Changelog for 2nd Closed Technical Beta test
Hey Phageborn community,
Check out the list of changes we've implemented for the 2nd Closed Technical Beta we'll be having tomorrow!
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Added new avatar: Saffron
Added new cards
Added avatar error messages: Avatar already moved, Avatar used all attacks this turn, Not enough energy, Avatar is snared
Added numerical timers when you have less than 20 seconds left for mulligan and your turn
Added a timer and message while waiting for match
Added support and scaling for different resolutions
Added scroll bar on deck list in PVP menu
Resized "out of frame" avatar models
Moved counters on the core closer to core health
Renamed "Imbue Weapon" and "Empowerer" to real names
Added hover responsiveness to buttons and objects in menus
Added surrender confirm prompt window
Removed other languages from game temporarily until localization is finished (default language is English for everyone now)
Added blue color filling in during enemy turn critical time
Added avatar trait on avatar hover info inside the match
Added sudden death cards when hovering over icon in history
Added missing sub plates to avatars in PVP screen
Found missing ball on Zhuttg
Added missing card arts
Changed colors of buttons that did negative actions
Added visual effects for avatar skills
You can't click on cancel anymore if the match is already found
Added "Match found" message when game finds an opponent
Added more sounds
Added new attribute selection screen
Implemented legendary showcase when you play a legendary card
Moved keyword boxes to start from top instead of being centered
Added new setting screen
Hovering over avatar with disabled attack shows power value of it
Added player names in VS screen
Daggerstorm - stats changed to 1|3 (from 2|4)
Focused Sharpshooter - Power changed to 0 (from 1)
Riftreader - Added rooted mod
Nex - Parasitic Infusion trait spawns 3|3 voidling (from 5|5)
Nex - Inject cost changed to 3 (from 2)
Fixed a bug where hover tooltips were displayed in targeting mode
Fixed a bug where snared units had rooted tooltip
Fixed a bug where Nex cast animation was displayed only first time in match
Fixed a bug where Speculum oracle energize activated only once per match
Fixed a bug where Ozzordomu didn't activate "when damaged" effects with flamespark
Fixed a bug where Slayer had wrong rarity
Fixed a bug where player was unable to play cards that cost 0 if it had 0 essence
Fixed a bug where Auric templar effect had wrong duration
Fixed a bug where long deck names were going outside of text box border
Fixed a bug where players got stuck looking at graveyard screen
Fixed a bug where players were able to select decks while waiting for match
Fixed a bug where players got stuck without being able to act if they did many actions when turn timer was about to end
Fixed a bug where if you edited your deck and changed the avatar it displayed old avatar
Fixed a bug where decks were scrolled up when you enter PVP or Library for the first time
Fixed a bug where Replicate reduced cost of obtained card every turn instead of just once
Fixed a bug where avatar models did go trough settings screen
Fixed a bug where players were unable to see cards in enemy graveyard
Fixed a bug where avatar info stayed on after it changed zone
Fixed a bug where players were unable to play curse cards
Fixed a bug where Dash tooltip was missing
Fixed a bug where history icons were out of frame
Fixed a bug where card selected during mulligan stayed gray in hand if mulligan timer expired
Fixed a bug where "press any key to continue" did not work in victory screen
Fixed a bug where avatars were positioned too low on enemy side
Fixed a bug where avatar image in history bar was out of place
Fixed a bug where selecting a trait in trait selection did not close the trait selection window
Fixed a bug where avatar info did not show after deleting any of the decks
Fixed multiple bugs with Darkwood Nymph
Fixed a bug where snare debuff didn't show on cards
Fixed a bug where relentless tooltip was missing when hovering over avatar that gives relentless
Fixed a bug where settings screen had label "Merchant"
Fixed a bug where players were stuck in targeting mode
Fixed a bug where Unchained Megadon dealt damage to own core with effect
Fixed a bug where some Units had wrong tags
Fixed a bug where avatar had "special attack active" signalization all the time
Fixed some visual bugs in deck builder
Fixed a bug where players were able to drag cards from enemy hand
Fixed a bug where end turn button stayed red if turn timer expired for enemy
Fixed a bug where some of trait texts were outside of border
Fixed a bug where hovering over filters in deck builder was unresponsive
Fixed a bug where if player clicked on top of leftmost card in hand it activated graveyard
Fixed a bug where players were able to select enemy avatar skill
Fixed a bug where mods weren't displayed on referenced card box
Fixed a bug where energy cards were highlighted like you can play them while your avatar is subdued
Fixed a bug where your card starts flickering if keyword tooltips are on the way of the card you are trying to hower
Fixed a bug where one unit appears smaller when spawned with infest
Fixed a bug where resources were spent at the start of next turn instead of current
Fixed a bug where critical time was displayed when it wasn't really active (only visual)
Fixed a bug where ozzordomu lost max health when using special attacks
Fixed a bug where highlight was turned off when changing zones with avatar
Fixed a bug with unreadable font on referenced cards in library
Fixed a bug with too loud trailer
Fixed a bug where counters on core were too small
Fixed a bug where some matches started with 0 essence instead of 1
Removed dead space between traits between trait selection fields
Fixed a bug where confirm button was too small in mulligan
Fixed a bug where spamming right click on the card got stuck on art preview screen
Fixed a bug where voidlings spawned smaller than other units when using lesser breach
Fixed a bug where cards were left separated after playing a card
Fixed a bug where avatars that were unable to attack had enemy core as available target
Error displays: "Avatar already attacked this turn" at the start of the game even if you didn't attack with your avatar (it is just visual bug, you can't attack with your avatar at the very first turn)
Clicking on enemy avatar skill while enemy doesn't have enough energy displays "not enough energy"
Sometimes avatar attack looks disabled even if it isn't
can change map while waiting for opponent
essence and energy vials are not fully empty sometimes
word "search" doesn't disappear when you click on the search box to type inside
avatars go trough trait selection
some projectiles fly trough end turn button
Rarely the game gets stuck before mulligan (restarting the game is only way to fix this currently)
Users get stuck on "match found!" (you will have to restart the game to fix this)
When you subdue enemy avatar it shows health value instead of no number
Acid mist Visual effect is displayed on the wrong zone (just visual bug, card works normally)
Missing infest and lastwish graphics on cards
Kulr doesn't show description for resist (mod still works: This unit takes 1 less damage from ability cards)
Check out the list of changes we've implemented for the 2nd Closed Technical Beta we'll be having tomorrow!
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Features
Added new avatar: Saffron
Added new cards
Added avatar error messages: Avatar already moved, Avatar used all attacks this turn, Not enough energy, Avatar is snared
Added numerical timers when you have less than 20 seconds left for mulligan and your turn
Added a timer and message while waiting for match
Added support and scaling for different resolutions
Added scroll bar on deck list in PVP menu
Resized "out of frame" avatar models
Moved counters on the core closer to core health
Renamed "Imbue Weapon" and "Empowerer" to real names
Added hover responsiveness to buttons and objects in menus
Added surrender confirm prompt window
Removed other languages from game temporarily until localization is finished (default language is English for everyone now)
Added blue color filling in during enemy turn critical time
Added avatar trait on avatar hover info inside the match
Added sudden death cards when hovering over icon in history
Added missing sub plates to avatars in PVP screen
Found missing ball on Zhuttg
Added missing card arts
Changed colors of buttons that did negative actions
Added visual effects for avatar skills
You can't click on cancel anymore if the match is already found
Added "Match found" message when game finds an opponent
Added more sounds
Added new attribute selection screen
Implemented legendary showcase when you play a legendary card
Moved keyword boxes to start from top instead of being centered
Added new setting screen
Hovering over avatar with disabled attack shows power value of it
Added player names in VS screen
Balancing
Daggerstorm - stats changed to 1|3 (from 2|4)
Focused Sharpshooter - Power changed to 0 (from 1)
Riftreader - Added rooted mod
Nex - Parasitic Infusion trait spawns 3|3 voidling (from 5|5)
Nex - Inject cost changed to 3 (from 2)
Fixes
Fixed a bug where hover tooltips were displayed in targeting mode
Fixed a bug where snared units had rooted tooltip
Fixed a bug where Nex cast animation was displayed only first time in match
Fixed a bug where Speculum oracle energize activated only once per match
Fixed a bug where Ozzordomu didn't activate "when damaged" effects with flamespark
Fixed a bug where Slayer had wrong rarity
Fixed a bug where player was unable to play cards that cost 0 if it had 0 essence
Fixed a bug where Auric templar effect had wrong duration
Fixed a bug where long deck names were going outside of text box border
Fixed a bug where players got stuck looking at graveyard screen
Fixed a bug where players were able to select decks while waiting for match
Fixed a bug where players got stuck without being able to act if they did many actions when turn timer was about to end
Fixed a bug where if you edited your deck and changed the avatar it displayed old avatar
Fixed a bug where decks were scrolled up when you enter PVP or Library for the first time
Fixed a bug where Replicate reduced cost of obtained card every turn instead of just once
Fixed a bug where avatar models did go trough settings screen
Fixed a bug where players were unable to see cards in enemy graveyard
Fixed a bug where avatar info stayed on after it changed zone
Fixed a bug where players were unable to play curse cards
Fixed a bug where Dash tooltip was missing
Fixed a bug where history icons were out of frame
Fixed a bug where card selected during mulligan stayed gray in hand if mulligan timer expired
Fixed a bug where "press any key to continue" did not work in victory screen
Fixed a bug where avatars were positioned too low on enemy side
Fixed a bug where avatar image in history bar was out of place
Fixed a bug where selecting a trait in trait selection did not close the trait selection window
Fixed a bug where avatar info did not show after deleting any of the decks
Fixed multiple bugs with Darkwood Nymph
Fixed a bug where snare debuff didn't show on cards
Fixed a bug where relentless tooltip was missing when hovering over avatar that gives relentless
Fixed a bug where settings screen had label "Merchant"
Fixed a bug where players were stuck in targeting mode
Fixed a bug where Unchained Megadon dealt damage to own core with effect
Fixed a bug where some Units had wrong tags
Fixed a bug where avatar had "special attack active" signalization all the time
Fixed some visual bugs in deck builder
Fixed a bug where players were able to drag cards from enemy hand
Fixed a bug where end turn button stayed red if turn timer expired for enemy
Fixed a bug where some of trait texts were outside of border
Fixed a bug where hovering over filters in deck builder was unresponsive
Fixed a bug where if player clicked on top of leftmost card in hand it activated graveyard
Fixed a bug where players were able to select enemy avatar skill
Fixed a bug where mods weren't displayed on referenced card box
Fixed a bug where energy cards were highlighted like you can play them while your avatar is subdued
Fixed a bug where your card starts flickering if keyword tooltips are on the way of the card you are trying to hower
Fixed a bug where one unit appears smaller when spawned with infest
Fixed a bug where resources were spent at the start of next turn instead of current
Fixed a bug where critical time was displayed when it wasn't really active (only visual)
Fixed a bug where ozzordomu lost max health when using special attacks
Fixed a bug where highlight was turned off when changing zones with avatar
Fixed a bug with unreadable font on referenced cards in library
Fixed a bug with too loud trailer
Fixed a bug where counters on core were too small
Fixed a bug where some matches started with 0 essence instead of 1
Removed dead space between traits between trait selection fields
Fixed a bug where confirm button was too small in mulligan
Fixed a bug where spamming right click on the card got stuck on art preview screen
Fixed a bug where voidlings spawned smaller than other units when using lesser breach
Fixed a bug where cards were left separated after playing a card
Fixed a bug where avatars that were unable to attack had enemy core as available target
Known issues we are working on
Error displays: "Avatar already attacked this turn" at the start of the game even if you didn't attack with your avatar (it is just visual bug, you can't attack with your avatar at the very first turn)
Clicking on enemy avatar skill while enemy doesn't have enough energy displays "not enough energy"
Sometimes avatar attack looks disabled even if it isn't
can change map while waiting for opponent
essence and energy vials are not fully empty sometimes
word "search" doesn't disappear when you click on the search box to type inside
avatars go trough trait selection
some projectiles fly trough end turn button
Rarely the game gets stuck before mulligan (restarting the game is only way to fix this currently)
Users get stuck on "match found!" (you will have to restart the game to fix this)
When you subdue enemy avatar it shows health value instead of no number
Acid mist Visual effect is displayed on the wrong zone (just visual bug, card works normally)
Missing infest and lastwish graphics on cards
Kulr doesn't show description for resist (mod still works: This unit takes 1 less damage from ability cards)