Phageborn Dev insights
Dear Phageborn community!
In our last few posts, we presented some major changes we made to the game, specifically our transition from 2D to 3D and accompanying quality of life improvements. So today we want to give you a little insight into the reasons behind it, address the most asked question, and talk to you about the direction in which we want to go with certain elements.
What made us decide to go 3D instead of 2D?
Our motivation is to give you the most immersive experience possible. The first step towards it was to make animated battlegrounds so we can bring life to the surroundings. We decided that the best way to do that is to go 3D. That also allowed us to give you guys better VFX and a spatial audio system that we were unable to do before. With new improvements, Avatars didn’t feel like they fit in. As most of you who have played the game before know, Avatars are playable characters with special skills which can change the way you play the game. They used to be in 2D and were displayed by portraits, and in this new 3D world their appearance didn’t adequately represent their importance. So we also made Avatars in 3D. That allowed us to make them customizable via various skins so that you can personalize them to embody you and your playstyle better.
Why are the old version's (Steam version) servers down?
We have put so much time and effort into improving the general experience of the game but we are still not finished. There is more work to be done in improving and optimizing the game so that it can be really enjoyable for our players. So it seems wise to keep them offline until we can implement all upgrades and missing elements. That should give the existing player base and the new players a fresh experience when playing our game. There was a comparison from our Issilith residents on how the changes implemented so far made Phageborn more like a Phageborn 2. We were very happy to hear that!
One of the things we would like to hear your feedback on is a question regarding our Menu screen. We would also like to make improvements by creating a live 3D menu so that players can feel as if they are really in the world of Issilith even while they are not playing the game.
Our current menu:

New 3D menu:*

*The picture shown is not actual in-game material and may change in the future. Highlighted objects are examples of submenus in the Guild screen.
What is your opinion on 2D vs 3D menu screens? Which one do you prefer?
Comment below or join our Discord channel to discuss it with other Issilith residents: Discord.
Yours truly,
Games Revolted Team
In our last few posts, we presented some major changes we made to the game, specifically our transition from 2D to 3D and accompanying quality of life improvements. So today we want to give you a little insight into the reasons behind it, address the most asked question, and talk to you about the direction in which we want to go with certain elements.
What made us decide to go 3D instead of 2D?
Our motivation is to give you the most immersive experience possible. The first step towards it was to make animated battlegrounds so we can bring life to the surroundings. We decided that the best way to do that is to go 3D. That also allowed us to give you guys better VFX and a spatial audio system that we were unable to do before. With new improvements, Avatars didn’t feel like they fit in. As most of you who have played the game before know, Avatars are playable characters with special skills which can change the way you play the game. They used to be in 2D and were displayed by portraits, and in this new 3D world their appearance didn’t adequately represent their importance. So we also made Avatars in 3D. That allowed us to make them customizable via various skins so that you can personalize them to embody you and your playstyle better.
Why are the old version's (Steam version) servers down?
We have put so much time and effort into improving the general experience of the game but we are still not finished. There is more work to be done in improving and optimizing the game so that it can be really enjoyable for our players. So it seems wise to keep them offline until we can implement all upgrades and missing elements. That should give the existing player base and the new players a fresh experience when playing our game. There was a comparison from our Issilith residents on how the changes implemented so far made Phageborn more like a Phageborn 2. We were very happy to hear that!
One of the things we would like to hear your feedback on is a question regarding our Menu screen. We would also like to make improvements by creating a live 3D menu so that players can feel as if they are really in the world of Issilith even while they are not playing the game.
Our current menu:

New 3D menu:*

*The picture shown is not actual in-game material and may change in the future. Highlighted objects are examples of submenus in the Guild screen.
What is your opinion on 2D vs 3D menu screens? Which one do you prefer?
Comment below or join our Discord channel to discuss it with other Issilith residents: Discord.
Yours truly,
Games Revolted Team