Patch #2 is out!
Residents of Issilith!
Second update has been implemented successfully!
We encourage you to stay tuned for more info and please continue to suggest your ideas and thoughts, bug reports, etc, because that helps us advance and do better!
Read all about the patch notes below.
Card changes
Tikiri Ambusher can now only target enemy units, this was made to prevent players from having to deal damage to own units
Khalai Slayer can now only target enemy avatars, this was made to allow players to play that unit if enemy has no avatar without having to deal damage to own avatar
Bloodfiend - Effect now triggers ON PLAY, changed stat gain to +4|+4 (from +3|+3)
Overpower now works if you kill enemy avatar
Malefice is now local
Forbidden hex is now local
Sporecreeper now targets only enemy units
Apriosa ON PLAY is now local
Entangle is now local
Widow’s kiss now works locally
Bug fixes
Fixed a bug where you were unable to see enemy ambush indicator after reconnecting to the game
Emino now doesn’t reduce its cost if it didn’t copy any legendary
Fixed a bug where effect of Urelion worked only once
Fixed a bug where last card you drawn appeared like it was playable before you got attribute selection
Fixed a bug where your units appeared ready before you got to the attribute selection
Fixed a bug where you were able to put units on the battlefield before attribute selection
Fixed a bug where damage indicator in history was displayed on your card when you attacked enemy core
Fixed a bug where “Match found” stayed in the deck selection screen in 2v2
Fixed a bug where Borgojag did not work on enemy units
Fixed a bug where wrong error was displayed when player tried to play energy card that has units as a target on empty battlefield
Fixed a bug where unit that stackable had mod stolen by Genemite could get stolen stacks back by applying that mod again
Fixed a bug where units copied by Sumac could sometimes just change stats
Fixed a bug where Rematerialize appeared like it killed a unit in action history
Fixed a bug where titles of avatars didn’t scale down if text was too long
Fixed a bug where Sleeping Giant didn’t have tooltip for altered stats
Fixed a bug where Bloodfiend didn’t have tooltip for altered stats
Fixed a bug where Focused Sharpshooter didn’t have tooltip for altered stats
Fixed a bug where Sleeping Giant gained +8 power instead of +7
Fixed a bug where “card destroyed” animation didn’t appear if a player drawn a card with full hand
Fixed a bug where healing indicator number didn’t scale if the value was over 19
Fixed a bug where referenced cards didn’t have background for health in the keywords
Fixed a bug where login screen had “Beta Participation Agreement” title
Fixed a bug where Lyxia’s trait pictures were swapped in shrine
Fixed a bug where skill descriptions didn’t scale if they had too long text
Fixed a bug where health of avatar displayed both maximum values and normal values at once
Fixed a bug with Theodora lightning
Fixed a bug with avatar skill highlight going over avatar skill cost
Fixed a bug where you could get stuck if you invited a player without valid a decks to a 2v2 match
Fixed multiple visual bugs on pvp menu
Fixed a bug where avatar health appeared as buffed at the start of the game (green number instead of white)
Fixed a typo in shrine
Fixed a bug where skill of Yggron stayed hovered after use
Fixed a bug where you were unable to see unlock button in blacksmith while using lower resolution
Fixed a bug where you could get stuck in-game if another player quit the game in the moment when you matched with it
Added missing text on Klexrav Machinist to indicate that it spawns units locally (effect didn’t change)
Fixed a bug where you sometimes couldn’t queue in 2v2
Fixed a bug where morphed unit retained factions of old cards instead of changing it to a faction of the effect that morphed it
Fixed a bug where vulnerability displayed damage too early
Fixed a bug where health restored by regenerate mod did not display in history
Fixed a bug where attack icon of avatar wasn’t closed very first turn
Fixed a bug where Ragewarden displayed damage indicator while it was invulnerable
Fixed a bug where Sprite of Respite didn’t really work locally
Features
New graphics for settings screen
Sound settings now have sound sliders to adjust the volumes
You can now look at ally hand during attribute selection in 2v2
Optimized area for display name to fit larger names
REAP now works only when you attack with the unit, not when unit is attacked
Added explanation for acid counters whenever explanation for caustic appeared
Reduced hover hitbox on the ambush indicator
You can now use social while queued for match
Added new avatar skill icons
Removed back button in deck builder screen, you can go back by clicking on library or any other menu
Deleting a deck now takes way less time than before
Changed a way how vulnerability functions: Now it deals pure damage to entity equal to the number of vulnerability counters on it instead of removing life. This means that unit with vulnerability counter on it can trigger when damaged effect twice by taking combat damage once.
Added VFX indicating that you are looking at hand of ally when you press alt
Added maintenance message to warn players when the servers will be unavailable
Added effect on unit when it has “can’t move”
Effects that spawn a unit (like infest) now have spawned unit displayed as keyword
Updated library filters screen:
Added filter to display legendary cards
Added filter to toggle display locked cards
When in deck builder this filter is off by default
When in collection: this filter is on by default
Changed other filters into drop down to make space for new filters
Feel free to join our Discord channel and participate in the community!
Second update has been implemented successfully!
We encourage you to stay tuned for more info and please continue to suggest your ideas and thoughts, bug reports, etc, because that helps us advance and do better!
Read all about the patch notes below.
Card changes
Tikiri Ambusher can now only target enemy units, this was made to prevent players from having to deal damage to own units
Khalai Slayer can now only target enemy avatars, this was made to allow players to play that unit if enemy has no avatar without having to deal damage to own avatar
Bloodfiend - Effect now triggers ON PLAY, changed stat gain to +4|+4 (from +3|+3)
Overpower now works if you kill enemy avatar
Malefice is now local
Forbidden hex is now local
Sporecreeper now targets only enemy units
Apriosa ON PLAY is now local
Entangle is now local
Widow’s kiss now works locally
Bug fixes
Fixed a bug where you were unable to see enemy ambush indicator after reconnecting to the game
Emino now doesn’t reduce its cost if it didn’t copy any legendary
Fixed a bug where effect of Urelion worked only once
Fixed a bug where last card you drawn appeared like it was playable before you got attribute selection
Fixed a bug where your units appeared ready before you got to the attribute selection
Fixed a bug where you were able to put units on the battlefield before attribute selection
Fixed a bug where damage indicator in history was displayed on your card when you attacked enemy core
Fixed a bug where “Match found” stayed in the deck selection screen in 2v2
Fixed a bug where Borgojag did not work on enemy units
Fixed a bug where wrong error was displayed when player tried to play energy card that has units as a target on empty battlefield
Fixed a bug where unit that stackable had mod stolen by Genemite could get stolen stacks back by applying that mod again
Fixed a bug where units copied by Sumac could sometimes just change stats
Fixed a bug where Rematerialize appeared like it killed a unit in action history
Fixed a bug where titles of avatars didn’t scale down if text was too long
Fixed a bug where Sleeping Giant didn’t have tooltip for altered stats
Fixed a bug where Bloodfiend didn’t have tooltip for altered stats
Fixed a bug where Focused Sharpshooter didn’t have tooltip for altered stats
Fixed a bug where Sleeping Giant gained +8 power instead of +7
Fixed a bug where “card destroyed” animation didn’t appear if a player drawn a card with full hand
Fixed a bug where healing indicator number didn’t scale if the value was over 19
Fixed a bug where referenced cards didn’t have background for health in the keywords
Fixed a bug where login screen had “Beta Participation Agreement” title
Fixed a bug where Lyxia’s trait pictures were swapped in shrine
Fixed a bug where skill descriptions didn’t scale if they had too long text
Fixed a bug where health of avatar displayed both maximum values and normal values at once
Fixed a bug with Theodora lightning
Fixed a bug with avatar skill highlight going over avatar skill cost
Fixed a bug where you could get stuck if you invited a player without valid a decks to a 2v2 match
Fixed multiple visual bugs on pvp menu
Fixed a bug where avatar health appeared as buffed at the start of the game (green number instead of white)
Fixed a typo in shrine
Fixed a bug where skill of Yggron stayed hovered after use
Fixed a bug where you were unable to see unlock button in blacksmith while using lower resolution
Fixed a bug where you could get stuck in-game if another player quit the game in the moment when you matched with it
Added missing text on Klexrav Machinist to indicate that it spawns units locally (effect didn’t change)
Fixed a bug where you sometimes couldn’t queue in 2v2
Fixed a bug where morphed unit retained factions of old cards instead of changing it to a faction of the effect that morphed it
Fixed a bug where vulnerability displayed damage too early
Fixed a bug where health restored by regenerate mod did not display in history
Fixed a bug where attack icon of avatar wasn’t closed very first turn
Fixed a bug where Ragewarden displayed damage indicator while it was invulnerable
Fixed a bug where Sprite of Respite didn’t really work locally
Features
New graphics for settings screen
Sound settings now have sound sliders to adjust the volumes
You can now look at ally hand during attribute selection in 2v2
Optimized area for display name to fit larger names
REAP now works only when you attack with the unit, not when unit is attacked
Added explanation for acid counters whenever explanation for caustic appeared
Reduced hover hitbox on the ambush indicator
You can now use social while queued for match
Added new avatar skill icons
Removed back button in deck builder screen, you can go back by clicking on library or any other menu
Deleting a deck now takes way less time than before
Changed a way how vulnerability functions: Now it deals pure damage to entity equal to the number of vulnerability counters on it instead of removing life. This means that unit with vulnerability counter on it can trigger when damaged effect twice by taking combat damage once.
Added VFX indicating that you are looking at hand of ally when you press alt
Added maintenance message to warn players when the servers will be unavailable
Added effect on unit when it has “can’t move”
Effects that spawn a unit (like infest) now have spawned unit displayed as keyword
Updated library filters screen:
Added filter to display legendary cards
Added filter to toggle display locked cards
When in deck builder this filter is off by default
When in collection: this filter is on by default
Changed other filters into drop down to make space for new filters
Feel free to join our Discord channel and participate in the community!