1. Dandy Ace
  2. News

Dandy Ace News

Meet The Voices: Voice Actor Derek Trowell



There are lots of interesting personalities to meet in Dandy Ace. The Mad Mimic team has had the opportunity to work with a few amazing voice actors that have brought them all to life. From the various bosses and minions to our lead protagonist Ace and his twin stage assistants, Jolly Jolly & Jenny Jenny, the actors provide a voice to the characters you’ll run into while making your way through the Cursed Mirror and Lele’s ever-changing Palace!

[previewyoutube][/previewyoutube]

Get some insights into the voice acting process and meet the voice behind Dandy Ace, Lele The Green-Eyed Illusionis, Axolangelo The Artist, and many more in our interview with voice actor Derek Trowell!



What is your name and a brief introduction to yourself?

Hi, my name is Derek Trowell and I voiced Dandy Ace, Lele The Green-Eyed Illusionist, Axolangelo The Artist, Severino The Gatekeeper, and Nnif The Smuggler.

What was the process like to create a voice for the character(s) in Dandy Ace?

Working with Luis and Mad Mimic is a treat because I know they are going to put out a great product. Luis and the design team know what they want and give great direction to craft the characters and their voices. There was a lot of back and forth to get the voices just right and I really think it shows.

What were the major aspects of the character(s) you were trying to portray through their voice?

Well Lele and Axolangelo show a wide range of emotion. Lele's personality is complex. He is so jealous of Ace, but also in awe of him. I actually had a tougher time creating Dandy Ace himself. Personally, I find it easier to be a villain. Being likable is more difficult for me, lol.

Are there any particular lines of dialogue that were your favorite to perform?

Actually I really enjoy doing Lele's laugh. Voicing Lele takes a lot of energy but is a lot of fun! I would often crack up in front of the mic doing some of his lines.
[previewyoutube][/previewyoutube]
                       
The main antagonist of Dandy Ace. Lele is an ugly tyrant that both admires and hates Ace. His
obsession grows so much that he sells his own soul to trap Ace inside The Cursed Mirror.


Do you have a favorite character in Dandy Ace?

There are lots of really cool enemies - like the Cuckoo Nightmare and Scissorella. I really dig the look of Axolangelo stylistically and his personality is really open with his ever-changing emotions. I also really like Nnif the smuggler- how he is a self-made bunny in an ever-changing world. I hope he gets out.
[previewyoutube][/previewyoutube]
                       
Nnif is one the bunnies under Lele's command that decided to end his services and started a rogue life as a smuggler providing a wide range of upgrades in exchange for shards.

Do you have any advice for people interested in getting into voice acting?

I would say go to where the voices are needed. There are lots of animation or sound design students who need fresh voices and that is a good way to build a good portfolio of work to show others. There are also online platforms that post lots of jobs that need voice actors for a variety of projects.

Thanks for taking the time to answer these questions! Where can people follow you or check out some of your other work?

I have a Facebook page for the odd post or you can check out my demo reel video on Youtube!

Facebook: https://www.facebook.com/Derek-Trowell-1635558593392049/
[previewyoutube][/previewyoutube]

Many of these characters and their voice overs are currently in the game and able to be found in our Free Demo. The Demo is available to download on the Dandy Ace Steam Page now where you’ll be able to explore the Entrance Hall, Art Gallery, and take on our first boss, Axolangelo! Be sure to add Dandy Ace to your Steam Wishlist and follow us on all social media to stay up to date as we post new announcements such as upcoming betas and events leading up to the launch in early 2021! You can also join us on the Mad Mimic Community Discord to chat with members of the development team as well as other community members.


[h3]Follow Dandy Ace on all of our Social Media:[/h3]
Twitter: https://twitter.com/DandyAceGame Discord: https://discord.gg/EDby5gp Facebook: https://www.facebook.com/mad.mimic/ Instagram: https://www.instagram.com/madmimic

Enemy Spotlight: Turrets & Totems

[previewyoutube][/previewyoutube]
This week we’ll be taking a look at the stationary enemies of Dandy Ace, Turrets and Totems. While these enemies may not be able to move or avoid Ace’s attacks, they provide ranged support and buffs to other enemies. Ace will run into a variety of different types of Turrets and Totems in each map as he makes his way through the Cursed Mirror to Lele’s Palace.



[h2]TURRETS[/h2]
                        
Turrets are stationary enemies with offensive ranged attacks and no defensive capabilities. Ace will need to constantly watch his back for flying turret projectiles as he faces off against other enemies. They’ve got a long range and can be positioned in different ways around the maps. Turrets are most often placed on their own platforms outside of the regular playspace but can also appear alongside groups of enemies within it. While Ace should be able to reach most turrets with melee and close-ranged skills, longer ranged skills are recommended.

Between attacks, turrets are vulnerable and have no way to defend themselves which opens up a window for Ace to take them out. Turrets come in four different types: Basic Turret, Homing Turret, Multi-Shot Turret, and Poison Turret. The easiest way to determine which type of turret you are facing during an encounter is to look at the type of projectile located above the turret base.

[h2]Basic Turret[/h2]

The Basic Turret is the first type of stationary enemy Ace will encounter right away as he enters the Entrance Hall. It was designed to introduce the Turret enemy type to players without being too overwhelming or complicated. It can be distinguished by its Flaming Projectiles. When Ace is within range, the Basic Turret will fire a Flaming Projectile in Ace’s direction every few seconds. The projectile will continue to travel over obstacles and through enemies in a straight line until it reaches its max range or hits Ace. If the projectile hits, Ace will take a significant amount of damage.

[h2]Homing Turret[/h2]

The next turret type is the Homing Turret which can be found in the Guest Lounge. While the base of the Homing Turret is the same, the projectile itself is different from that of the Basic Turret and can be seen pictured above. The Homing Turret fires a Homing Projectile that will attempt to chase after Ace for a short period of time. If it collides with Ace, the player will take a significant amount of damage.


[h2]Multi-Shot Turret[/h2]

Found in the Palace Shop and Central Hall, three projectiles can be seen floating above Multi-Shot Turrets. The Multi-Shot Turret will make Ace question how close he should attempt to get when fighting it. Acting as the shotgun of turrets, the Multi-Shot Turret fires Spread Shot towards Ace when within range. Spread Shot sends out 3 projectiles at the same time in a cone, each dealing its own damage on successful hit. The effectiveness of this turret drops off the further Ace is as it becomes more difficult for multiple projectiles to hit.


[h2]Poison Turret[/h2]

The final turret type found within Dandy Ace is the Poison Turret. First encountered in the Garden, the Poison Turret is great for denying large areas and forcing Ace to maneuver around smaller pathways more carefully. Poison Turrets utilize their Poison Cloud attack every few seconds to send out a large projectile in Ace’s direction. The projectile travels slowly in a straight line before disappearing once it reaches its max range. Poison Cloud will deal AoE damage over time to Ace for as long as he remains within the cloud’s radius. Poison Turrets can also be found in Courtyard.


[h2]TOTEMS[/h2]

Totems do not have any offensive capabilities and their defensive options are very limited. These stationary enemies focus on buffing their allies to make them more powerful. In most cases Ace will want, or even need to, take out the Totems first during a combat encounter as the buffs they provide to other enemies are significant. They are extremely vulnerable with no way to fight back against Ace and rely on their allies to defend them.

The Totem will often spawn in the middle of enemy groups, towards the center of stages. This provides them some level of protection while buffing as many enemies as possible at the same time. The Totem enemy type has its skill active at all times while it is still alive and its massive AoE range is clearly displayed to players to know when enemies are receiving a totem’s buff. Just like with Turrets, there are four Totems types: Protective Totem, Explosive Totem, Health Totem, and Power Totem.

[h2]Protective Totem[/h2]
                        

One of the Totem types Ace will encounter is the Protective Totem, found in the Central Hall. Protective Totems are blue in color and provide a Defensive Buff to any enemies within range. When under the effects of Defensive Buff, enemies will take significantly less damage from Ace’s skills. Enemies will feel almost immune to Ace’s skills so taking out the Protective Totem as quickly as possible will be important.



[h2]Explosive Totem[/h2]
                        

The next totem type will have Ace keeping his distance from enemies and being a lot more careful if utilizing AoE skills. The Explosive Totem applies Explosive Buff to enemies within its range. Any enemy with the Explosive Buff active will explode on death dealing damage to Ace if he remains too close. The Explosive Totem appears in the Courtyard but can also be found in the Garden.



[h2]Healing Totem[/h2]
        

The one totem with some defensive capability is the Healing Totem, designed in the shape of a layer cake. Any enemies, including the Healing Totem itself, will have Health Regen when within the totem’s radius. Under the effects of Health Regen, the enemy will constantly heal over time very quickly. This can make taking down the Healing Totem really difficult in one go. Players will encounter the Healing Totem in the Art Gallery.



[h2]Power Totem[/h2]
                       

The final totem type is the Power Totem. Pink and purple in color, this totem’s buff is fairly straightforward and can be found within the Palace Shop and Gala Hall maps. If within range of the Power Totem, enemies will gain Power Buff increasing all of the damage they deal. Ace’s health will quickly go from full to 0 in a matter of seconds if he isn’t careful around the buffed enemies and especially against larger groups in smaller spaces.



Tune in next week as we meet with the voices behind some of the characters of Dandy Ace and learn about the process of having unique voices created for each character. Be sure to add Dandy Ace to your Steam Wishlist and follow us on all social media to stay up to date as we post new announcements such as upcoming betas and events leading up to the launch in early 2021! You can also join us on the Mad Mimic Community Discord to chat with members of the development team as well as other community members.

[h3]Follow Dandy Ace on all of our Social Media:[/h3]
Facebook: https://www.facebook.com/mad.mimic/ Twitter: https://twitter.com/DandyAceGame Discord: https://discord.gg/EDby5gp Instagram: https://www.instagram.com/madmimic

Blue Magic Cards: Mobility - Part 1

This week we’ll be diving into a few of the Magic Cards you’ll have at your disposal as you make your way through Lele’s Palace. As mentioned previously in our Introduction to Magic Cards, Dandy Ace’s core mechanic revolves around the Magical Cards which act as skills in the game. Players are able to create countless combinations of skills, upgrades, and play styles by combining the different cards they come across on each run.

[previewyoutube][/previewyoutube]

We can not begin talking about Blue Cards without mentioning the two main types of mobility skills found in Dandy Ace; Blinks & Dashes. Nothing will get you through the palace quicker than the wide variety blinks, dashes, and other mobility based skills that make up the Blue Magic Cards. Dashes allow Ace to travel forward and pass through enemies but do not offer any invulnerability frames during the dash. Ace is vulnerable to enemies and can’t dash through attacks without taking damage. Blinks on the other hand allow Ace to teleport forward a short distance, avoiding any enemy attacks that may be between the start and end points.

While these skills let you move between enemies and around obstacles, they can also bring a lot of utility as well as additional offensive options during combat.

[h2]Dashing Dash[/h2]
                        

Starting off with dashes, the most basic Blue Card you’ll come across in Dandy Ace is Dashing Dash. Using Dashing Dash will have Ace dash forward dealing damage to anything in his path. Ace is able to travel through enemies during the dash dealing the full damage to each enemy hit. As mentioned previously, Ace will need to be careful though when dashing towards enemies due to Dashing Dash not having any invulnerability frames.



One of the strongest aspects of Dashing Dash is its Upgrade Effect which adds Haste (Buff) to any card it is combined with. If a card is activated while upgraded with Dashing Dash, Ace will gain Haste for a short period of time increasing Ace’s movement speed by 50%. Some Upgrade Effects, such as Haste, will have internal cooldowns. While the Upgrade Effect is on cooldown you may still activate the base card but will not receive the additional upgraded bonuses. Any cooldowns for cards used as upgrades can be seen below the base skills on your action bar when activated.


[h2]Blazing Sprint[/h2]
                      

Light your path ablaze with Dandy Ace’s Blazing Sprint Card. When activated Ace will dash forward, leaving a trail of blue fire behind him for a short period of time. Any enemy that Ace dashes through takes a small amount of damage. While the initial damage may be weaker than that of Dashing Dance, the fire will continue to deal damage to any enemies that remain in it. This can be useful when attempting to kite groups of enemies around obstacles or immobile enemies such as Totems that are unable to avoid the blue flames.



Looking for a different Magic Card but really like the trail of blue fire? Use Blazing Sprint to upgrade another card with Blazing Shoes (Buff). When the upgraded skill is upgraded, Ace will start leaving a trail of blue fire behind him for a short period of time. Blazing Shoes allows Ace to move around freely and lay out the trail of fire in a more strategic way rather than in a straight line when dashing. The other benefit of Blazing Shoes is the amount of area you are able to cover while it's active.


[h2]Shocking Arrival[/h2]
                       

Another dash in Ace’s arsenal, Shocking Arrival, will specifically punish mobile enemies looking to chase after or run from Ace. When activated Ace will dash forward, creating an explosion at the end of the dash that deals damage to anyone within range. Any enemies hit by Shocking Arrival will also gain a Hex (Debuff) during which the affected enemies take damage while moving.



If you choose to instead upgrade another card with Shocking Arrival, that card will gain the Hex (Debuff) effect that is applied to enemies on hit. This can often be a very powerful tool when combined with Pink Cards and skills that can hit multiple targets quickly. It is important to note that Hex will only deal damage if the enemy moves while they have the Hex debuff. This makes it ineffective against Totems and Turrets but can be paired with knockbacks, pushes, and other displacement skills to maximize Ace’s damage when using Shocking Arrival.

[h2]Jump Scare[/h2]
                      

One of the more unique blink based Blue Cards available to Ace is Jump Scare. Activating Jump Scare blinks you forward, dealing damage to and scaring away any enemies within range. Fear (CC) is applied to all enemies hit causing them to move away from Ace and restricts their attacks for a very short period of time.



The Upgrade Effect will vary depending on the color of the Magic Card Jump Scare upgrades. Fear (CC) is added to Yellow and Blue cards. Taste of Fear is added to Pink cards. Taste of Fear causes any enemies affected by Fear to take additional damage from the upgraded skill.

[h2]Resonance Cascade[/h2]
                       

Travel back and forth between portals when you use Resonance Cascade. When used, Ace blinks forward and opens two portals. The portals are located at the initial location Resonance Cascade is activated and the end point Ace blinks to. For a short period of time, Ace will be able to travel between the portals. Damage is dealt to any enemies near the portals every time Ace travels through them.



If you’re constantly dealing with multiple enemies surrounding you, consider using Resonance Cascade to upgrade another card. The upgraded card will gain Dimensional Burst which causes Ace to deal damage to all nearby enemies when the upgraded skill is activated.


We’ll be covering the rest of the Blue Cards in Part II as well as the other types of cards as we approach the launch of Dandy Ace in early 2021. Be sure to add Dandy Ace to your Steam Wishlist and follow us on all social media to stay up to date as we post new announcements such as upcoming betas and events! You can also join us on the Mad Mimic Community Discord to chat with members of the development team as well as other community members.


[h3]Follow Dandy Ace on all of our Social Media:[/h3]
Facebook: https://www.facebook.com/mad.mimic/ Twitter: https://twitter.com/DandyAceGame Discord: https://discord.gg/EDby5gp Instagram: https://www.instagram.com/madmimic

Welcome to the Art Gallery: Art Apprentice & Axolangelo

[previewyoutube][/previewyoutube]

[h2]ART GALLERY[/h2]
The next level in our Map and Enemy spotlight series is the Art Gallery! Home to Dandy Ace’s first boss Axolangelo, the Master of the Arts, and his Art Apprentices. Take a look around at the showcased museum assets, paintings, and sculptures found within Axolangelo’s Art Gallery but don’t stare too long and most importantly.... DO NOT TOUCH!



The Art Gallery comes after the Entrance Hall and Banquet Hall levels if Ace chooses to continue down that path. Players can expect the difficulty to begin to ramp up upon entry into the Art Gallery leading up to Axolangelo’s Atelier, where you’ll take on Axolangelo himself. Cuckoo Nightmares, Totems, Midnight Phantoms, Art Apprentices, and Bunny Butlers & Jesters stand guard over the valuable pieces of art Ace will have to maneuver around while avoiding attacks.

Ace will also need to watch his step as the ground is littered with one of the first environmental hazards found in Dandy Ace, Spike Traps. After stepping onto the trap and a short delay, the trap will activate dealing damage to anyone found on top of it. Ace is able to utilize the traps himself by luring or knocking enemies onto them to deal a good chunk of damage. It's always important to be careful where you blink and dash to!

[h2]ART APPRENTICE[/h2]
                        

A somewhat miniature version of Axolangelo, the Art Apprentice utilizes it’s art skills to battle against Ace. The Art Apprentice is easily recognizable by its weapon of choice, its trusty giant paintbrush. While the paintbrush may not look too dangerous up close, it excels in ranged combat by covering large areas in waves of paint.



When at range the Art Apprentice will swing his giant paintbrush sending a blue Paint Wave that expands over time as it travels. The wave begins fairly small but quickly grows to cover entire pathways and larger parts of the level so Ace will need to quickly move out of the way or run quite a ways back to avoid taking hits. The real difficulty comes in when attempting to avoid several waves coming at Ace at once from multiple Art Apprentices at different ranges as the waves will vary in size. Similar to the Bunny Jester discussed previously, the Art Apprentice will Tumble away if Ace manages to get too close before continuing to send out additional Paint Wave attacks from range.

[h2]AXOLANGELO[/h2]
                       


Once you find your way through the Art Gallery, you’ll stumble upon Dandy Ace’s first Boss in Axolangelo’s Atelier. The development team wanted to lean into the artist stereotypes when creating a boss centered around the Art Gallery and really liked the Axolotl animal. By combining the Axolotl with famous artist Michelangelo the team was able to create Axolangelo, the Master of the Arts! With a paintbrush in his hand and an art apron around his neck, Axolangelo is ready to unleash his art skills to kick Ace out of the Art Gallery.



With a wide range of paint based attacks, Axolangelo will have the player constantly on the move trying to avoid them. Axolangelo’s most basic of attack’s is his Brush Stroke. If within range, Axolangelo will attempt to swing at Ace in an AoE cone in front of him. The area will remain covered in paint for a short period of time dealing damage to Ace if stepped on. Similar to that of the Art Apprentice but bigger, Axolangelo is able to send out a large Paint Wave that expands over time as it travels to prevent Ace from remaining at range safely.

The Atelier is a large open space so Axolangelo has to cover areas of the level in paint from above to restrict Ace’s movement options. Axolangelo relocates himself to the center of his Atelier after which he begins to rain Paint Drops down on top of Ace’s current position one by one. Upon landing the area will remain covered in paint for a period of time dealing damage to Ace if stepped on. Axolangelo will also periodically surround himself with Painter’s Aura damaging anything he is able to get close enough to as he chases Ace.



While Axolangelo may be big, he sure can move! If you manage to anger Axolangelo he’ll start looking to charge at Ace utilizing his Paint Rush. Ace will have a short opening to move out of the way before Axolangelo charges in a straight line, dealing damage and carrying Ace if caught in its path. The combination of these skills creates an exciting and challenging experience that will leave players experimenting with different builds before being able to efficiently and consistently take him on!



If you’d like to visit the Art Gallery to take on Axolangelo and his Art Apprentices you can do so today by downloading our Free Demo available on the Dandy Ace Steam Page! If you haven’t already done so, please consider helping us out by adding Dandy Ace to your Steam Wishlist. Tune into next week’s spotlight as we dive deeper into some of the Magic Cards you’ll come across in Dandy Ace.

Full Size Wallpaper (1920x1080)

[h3]Follow Dandy Ace on all of our Social Media:[/h3]
Facebook: https://www.facebook.com/mad.mimic/ Twitter: https://twitter.com/DandyAceGame Discord: https://discord.gg/EDby5gp Instagram: https://www.instagram.com/madmimic

EVENT EXTENDED: The Leaderboard Challenge will run until October 26th!

The Leaderboard Challenge Event has been extended to run until Monday, October 26th!

We’ve been enjoying watching you all attempt the Leaderboard Challenge and have been impressed with some of the times we’ve seen so far! We had initially planned to end the challenge Saturday, October 24th but decided to let you all continue attempting to defeat Axolangelo over the weekend and work on improving individual leaderboard placings.

We’ll be posting updated leaderboards for each difficulty regularly on the Mad Mimic Community Discord as well as on our social media channels which you can find below. Check to see how you compare to other members of the community as well as the Dandy Ace Dev Team as you compete for the fastest times.


As a quick reminder, if you recently participated in our Twitch Mode testing as a streamer or viewer we would love to hear from you! We will be hosting a Dev Talk on our Discord tomorrow Oct. 24th at 18:00 - 19:00 (UTC).

If you haven’t already, make sure to add Dandy Ace to your Steam Wishlist, it helps our team out a lot
[h3]Follow Dandy Ace on all of our Social Media:[/h3]
Discord:https://discord.gg/EDby5gp Twitter:https://twitter.com/DandyAceGame Instagram:https://www.instagram.com/madmimic Facebook: https://www.facebook.com/mad.mimic/