Join us on Discord or Tweet at @DandyAceGame with your streams & videos, we love to watch and share them!

[h3]Follow Dandy Ace on all of our Social Media:[/h3]
Twitter: https://twitter.com/DandyAceGame Instagram: https://www.instagram.com/madmimic Discord: https://discord.gg/EDby5gp Facebook: https://www.facebook.com/mad.mimic/

Art Contest & Launch Giveaway Winners Announcement


Greetings Magicians,

We are beyond excited to be launching on Steam tomorrow at 10am PDT and appreciate all of the support we've received from the community. Thank you to everyone that participated in our Art Contest & Launch Giveaway.

It was a very difficult decision for our team to select the winners. We were really impressed by all of the art submissions and we've decided to expand the number of winners to reward prizes to more of the community! You can check out the winning Art Contest entries below:

Art Contest

[h2]Grand Prize Winners[/h2]

[h3]Art By: ArtOfVini[/h3]

[h3]Art By: Nelson de Abreu[/h3]

[h3]Art By: Porto[/h3]

[h3]Art By: indigonite0[/h3]

[h3]Art By: Luan_Aguiar[/h3]


[h2]Runner-Ups[/h2]
[h3]Art By: Danadin[/h3]

[h3]Art By: Lumusser[/h3]

[h3]Art By: CoroteChan[/h3]

[h3]Art By: Mvdraw[/h3]
[h3]Art By: Lucacio[/h3]

Launch Giveaway Winners
  • @Old_Martin - Dandy Ace T-Shirt + Deck of Cards + Steam Key
  • @rebbybearr - Dandy Ace T-Shirt + Deck of Cards + Steam Key
  • @twicegay - Dandy Ace T-Shirt + Deck of Cards + Steam Key
  • @ReadySetIG - Dandy Ace T-Shirt + Deck of Cards + Steam Key
  • @wwWhiteWolfww - Dandy Ace Steam Key
  • @KMills_Twitch - Dandy Ace Steam Key
  • @Findseloy - Dandy Ace Steam Key
  • @KuroRose22 - Dandy Ace Steam Key
  • @Mikaeder - Dandy Ace Steam Key
  • @clashtheperson - Dandy Ace Steam Key


We will be getting in contact with all of the winners later today and will also be sharing many of the art contest entries on our social media channels following launch. Thank you again to all of the participants and we hope you all check out Dandy Ace on Steam tomorrow!

[h3]Follow Dandy Ace on all of our Social Media:[/h3]
Twitter: https://twitter.com/DandyAceGame Instagram: https://www.instagram.com/madmimic Discord: https://discord.gg/EDby5gp Facebook: https://www.facebook.com/mad.mimic/

Launch Preview Event & Neowiz Steam Publisher Showcase


Greetings Magicians,

While we eagerly await the launch of Dandy Ace on March 25th, join us during our Launch Preview Event and play the extended demo. From now until launch, players will be able to download an extended demo on the Dandy Ace Steam Page featuring access to additional stages and the beloved Twitch Mode for streamers. You can find more information on Twitch Mode and its many features here.

Members of the dev team will be hosting a Q&A in voice & text through our Community Discord on March 14th. We hope you join us at 10am PST on Sunday as we’d love to hear your feedback and answer any questions you may have about Dandy Ace!

https://store.steampowered.com/app/1037130/Dandy_Ace/

We are also pleased to announce that Neowiz will have a week-long Steam Publisher Showcase featuring Dandy Ace and many other awesome Neowiz titles! The event will run from today until 10am PST on March 18th. If any upcoming Neowiz games catch your interest, please consider adding them to your Wishlist and check out the wide variety of amazing launched titles on sale. You can visit the event page here.


Want to win a Dandy Ace Deck of Cards, T-Shirt, or a Steam Key for the game prior to the upcoming launch? Enter our Launch Gleam Giveaway from now until March 24th for a chance to win! You can find more details and enter the giveaway by visiting the event page here.

[h3]Consider Wishlisting These Upcoming Neowiz Games![/h3]
https://store.steampowered.com/app/1254120/Bless_Unleashed/
https://store.steampowered.com/app/668550/8Doors_Arums_Afterlife_Adventure/
https://store.steampowered.com/app/1562700/SANNABI_The_Revenant/
https://store.steampowered.com/app/1367300/Blade_Assault/
https://store.steampowered.com/app/1473480/AVA/


[h3]Check Out these Neowiz Games on Sale![/h3]
https://store.steampowered.com/app/1147560/Skul_The_Hero_Slayer/
https://store.steampowered.com/app/1173200/Metal_Unit/
https://store.steampowered.com/app/334310/Plebby_Quest_The_Crusades/
https://store.steampowered.com/app/960170/DJMAX_RESPECT_V/
https://store.steampowered.com/app/938220/TAPSONIC_BOLD/


[h3]Follow Dandy Ace on all of our Social Media:[/h3]
Twitter: https://twitter.com/DandyAceGame Instagram: https://www.instagram.com/madmimic Discord: https://discord.gg/EDby5gp Facebook: https://www.facebook.com/mad.mimic/

Dandy Ace Fan Art Contest


Dandy Ace is coming to Steam on March 25, 2021 and we’d like to give the community a chance at Steam keys for launch! We loved all of the fan art we received for Dandy Ace during development and will be running a Fan Art Contest starting today. Users will be able to submit their Dandy Ace art through our Discord, Twitter, & Google Form until March 22, 2021 (3pm PDT) after which the Mad Mimic development team will select their top 5 submissions to win prizes!

⭐ Create Dandy Ace related fan art ⭐
There are no limitations as to what kind of fan art you can submit as long it follows the rules below.

  1. Submissions should be related to Dandy Ace.

  2. All file submissions must be submitted through discord, twitter, or the provided google form.

  3. Participants may submit fan art they had made prior to the contest start. Multiple entries will also be allowed but only one entry per person can be selected as a winner.

  4. Participants must be age 18 and above to participate.

  5. All regions are eligible to participate

    1. In order to be eligible to receive any physical prizes you must be able to provide a shipping address to us if selected as a winner.


  6. Digital and hand-made art submissions are both allowed, but all submissions must be original. Each entry will be checked for plagiarism.
    1. This includes video entries


  7. By submitting an entry the participant agrees that if there are any copyright or intellectual property right disputes, that entry will be disqualified and the person submitting the design will be solely legally responsible for the entry.

  8. All entries must be appropriate/sfw, any entries we deem inappropriate will be disqualified at the discretion of Mad Mimic.

  9. Neowiz & Mad Mimic own the right to use any and all submissions at their discretion for future promotions.

  10. All submissions will be judged by Mad Mimic and all winners will be selected at the discretion of Mad Mimic.

  11. Winners will be selected and contacted individually after the end of the competition through Email and/or Discord.



Submission Options:



🎨 Submission Period 🎨
[h2]March 8, 2021 - March 22, 2021 @ 11 AM(PST)[/h2]


🗳️ Judging/Selection Period 🗳️
[h2]March 22 & 23 (PST)[/h2]



[h2]🏆 Winners will be announced and contacted on March 24, 2021🏆[/h2]



🏆 PRIZES🏆


[h2]Grand Prize (2 Winners): [/h2]

[h2] Runner-Ups (3 Winners): [/h2]