Changelog for the 3rd Closed Technical Beta
Hey everyone,
Here's a list of changes that we have in this iteration of our Closed Technical Beta tests
-Hovering over your core now displays only keywords instead of whole image of core that covered up whole screen
-Hovering over your core now shows maximum values of core life and resources all at once
-Made more obvious that you can type in your deck name
-Added infest visual effect
-Added visual effect on curse cards to differentiate them from normal cards
-Number of cards in collection now update as you add them in deck to show how many more of that card can be added
-Added hover responsiveness to all the buttons
-Found missing librarian in card collection menu
-Added a warning when you are about to cancel editing your deck without saving it
-Hovering over cards or avatars is not disabled when enemy does actions anymore
-Removed avatar size pop out when you hover over it
-Added scroller to pvp menu
-Moved back button below continue and changed color to red
-Added multiple fields to "report a bug" form with 2 required fields to encourage more detailed bug reports (giving as much details as possible helps a lot in fixing some bugs)
-Added new error explaining that player that goes first can't attack with avatar first turn
-Improved visuals of ability cards while in targeting mode
-Changed color of cancel finding match to red
-Removed resist mod from the game
-Added VFX when a unit has buff or debuff
-Added overlay that indicates who has turn
-Added new cards
-Krorn battlemaster stats from 3|3 to 2|2
-Aspect of power cost from 7 to 8
-Unchained megadon power from 7 to 6
-Daughter of misery health from 3 to 2
-Berthana health from 8 to 6
-Virulent hag power from 3 to 2
-Sparkmage health from 2 to 3
-Alina cost from 4 to 6
-Placid larfa stats from 5|4 to 4|3
-Hammerhead health from 8 to 7
-Tyberiuth trait 2 removed and replaced with new one (Your special attacks cost 1 less to play.)
-Nex trait 2 changed to: +2 Health. If your voidling died since the last turn your avatar has +1 power until end of your turn.
-Versilion's Oathsworn: stats from 8|8 to 7|7, cost from 20 to 16, ability now reduces cost by 1 for each avatar attack instead of 2
-When you subdue enemy avatar, you draw 1 card instead of 1
-Made GPU optimizations, load on your graphic card should decrease by around 50%
-Fixed a bug where replicate triggered on energy cards
-Fixed a bug where Sporelug did not stack caustic mod on units
-Fixed a bug where faction icons in deck building filters had strange colors
-Fixed a bug where long user names did not fit in vs screen
-Fixed a lot of cases where players weren't able to get mulligan on draw any cards at the start of match
-Fixed a bug where Agni ronin gave more than 1 attack to your avatar
-Fixed a bug where Forbidden hex did not set stats to leadership every time
-Fixed a bug where saffron skill added additional history log.
-Fixed a bug where ball of Zhuttg was clipping with some background objects
-Fixed a bug where 0 cost cards were missing in filters
-Fixed a bug where names on cards weren't centered
-Fixed a bug where you were able to change pages by clicking on the middle of deck list
-Fixed a bug where "main menu" label acted like button
-Fixed a bug where instant flash of locks were displayed when you changed back to main menu
-Fixed a bug where you could get attribute selection when inside victory screen
-Fixed a bug where avatar would be highlighted even if it is not your turn
-Fixed a bug where white line was visible in trailer
-Fixed a bug where Faceless Maiden did not change the cost correctly
-Fixed a bug where Zhuttg trait Syphon Stamina worked only once per match
-Fixed a bug where Genemite was unable to attack the same turn you played it if it stole dash mod
-Fixed a bug where players were able to change maps while waiting for match
-Fixed a bug where avatar power value and skill cost stayed on screen during attack animation
-Fixed a bug where lowest graphic settings made textures look "pixelized"
-Fixed a bug where if you click in the search bar, "search" word kept showing
-Fixed a bug where you were unable to hover cards in hand after you hide attribute selection
-Fixed a bug where you would get "Not enough energy" after clicking on the enemy avatar skill
-Fixed a bug where artwork of ability cards was square instead of circle
-Fixed a bug where avatars clipped trough traits
-Fixed a bug where resist mod reduced acid damage
-Fixed a bug where power of your avatar was displayed while in targeting mode
-Fixed a bug where some sounds still palyed when oyu turned off the sounds
-Fixed a bug where seedlings lost ready state after being morphed
-Fixed a bug where you could activate vulnerability counters by attacking with unit that has 0 power
-Fixed a bug where Deny! reduced cost instead of increasing it
-Fixed a bug where adjacent units didn't morph immediately morph when using primoridal shaping
-Fixed a bug where highlight stayed on subdued avatar
-Zhuttug "Syphon Stamina" stamina is not working at all
-Ozzordomu "Consume Ashes" works only once
-Sometimes you can get stuck on match found screen (workaround is to cancel and click on find match again)
-Sometimes mulligan doesn't appear (workaround is to surrender and start a new match)
-Loud sound on trailer on some machines
-Ultra wide screen resolution problems
-2v2 mode
-More avatars
-Custom game (select your teammates and enemies)
Enjoy your time with the beta this weekend! :)
Here's a list of changes that we have in this iteration of our Closed Technical Beta tests
Features:
-Hovering over your core now displays only keywords instead of whole image of core that covered up whole screen
-Hovering over your core now shows maximum values of core life and resources all at once
-Made more obvious that you can type in your deck name
-Added infest visual effect
-Added visual effect on curse cards to differentiate them from normal cards
-Number of cards in collection now update as you add them in deck to show how many more of that card can be added
-Added hover responsiveness to all the buttons
-Found missing librarian in card collection menu
-Added a warning when you are about to cancel editing your deck without saving it
-Hovering over cards or avatars is not disabled when enemy does actions anymore
-Removed avatar size pop out when you hover over it
-Added scroller to pvp menu
-Moved back button below continue and changed color to red
-Added multiple fields to "report a bug" form with 2 required fields to encourage more detailed bug reports (giving as much details as possible helps a lot in fixing some bugs)
-Added new error explaining that player that goes first can't attack with avatar first turn
-Improved visuals of ability cards while in targeting mode
-Changed color of cancel finding match to red
-Removed resist mod from the game
-Added VFX when a unit has buff or debuff
-Added overlay that indicates who has turn
-Added new cards
Balancing:
-Krorn battlemaster stats from 3|3 to 2|2
-Aspect of power cost from 7 to 8
-Unchained megadon power from 7 to 6
-Daughter of misery health from 3 to 2
-Berthana health from 8 to 6
-Virulent hag power from 3 to 2
-Sparkmage health from 2 to 3
-Alina cost from 4 to 6
-Placid larfa stats from 5|4 to 4|3
-Hammerhead health from 8 to 7
-Tyberiuth trait 2 removed and replaced with new one (Your special attacks cost 1 less to play.)
-Nex trait 2 changed to: +2 Health. If your voidling died since the last turn your avatar has +1 power until end of your turn.
-Versilion's Oathsworn: stats from 8|8 to 7|7, cost from 20 to 16, ability now reduces cost by 1 for each avatar attack instead of 2
-When you subdue enemy avatar, you draw 1 card instead of 1
Bug fixes:
-Made GPU optimizations, load on your graphic card should decrease by around 50%
-Fixed a bug where replicate triggered on energy cards
-Fixed a bug where Sporelug did not stack caustic mod on units
-Fixed a bug where faction icons in deck building filters had strange colors
-Fixed a bug where long user names did not fit in vs screen
-Fixed a lot of cases where players weren't able to get mulligan on draw any cards at the start of match
-Fixed a bug where Agni ronin gave more than 1 attack to your avatar
-Fixed a bug where Forbidden hex did not set stats to leadership every time
-Fixed a bug where saffron skill added additional history log.
-Fixed a bug where ball of Zhuttg was clipping with some background objects
-Fixed a bug where 0 cost cards were missing in filters
-Fixed a bug where names on cards weren't centered
-Fixed a bug where you were able to change pages by clicking on the middle of deck list
-Fixed a bug where "main menu" label acted like button
-Fixed a bug where instant flash of locks were displayed when you changed back to main menu
-Fixed a bug where you could get attribute selection when inside victory screen
-Fixed a bug where avatar would be highlighted even if it is not your turn
-Fixed a bug where white line was visible in trailer
-Fixed a bug where Faceless Maiden did not change the cost correctly
-Fixed a bug where Zhuttg trait Syphon Stamina worked only once per match
-Fixed a bug where Genemite was unable to attack the same turn you played it if it stole dash mod
-Fixed a bug where players were able to change maps while waiting for match
-Fixed a bug where avatar power value and skill cost stayed on screen during attack animation
-Fixed a bug where lowest graphic settings made textures look "pixelized"
-Fixed a bug where if you click in the search bar, "search" word kept showing
-Fixed a bug where you were unable to hover cards in hand after you hide attribute selection
-Fixed a bug where you would get "Not enough energy" after clicking on the enemy avatar skill
-Fixed a bug where artwork of ability cards was square instead of circle
-Fixed a bug where avatars clipped trough traits
-Fixed a bug where resist mod reduced acid damage
-Fixed a bug where power of your avatar was displayed while in targeting mode
-Fixed a bug where some sounds still palyed when oyu turned off the sounds
-Fixed a bug where seedlings lost ready state after being morphed
-Fixed a bug where you could activate vulnerability counters by attacking with unit that has 0 power
-Fixed a bug where Deny! reduced cost instead of increasing it
-Fixed a bug where adjacent units didn't morph immediately morph when using primoridal shaping
-Fixed a bug where highlight stayed on subdued avatar
Known bugs:
-Zhuttug "Syphon Stamina" stamina is not working at all
-Ozzordomu "Consume Ashes" works only once
-Sometimes you can get stuck on match found screen (workaround is to cancel and click on find match again)
-Sometimes mulligan doesn't appear (workaround is to surrender and start a new match)
-Loud sound on trailer on some machines
-Ultra wide screen resolution problems
Major features for upcoming betas:
-2v2 mode
-More avatars
-Custom game (select your teammates and enemies)
Enjoy your time with the beta this weekend! :)