1. PHAGEBORN online card game
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  3. Changelog for the 2v2 beta

Changelog for the 2v2 beta

Features

2v2 enabled (also temporarily disabled 1v1 mode to have as many players test 2v2 as possible)

Removed power and health from unit token holograms to avoid confusion when playing units with effects that give them stats

Slayer renamed to Monster Slayer and got new tag

Hovering over your avatar now displays maximum value of health

You can now reconnect to the game if you disconnect or close it (If the game freezes, closing it and opening again will bring you back to a match)

Disabled end turn button for 3 seconds after you select the attribute

Enabled some of the social features (adding friends, inviting friends to play with)

Added a notification if you hide your attribute selection and then attempt to do anything telling you that you have to select your attribute first

If a player becomes inactive it’s turn timer changes to 20 seconds instead of full turn time


Info about special rules that apply to 2v2

Only player that scores a killing blow on the enemy avatar draws extra card (enemy core still loses 5 life normally)

Acid deals damage at the end of turn of a player that has turn last in the team

Players that are in team have turn one after other (If players A and B are in the team1 and players C and D are in team2, turn order is ACDB - ACDB….)

Regenerate activates at the end of turn of a player that has turn last in the team

Using ALT shows hand and attributes of your ally and of another enemy

When an effect places a curse in the enemy hand it always chooses one that has lower number of curses in hand, if both players have same number it is decided at random

If a player wants to surrender a game, it must send surrender request to a teammate, and game is surrendered only of both accept


Bug fixes

Fixed a bug where energy indicator was highlighted all the time if you selected
energy during attribute selection

Fixed some visual bugs on the avatar capes

Fixed a bug where “Clear” button in deck builder didn’t become disabled when you had no cards in deck

Fixed a bug where you could click on find match as soon as you clicked on cancel that caused some problems with new match

Fixed a bug where reap did not work if you forced enemy unit to attack your (for example with Challenge!) unit and kill itself on it.

Fixed a bug with Khalai Stinger copies made with primordial shaping that didn’t deal extra damage to avatars

Fixed a bug where Rewind time activated and reversed damage dealt to you during your own turn

Fixed a bug where vulnerability effect did not display correctly on the core
Added character limit in search box in deck builder and collection

Fixed a bug where cards in deck list were different sizes

Fixed a bug with missing tooltip for Quickstrike mod

Fixed a bug where footer moved up when you reached a last page in deck builder or card collection

Fixed a bug where Deny did not return a card to the enemy hand

Fixed visual bug with social and settings buttons

Fixed “blind spots” in action history that made it flicker when you hovered over multiple icons

Fixed a bug where you were able to use strange characters for deck name that causes some other problems

Fixed a bug where highlight stayed behind avatar during attack animation

Fixed a bug where exhausted units weren’t lined up with other units

Fixed a bug where unintended visual effect appeared on cores at the start of match

Fixed a bug where cost of card didn’t change color if the cost was altered

Fixed a bug where delay for hovering over legendary cards in hand wasn’t the same as hover over non-legendary cards


Incoming features

Set your own user name

Team chat for 2v2 and chat with friends

Custom game lobby

Card, account and Avatar progression

New avatars

Card and avatar balance changes

User experience improvements