1. PHAGEBORN online card game
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  3. MONETIZATION MODEL

MONETIZATION MODEL

We strive to bring you the best gameplay experience we can offer, and for you to create your own experience the way you see fit.
We hope we can achieve this through our monetization decision, and we hope you will stay with us on this journey ahead.

To move away from the popular free2play yet pay2win model, we decided to find the most acceptable solution both for our players to be able to afford and enjoy Phageborn, and for us, developers, to be able to continue working on this game for you!

Phageborn will feature gameplay content – cards and avatars – that will only be unlockable by playing.


This means we will be adopting a premium model, with the price for the Early Access set on 14,99$,
We gave our best to find the fair price, and while it may not be perfect, we hope it will be affordable and give all of you a chance to try.

[h2]WHY THIS MODEL?[/h2]

We wanted to do something a bit different for our game, to make our gameplay be pure gameplay. Instead of playing to acquire random content you might or might not like, you will know what to expect and when to expect it. Unlock content you want, at your own pace.

[h2]UNLOCKING CONTENT[/h2]

You will level up your account as you play, which will award you points for unlocking cards. You can imagine these as a form of “upgrade points”.
You will use these points to upgrade a faction, leveling it up and gaining access to more of their cards.
Neutrals will always level up, regardless of your factions, so you can have more deckbuilding options when you switch to leveling a lower level faction.

Progress will be earned through gameplay. Win or lose, you will gain some, with wins giving you more progress. We don’t want you to feel like you’re wasting your time if you lose.

[h2]AVATAR REWORKS[/h2]

Along with this, we have a rework to how our Avatars work. Avatars used to level up during gameplay, gaining access to perks that could change how you play the game. These perks are no more.

[h2]AVATAR TRAITS[/h2]

Instead of perks, Avatars will have traits. They are similar to perks – passive bonuses that empower your Avatar in some way, or even change their playstyle. However, you can have only one trait, and that trait is selected during the deckbuilding process instead of during gameplay. While some perks were encouraging some forms of alternate deckbuilding, there could be situations where you don’t even reach the perk you wanted. Traits are picked during deck construction, so you don’t have to worry about not reaching them.

[h2]AVATAR SPECIAL CARDS[/h2]

In addition to these traits, with every Avatar having 3 traits to choose from, they will also have exclusive cards. These cards can be used in your deck only with their corresponding Avatar. These also serve to replace perks, as well as to give more flavor and more uniqueness to each Avatar. You will start with one perk unlocked, with the exclusive cards and other two perks unlocked as you play with the Avatar.

[h2]MICROTRANSACTIONS[/h2]

We will have microtransactions only for the in-game cosmetics which will in no way impact the game.
We'll be revealing the details of those items soon, but be sure it will make your Avatars, cards and battleground even more beautiful!

And as we tend to really care about your experience, the price for the cosmetics will also be fair!

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Don't forget to try out our free public beta!
https://store.steampowered.com/app/1221580/Phageborn_Online_Card_Game_PUBLIC_BETA/